
Assume control of a Middle Eastern country recovering from a violent revolution. Forge alliances, grow your economy, invade your neighbors, or pacify your population. Rogue State is a geopolitical strategy game that will force you to always stay one step ahead of your rivals to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oltre a una grafica pessima, poche opzioni ed è ingiocabile
iTS FUN BEING A EVIL HERMIT KINGDOM
Rough around the edges in certain areas but has alot of charm and a fairly indepth mechanics and policy making. I'd love to see a sequel or expansion with even more policy options and maybe the choice to play as a specific party and contest elections. Still, as is it's well worth the money.
i love it
MUY INTERESANTE EL ARTE VISUAL Y EL JUEGO.
very fun wish had mods or related games
Amazing game, accuracy is great.
I was at least hoping the build up to your downfall would be better. You Know, things going on outside the Window, sounds of rioters, gunfire etc. Nothing just cuts to a few screens. Game over. Liberals have ruined everything, the country is in anarchy and everyone is dead.
这个得分的游戏在这一方面可以达到一般水平,但这也意味着大多数游戏可以达到这种水平。得到这种分数的游戏意味着在这一单项上没有较大的缺陷,并且可以被一般的玩家接受,但绝对没有什么惊人和有新意的地方使它能够出类拔萃。
E' in inglese, senza sottotitoli in ita. Really, really entertaining. You are the leader of the revolution that toppled the previous government, and the whole game happens inside your "presidential room", where you can decide which infrastructures to build, set tax rates, set policies, interact with foreign leaders (mostly for trading the 2 resources any country gets) and finally checking the military. Every turn, something happens that will require a decision from you, a decision that will influence the support from the 4 major social groups: of course, keeping them happy with you is essential, but doing so is also costly so you have to balance the social requests with the state's budget and the need to develop infrastructures to get more money and support, etc. In the main story, the game ends near turn 60/70, where you have to defeat a counter-insurrection to win - but there is also an endless play, where you go on indefinitely. Honestly, i really liked it. Managing the state is complex, but not frustratingly so - and, nice bonus, there is no micromanaging money and infrastructures. Every turn there is something new happening and, while the decisions you take are not major, they still helps you fit in your "role" as glorious leader.; plus, these events are numerous enough that you don't see them twice in the same normal playthrough (but it does happen in the infinite mode). Considering its low price, i more than recommend this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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