
Greetings your Excellency. Time to rebuild, reform and prepare for new challenges in the People's Republic of Basenji. In this thrilling political strategy, you will appoint ministers and lead the country to success. Be careful — you may find yourself replaced in the next election.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unresolved crashes ruined it for me.
underated af
Ein ungewöhnlicher Ansatz und Setting, machen das Spiel sehr interessant. Ich finde den Schwierigkeitsgrad ansprechend bis schwer, selbst in Normal, bin aber nicht sehr geübt in diesem Genre. Es ist nicht jeder Untertitel Dialog ins Deutsche übersetzt und es stürzt öfters mal ab. Ich kann es trotzdem empfehlen. 7 von 10 Punkten
Me ha sido difícil darle una valoración negativa ya que me estaba gustando. Sin embargo , hay muchas cosas que me chirrían del juego y que no van a ser corregidas ya que por lo que he leído el estudio quebró hace años y dudo de que alguien vaya a corregirlos: -El principal y más molesto es la cadena de producción de los diferentes bienes. No hay forma de que tu puedas elegir que materias primas van a una fábrica u otra. Ej: produzco 60 de oro y quiero que vaya 20 a una fábrica y 40 a otra por la demanda. Pues te jodes porque no lo vas a conseguir o eliges un producto u otro. -De las cuatro materias primas que hay en el juego: alimentos, bauxita, petróleo y oro. Sólo podrás producir comida y petróleo en todos los mapas. Los otros dos te tocará uno u otro sin discusión. Si te toca bauxita es putadón porque el oro sirve sólo para los de lujo entonces es mejor cambiar de mapa o dedicarte comerciar con tus vecinos y ese es otro aspecto que odio. -Las relaciones con los otros países son super molestas. Tienes que estar todo el rato contentándolos con misiones de apoyo a conservadores o liberales en tu país o elegir a Rusia o EEUU lo que hace que tengas que estar todo el santo rato cambiando políticas para que estén felices porque como se cabreen y estés comerciando estás jodido porque no podrás cancelar el puñetero comercio y estarás comiéndote una importación que ahora no quieres hacer y esa es otra. Cuidado con decirles que ya no quieres importar o exportar con ellos o que quieres menos productos porque los sinvergüenzas se enfadan que no veas. Y dirás pues te alias con uno y con otro no. Pues no se puede porque tienes un límite de importación con los países debido a la relación que tienen contigo. Al final tienes que importar recursos como mínimo a dos de ellos o aliarte con superpotencias. -No hay cambio en la población, me gustaría que en función de la educación o medidas que tomes la ideología de la población cambiara pero no veo nada de eso. Sólo te dedicas a contentar a unos y otros. Acabas manteniendo un "status quo" de todo porque es lo mejor y sin enfocarte en nada. Hay otras pequeñeces que me molestan pero bueno son pasables.
Сама по себе игра неплохая и очень хотелось бы видеть её доведённой до ума, но в текущем состоянии, увы, рекомендовать не получается - как минимум потому, что тут есть багуля, которая убивает весь прогресс: просто на одном ходу мятежник, до которого не успели добежать мои войска, захватывает здание, игра крашится, гг вп. Загрузка через временной якорь (и то, если вы его иследовали и построили) - несколько лет назад, пол игры заново проходить, спасибо пожалуйста. Из остальных минусов, требующих полировки - очень дурацкая система экспорта, морально устаревший графоний (ну прям очень мыльные текстуры), и достаточно много торчащих со всех сторон ниток, которые по какой-то причине решили не исправлять, хотя видно, что изначально хотели сделать с душой. Короче, жаль, что не могу прожать палц вверх.
Probably worth it if you're looking for a different take on a political-sim/4x type game, as long as you're willing to deal with a little jank and a lack of meaningful depth. [b]Rating:[/b] 5/10 [b]Overall:[/b] It's an interesting premise with quite a bit of promise, even if it frequently falls short of reaching it's full potential. I don't know that there's anything quite like it, and for that I have to give it credit. [b]What I liked:[/b] It's a sort-of bite sized 4x which is nice for times when you don't want to spend 50 hours to complete 1 campaign. The FMV sequences are pretty fun. There are a lot of decent elements that are enjoyable, despite typically being a little undercooked. [b]What I didn't like:[/b] Many of the systems feel shallow or incomplete (e.g., there is very little nuance to policies you can enact, you're incredibly limited on potential interactions with foreign leaders and your own ministers). The ending I got was very disconnected from the actions I took in the game. Most egregious of all, I hit a point where there really just wasn't much to do other than advance to the next turn; your actions are limited by so many factors I feel like getting stuck doing basically nothing is probably normal after a certain point.
Good game , you have many choises being a kind of dictactor of a small middle east country .. Not very difficult , time passes pleasantly.
Fühle ich nicht. Wann Döner wieder 3,50 Euro? Wann Dönerpreisbremse? Grüße gehen raus.
有强制EULA的先打个差评占位先
Rogue State Revolution is a strategy game running a troubled Arab new democracy after a civil war where you focus on rebuilding the infrastructure of roads and industry with ministers and challenging budget. I found the game somewhat too predictable; it gets bland rather quickly once you manage to build up the economy with a strong budget, making ministers happy by doing their projects, and trading with neighboring countries. It lacks the dynamic that is necessary in a strategy game when the mid- or end-game throw curves. Cost/Value- I bought it on January 2, 2026 for $2.59 (before tax). 3- (Poor Value): Not Recommended. Lacks content, repetitive, or poorly made; not worth the money. Game length By May 5, 2026, I played about 20 hours. Weight/Complexity- How complex is the game, the rules, the decision space. 2/5 - Medium Light: Still relatively easy to learn, but with a few more rules or a bit more strategy required than a 1. Often a good entry point for new gamers who want a little more depth. Realism 5 (Average): A blend of realistic mechanics with gamey abstractions; believable for gameplay, not perfect reality (e.g., many RPGs). Overall Rating 5/10: Mediocre game (just not really enjoyable, but not bad, boring describes it best) Gameplay mechanics 6 (Mediocre/Passable): Barely functional, few redeeming qualities, not recommended. Graphics and visuals - Visual fidelity is crucial in immersing players in a game’s world. Reviewers evaluate the quality of graphics, art direction, and technical performance. High-resolution textures, realistic animations, and artistry contribute to a game’s visual appeal and can influence its rating. 6: Solid, functional, maybe a good art style but poor execution or technical issues; a "C" grade. Storytelling and narrative 6/10 (Okay/Above Average): Competent but uninspired; some fun moments but predictable or weak writing; issues balance out enjoyment. Innovation and originality 5/10 (Average): Relies heavily on established tropes; offers little to no new ideas, feeling like a standard example of its genre. Replayability/longevity- 4 (Weak/Forgettable): Might finish once, but the experience is dull, lacks depth, or has little incentive to replay.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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