
Rogue Sentry is a difficult twin-stick adventure shoot-em-up about a sentry droid who turns rogue to save humanity.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Great bullet-hell, reminding me of HeroCore but harder. Lots of bang for your buck.
A compelling twin-stick shooter. It can get frustrating, but I was able to reach the end and I'm not that good at video games. The simple graphics work and the music is good.
Good, short and tough. Plenty of secrets to find.
Quick Score: 3/5 Decently fun little twin stick metroidvania (ish) game. Difficulty is a tad low for 90% of the game and it doesn't really offer any replayability. On the surface it does, because it has 4 game modes and 8 different endings, but it is all pretty much the same, and 100%ing the game is more of a repetitive chore than anything else. A single "100%" playthrough will take about 90 to 120 minutes, and that's about what you should expect to get out of the game. Fully getting all achievements could take up to 6 hours but I doubt you find much enjoyment in doing so. Overall it's decent, but very basic and repetitive. There are much better twin stick games out there.
Check out this awesome retro shooter. Apparently most people have been completing it in 2-3 hours but I'm 3 hours in and only 1/2-2/3 through the game. Gameplay is simple but a little unusual (in a good way). Really have a lot of fun with it! The best way I can describe this is as a "top down metroidvania" with bullet hell elements. Exploring is as fun as clearing rooms. Retro graphics are simplistic but well done. Challenging and very fun. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
medium upper spicy
Good and methodical core gameplay on deliberate movement to survive onslaughts of bullet hells. Lovely audiovisual. Unfortunately, the list of good things ends here. This game tries way too hard to be hard. The amount of one-shotting lasers is insane, checkpoints are spreaded across dozens of incredibly punishing rooms, and progress is completely lost (except for the respawning location) upon death. Spent almost an hour (which is half of the game, according to the store page) of being lost and stuck before randomly stumbling into the map. I'm a masochist, but I'd have to hate myself magnitudinally more to even try finishing this.
Dość trudna i satysfakcjonująca rozgrywka bullet hell.
some wonky balancing, enemies respawn if you die - but never come back if you stay alive. might come back if you reload a save as well. one-hit deaths are fine, but oe-hit deaths from somethign you cannot be expected to dodge is another/ a few rooms have you shoot a thing which causes a MEGA explosion around the room, and you WILL die if caught in it. how do you know what's gonna happen? you don't. Nothing up until that point exploded, so why should I expect a ROOM-CLEARING EXPLOSION a-la Ocarina of time's temple? the one-shot lasar enemies are way too quick and precise, the labyrinth cells for two of the humans are ridiculously boring, as you have to shoot 3 bullets, hide, come back out after time passed to wait for a rotational lasar - and then pepper 3 more bullets/ all while there no room, lasars going ni eevery direction, and you have to walk arouind the room over and over again, inching through with pepper shots to take these lasar turets out. and if you die? do it again. there's no auto-save, especially not after you get a powerup, a human, or defeat a generator. it feels bloody awful. you get 4 hits, and you're toast - but lasars always kill you in one hit, as do the enemies shooting them = -= contact damage = 100% HP bar? only on them = -= the game can be enjoyable, but I haven't been this titled over cheap game design in a long time. unfairly tuned in a bad way.
Yeah, this is decent! A nice 1-bit art style and chiptune music around solid twin-stick mechanics. A good hour or so of gameplay on your first playthrough, but with multiple endings to find, extra game modes to unlock, and some very hard optional achievements to push for. I'm glad I picked it up!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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