
From the creators of Black Mesa: Welcome to Rogue Point! A 4-player co-op shooter where teamwork is everything. Join forces on intense missions with evolving objectives and powerful upgrades. Plan, Adapt, and Overcome. Your squad’s survival depends on it.
Modeled estimate, not a reported figure. How we estimate →
Media

About
From the creators of Black Mesa: When the richest CEO on Earth dies, cutthroat conglomerates seek to carve up his kingdom. Using the MERX app, rival tycoons can order private mercenary armies as easily as takeout, making them perfect soldiers for the corporate war! Only Rogue Point, an elite vigilante squad, dares to fight back.

Dive into an adrenaline-fueled campaign where explosive co-op firefights meet strategic planning. Team up, gather intel, complete objectives, and battle through dynamic missions. Earn skills and upgrade weapons to confront the 5 Star Mercenary, a lethal contractor who will test the limits of your team.

Fight and maneuver your way through missions spread across 4 diverse locations:
The Airport
The Mall
The Office
The Oilrig
Each sprawling map is reshaped by the game's Parametric Design System, offering new strategies and challenges with every play. The constantly evolving gameplay ensures every mission feels as thrilling and unique as your first, keeping the excitement alive in every campaign.

Each MERX class has their own AI playstyle that packs a punch in their own unique way.
Not to be underestimated, the soldier is the workhorse of the MERX squads. Soldiers will utilize their environment and work with other squad units to challenge Rogue Point head on.
Juiced up on substances and with no regard for their own life, the Berserker's singular goal is to close the distance and slice your whole team with a machete. They are agents of chaos and will wreck your carefully crafted game plan.
Heavily fortified in the far distance, snipers will pin your team down and deny you entry into important areas. Their only tell is the laser beam from their gun, and your teammate’s head exploding next to you.
Quick-footed and fast-talking, the Lookout disrupts your squad with flashbangs and relentless hit-and-run tactics.
Heavies are big, slow brutes that don’t take cover and eat bullets. You can dump all your ammo into them with no effect. Run the other way, or find their one weakness.
These legendary MERX have received the top-tier 5-star rating in the app. They should be approached with caution, and treated as extremely dangerous to you and your team. Intel on these MERX is sketchy, but we know that these endgame encounters will require your team’s full strength to have a chance to take them down.

Rogue Point is easy to learn, hard to master, perfect for both fresh recruits and seasoned veterans. Crave fast-paced action? How about slow, methodical, skill-driven gameplay? Rogue Point kicks open the door to both those worlds and invites players to choose their own playstyle.

Earn your keep on the frontlines to purchase new hardware for your arsenal. Start with nothing more than a pistol and an armored vest, then earn an elite arsenal through successful missions and strategic teamplay. Upgrade your loadout with an assortment of attachments and gear to get out alive. Own the battlefield on your terms.

Work together to battle against the MERX threat. Rogue Point is purpose-built to reinforce teamplay and pull players into combat. Plan, Adapt, and Overcome the odds by building your unique Rogue.

Earn money to buy weapons and gear. Buy the exact loadout you want or put your cash on the line for a chance at rare items only available through the Dead Drop system.
20+ Weapons, with multiple skins
40+ Tactical Items and Attachments for your arsenal
60+ Cosmetic Items, with multiple skins
40+ Mission Layouts, across 4 locations
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Spanish - Latin America, Traditional Chinese +2 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shot the HVT with 25+ GL explosive rounds (used ammo box) and used all my Deagle ammo and 6 landmines and he still wasnt dead. WTF is the balance of this game?
genuinely a refreshimg take on a modern shooter
The game is fluid enough i actually been liking playing it. Some issues that need to be resolved include matchmaking. There's no point in doing matchmaking or server browser if you aren't going to lobbies that haven't started yet, If they have you have to sit spectating until they finish up the run which is the most boring thing ever especially for noobs. There needs to be some sort of loadout and timer you get before joining an ongoing mission now. Also need more maps for better playability only 4 to start with
If you want a fun-sized dose of absolute mayhem, this game is great for it. The gunplay is a lot more on the mad-capped side of things than the slow-and-tactical one, to it's benefit. Better when you have people to play with obviously.
I like it.
Useless crosshair, slow, unclear interface
It's definitely light in terms of content, and kind of in the replay value department, which is certainly odd considering how important the two are for a game like this. But it does have potential, and it is pretty fun to play through. I don't know how it's scaled, and it could very well be a skill issue on my end. Maybe I was just too early in the game to be doing solo runs. But it feels kind of impossible to play solo. The berserker enemies are especially a source of frustration, as while they do have very audible callouts to warn you that they're near. Sometimes those just don't play and one can catch you while you're trying to heal. And combat in general just feels a bit annoying, with enemies feeling a tad tanky after the first few missions and the lack of feedback when shooting them. The closest you get to that is knocking off the helmet of a heavy, which knocks him down. That, and the enemies in this game have a horrid tendency to rush you down and get in your face, which is problematic considering it feels like your shots go straight through them if they're too close, but they have no problems shooting you. And the melee is pathetic and hardly does any damage. I also feel shotguns are a little underpowered. They're great for berserkers and in the early game, but it feels like you're just crippling yourself by doing so. I don't think they should be able to one-tap EVERY single enemy. At the very least, I'd like them to be able to stagger or knock down armored grunts with close-range shots to make up for how bad they are against armor. Again, the content in this game is very light. There's a decent selection of guns, but variety in enemies and maps are just so low. There's like four different maps available, at the very least I feel like they could've just added weather conditions and different times to spice things up a little more.. And the only enemies you fight are these goons who look like they walked out of a rave with all the glowy paint and gadgets attached to their bodies. I can understand they probably did this for better visibility, but I also wish they just trusted their players to have working eyes. And whenever you start a new run, you get this little team image for some reason on the side and it gave me the impression that I was going to fight different factions. Maybe I'll go up against different groups with different tech and strategies. But... no. Just the goons. Cosmetic customization is pretty decent. For guns, it's just paintjobs. For your character, there's a pretty good selection, I hope that gets expanded on. However you all look and sound the same. No different heads/voices, no gender options. Just a smidgen lame. I hope you like your player character's voice actor, you'll be hearing him a lot... no seriously, I think he even voices some of the grunts. Which understandably might be a little confusing. What I find most interesting about the game, is that on the surface it kinda looks like a tactical shooter. Not a full-on milsim, maybe. But tactical. And it... kind of is? You can definitely play it like that if you want to. You have all the tools for it, too. But there's nothing stopping you from running and gunning and playing it like Call of Duty. The tactical side can just be completely sidelined and that's pretty much how every match went when I played with randoms. Personally, I would like it to be slowed down a little to better emphasis the tactical part of this game... but the enemies themselves behave and play like something right out of Call of Duty, so maybe that's for the best. Speaking of tactical, this game DOES have stealth. And it even rewards you for using non-lethal gear to take down enemies! It sucks to do, and it's not at all important to do, but you can if you really need cash in a run. The stealth is nothing special, and the enemies aren't really smart. I'd say the stealth in this game is pretty generous, considering that shooting an unsilenced gun doesn't wake up the entire map. But if you get spotted, every enemy in the vicinity immediately locks onto you. The game's performance is pretty solid... except for that one time. And I had only one bug where the lift on Oil Rig was closed for one player after being opened, and another could hit the button and just teleport to the top instantly without the full team. I don't know what happened with the game initially, probably released in a pretty poor state, had zero marketing and lost a majority of its playerbase. And that's pretty sad, I think the game is cool and quite fun, even. I hope CC keeps working on the game and adding more content. I think they need to make more of an active effort to put themselves in the spotlight and bring more people into the game, because frankly I have no idea how many people even know this game exists. I only guessed that this game might be failing due to lack of marketing because... surprise surprise, I've only ever heard of the game when I just stumbled upon it while browsing Steam. So... I hope they do that, too.
Qualche italiano dovrà pur lasciare un parere onesto su questo titolo no? Dagli sviluppatori/gamer dietro Black Mesa ti aspetteresti un titolo estremamente solido e infatti è così... Un fps coop (o anche in singolo) su missioni a bivi in stile roguelite, con cui fare soldi, sbloccare skin per vestiti e armi, sbloccare personalizzazioni e accessori arma. E' trascinante una volta avviata una partita, ma il meglio lo dà in coop, considerando che la difficoltà in singolo già dopo qualche vittoria diventa abbastanza violenta. Per fortuna una o due persone ogni tanto si trovano hostando o partecipando. Come punto forte (e direi anche originale) c'è la pianificazione pre-partita, in cui tutti possono disegnare sulla mappa la strategia da seguire. Se da una prima impressione può sembrarvi un titolo arcade, in parte avete torto. I movimenti sono lenti e lo shooting tattico, i nemici rispondono in modo rapido e subiscono danni in modo realistico (1 colpo alla testa uccide, su quelli corazzati li butti a terra rompendo il casco) e i danni in arrivo sono leggeri, ma la salute non si rigenera e scontro dopo scontro non sarà sempre facile sopravvivere se non vi porterete l'equipaggiamento corretto. Tra scanner, cariche da irruzione, scale per approcci dall'alto, grimaldelli, arieti ecc potrete gestire i compiti sfondando la porta principale o se sprovvisti di ciò che serve facendo il giro. La cooperazione è molto sentita e ci si diverte con poco. Sicuramente è lo shooting la parte più soddisfacente, con suoni di spari e proiettili che cadono su diversi tipi di terreni decisamente curati. Effetti visivi di qualità come la rottura dell'armor personale e una ventina di armi tutte appaganti da utilizzare, dalle semplici pistole alla spara peperoncini. Essendo ancora in accesso anticipato non troverete una grande varietà nelle mappe, ma gli obiettivi sono diversi a volte e posti in punti casuali delle stesse mappe, variegando un po' la formula. Intrattiene con poco e lo fa bene, guadagni, spendi, personalizzi, ti diverti, solido e divertente. Se con un amico meglio ancora. Ho scritto un'anteprima in caso vogliate maggiori dettagli, dal vostro recensore di quartiere, alla prossima! https://www.ilvideogioco.com/2026/02/22/rogue-point-anteprima/
They got guns in this game?
定位挺尴尬的.. 先说游戏内容吧 目前来说非常少 少的可怜 玩几把就开始重复 顶多刷不同武器而已 游戏的整体内容是 战术射击与肉鸽 是的 非常矛盾 在一个要战术配合 选定猛攻或者悄悄浅入制服敌人的游戏谈成长性 平衡性也非常糟糕 拿重武器猛攻的连杀收益会比你在那用电击枪或消音武器慢慢潜入还要高 游戏性也很糟糕 战术射击不能举手射击或者听敌人脚步声 甚至诱饵都没有... 唯一让你肉鸽的地方就是最后一关永远是一个纸箱头可以扛40多发霰弹 好玩是好玩 但很多地方要改
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Broken Reality | $534.6K | 2.3K | 93% | $14.99 |
| TerraScape | $534.6K | 2.2K | 89% | $7.49 |
| Age of Empires II: Definitive Edition - Dawn of the Dukes | $534.9K | 701 | 84% | $34.99 |
| The Shell Part II: Purgatorio | $535K | 659 | 95% | $24.99 |
| Destroyer: The U-Boat Hunter | $535.1K | 1.2K | 74% | $14.99 |
| Yakuza Kiwami 2 | $534.1K | 1.2K | 80% | $19.99 |