
From the creators of Black Mesa: Welcome to Rogue Point! A 4-player co-op shooter where teamwork is everything. Join forces on intense missions with evolving objectives and powerful upgrades. Plan, Adapt, and Overcome. Your squad’s survival depends on it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 5 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creators of Black Mesa: When the richest CEO on Earth dies, cutthroat conglomerates seek to carve up his kingdom. Using the MERX app, rival tycoons can order private mercenary armies as easily as takeout, making them perfect soldiers for the corporate war! Only Rogue Point, an elite vigilante squad, dares to fight back.

Dive into an adrenaline-fueled campaign where explosive co-op firefights meet strategic planning. Team up, gather intel, complete objectives, and battle through dynamic missions. Earn skills and upgrade weapons to confront the 5 Star Mercenaries, lethal contractors who will test the limits of your team.

Fight and maneuver your way through missions spread across 5 diverse locations:
The Airport
The Mall
The Office
The Oilrig
The Clinic
Each sprawling map is reshaped by the game's Parametric Design System, offering new strategies and challenges with every play. The constantly evolving gameplay ensures every mission feels as thrilling and unique as your first, keeping the excitement alive in every campaign.

Each MERX class has their own AI playstyle that packs a punch in their own unique way.
Not to be underestimated, the soldier is the workhorse of the MERX squads. Soldiers will utilize their environment and work with other squad units to challenge Rogue Point head-on.
Juiced up on substances and with no regard for their own life, the Berserker's singular goal is to close the distance and slice your whole team with a machete. They are agents of chaos and will wreck your carefully crafted game plan.
Heavily fortified in the far distance, snipers will pin your team down and deny you entry into important areas. Their only tell is the laser beam from their gun, and your teammate’s head exploding next to you.
Quick-footed and fast-talking, the Lookout disrupts your squad with flashbangs and relentless hit-and-run tactics.
Heavies are big, slow brutes that don’t take cover and eat bullets. You can dump all your ammo into them with no effect. Run the other way, or find their one weakness.
These legendary MERX have received the top-tier 5-star rating in the app. They should be approached with caution and treated as extremely dangerous to you and your team. Intel on these MERX is sketchy, but we know that these endgame encounters will require your team’s full strength to have a chance to take them down.

Rogue Point is easy to learn and hard to master, perfect for both fresh recruits and seasoned veterans. Crave fast-paced action? How about slow, methodical, skill-driven gameplay? Rogue Point kicks open the door to both those worlds and invites players to choose their own playstyle.

Earn your keep on the frontlines to purchase new hardware for your arsenal. Start with nothing more than a pistol and an armored vest, then earn an elite arsenal through successful missions and strategic teamplay. Upgrade your loadout with an assortment of attachments and gear to get out alive. Own the battlefield on your terms.

Work together to battle against the MERX threat. Rogue Point is purpose-built to reinforce teamplay and pull players into combat. Plan, Adapt, and Overcome the odds by building your unique Rogue.

Earn money to buy weapons and gear. Buy the exact loadout you want or put your cash on the line for a chance at rare items only available through the Dead Drop system.
20+ Weapons, with multiple skins
40+ Tactical Items and Attachments for your arsenal
60+ Cosmetic Items, with multiple skins
40+ Mission Layouts, across 5 locations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dead drops are goated
I like the gameplay but I can't play the game. It keeps freezing in a the loading screen. I have to kill the app or sometimes it ends up in a crash. I tried various graphics options, didn't fix anything. I shouldn't have to restart the game after every completed mission. I literally have to do that if I want to playsince the freeze occurs when loading the 2nd mission map of the current session. So I have to play a mission, complete it, restart the game to play the next one. And I'm playing with a friend so it's just even more bothersome. I know it's EA but this is not just a "bug", it's unplayable for me. I'll come back eventually and if it runs, I may change my rating. Also why do we start in undies? Can I have a pair of pants at least?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 219 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30 fps lock b@#♥♥♥♥
Interesting mix of tactical shooter and arcade. Would prefer if the game is more optimized for deck. I'm happy this exist and playable with public match as an arcadey game. Like others have said however, this game is not ready for 1.0. It still feels buggy and not optimized, with the new boss kited so easily like a dead by daylight boss.
I'm leaving a positive review, but I'm honestly very conflicted about it. I'd like to start by saying what kind of game this actually is, but honestly, I don't think even the developers know. It's a... half-baked tactical FPS with strong roguelite elements that are important up to a certain point. It's fun, don't get me wrong, and playing it with friends can definitely make for a few enjoyable hours. The problem is everything surrounding it. The game wants to be tactical, but then you realize the AI isn't particularly smart. At that point, you realize you're better off relying on your aiming skills, only to have some lunatic who looks like he came straight out of Borderlands charge at you with 15 times the HP you would expect. The typical roguelike progression is pretty bland. Everything boils down to collecting dead drops if you've accumulated enough phones dropped by enemies to unlock free equipment. The problem is... you don't need it. Within a couple of campaigns, you can buy upgrades that modify the starting conditions of every new run, including the ability to start with much more money than usual. Considering that attachments are also among the permanent unlocks, you can easily start a new campaign with one of the best weapons in the game already fully customized, to the point where you forget that other weapons even exist or that you need money to improve your run. These kinds of mechanics work in roguelikes like Hades because there is an end goal that you can eventually reach by continuing to try. There is nothing like that here. A system more along the lines of Risk of Rain 2 would have made much more sense. But while we were in Early Access, that was fine. With the 1.0 release, they decided to triple the number of enemies (we killed around 65 of them on a single map) and add... well, nothing, really. Yes, they added a map, 3 weapons, and a handful of other things that simply don't justify a full release. The game desperately needs more modes and continued support, and this 1.0 release leaves a pretty bitter taste in your mouth. It gives off this feeling of "we ran out of money" or "maybe we didn't actually make anything that could justify any kind of investment." It's no coincidence that the Workshop was added with this release (and it's still completely empty after a few days), in a move that reminds me a lot of Wayfinder. Except there, the game actually existed. Here, on the other hand... I'm leaving a positive review only because we haven't received any official statements, I don't particularly like review bombing, and the game is still fun for what it is, especially if you can get it at 50% off. But I wouldn't find it unreasonable to change this review to negative, simply because, honestly, they would deserve it. If there's one thing I'll definitely avoid doing in the future, though, it's buying games from Crowbar Collective. I've never been entirely convinced by the work they've done on Half-Life, but the community appreciates it, and that's what matters. But this move has completely destroyed any shred of trust I had in them.
I'm enjoying the game that I play with friends. Friends make everything more enjoyable. This is a solid foundation for a game but they just gave up and called it release? Just gave up on their bloody roadmap? I played a solo game with this "release" build of the game. I had a prolonged gunfight with three dudes in a room, discovering the fourth facing a wall the whole time. The AI is unacceptable for PVE and ruins any real need for actual tactics. Get this if you have a group already to play with, when it's cheaper. I'll probably revise this if they work their ass off to improve it. But I went from optimistic to assuming they've moved on unless something breaks.
游戏难度和武器数值不合理,经济系统拉跨,手柄输入有bug,加入对战中的房间影响房主撤离,燥你冯的Team17,你们用最反乌托邦的世界观和“CQB爽游”这样最有潜力的玩法做出质量这么差的游戏,你们的产能在哪里,制作游戏的态度在哪里,不给玩家退款定叫你差评如潮
J'ai voulu tester, en solo, il paraît que c'est jouable. 1ère mission, pas d'achat déquipement possible, pas la possibilité de jouer en infiltration (pas d'achat de silencieux possible). 2 gardes abattus, et le reste des ennemis se pointent tous sur moi. Sur le coup, j'ai ri ! Demande de remboursement effectuée. Dommage, la DA attire, le gameplay, lui, pue la mort. Ca va faire un flop.
If you can get this game for around $10 then it's a good deal out the gate. The gameplay is solid, little bit of tactical but a bit more arcade fps action. Sadly this game only has a handful of maps with various different configurations/variations. Guns feel good and movement is pretty nice. Overall a good game but only worth about 12 to 15 hours of content since it gets very repetitive due to lack of content. If the devs added 3 to 4 more maps this would be a solid 20 to 30 hour game you can play with your friends. Not really that fun solo. So I'd give it a solid 7/10 (for $10 sale) or 6/10 at full price.
игра просто кайф мне понравилось.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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