
Medieval Blacksmith is a blacksmithing simulation set in a magical medieval world. Play as a blacksmith with no past, craft legendary weapons from daggers to spears, and forge your path to becoming the world’s greatest. Dive into a story filled with adventure and endless creative possibilities!
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About
You are a blacksmith with no past in the cruel lands where feudalism reigns.
In this dark land where morality is dictated by the cold steel, the weapons you forge will determine not only your fate but also the destiny of others.
In this adventure, which begins in a ruined shop with no prior knowledge, you will encounter interesting people and witness their compelling stories. As you master your craft, you will gradually improve and spread your reputation across the world through the weapons you forge.
Medieval Blacksmith is a blacksmithing game set in a fantasy land. In this game, you can design and produce 17 different types of weapons, ranging from daggers to short swords, and from two-handed swords to spears.
Some customers visit your shop merely to browse the weapons on the shelves, while others come with specific requests for custom-made weapons.
Each of these special customers has a unique purpose and a story. As a blacksmith, you can observe their stories unfold and shape their destinies through the weapons you create.
In this game where knowledge and experience take center stage as mastery, you need to know not only your customers but also their enemies.
Will you craft an agile dagger or a long spear for a customer preparing to duel against a cavalryman?
Or, will you create a sword of gold or silver for a hunter venturing out to confront a "Teraset" in The White Forest?
The answers you provide to these questions will determine the fate of your customers. Medieval Blacksmith is a mastery game where not only your smithing skills matter but also your knowledge and experience.
Factors such as the design of the weapons you produce, the types of ore and wood you use, and the center of gravity of your weapon all deeply affect its cutting, penetration, and weight properties. To craft a quality weapon, you must mix the alloys in the right proportions, produce all the parts properly, and demonstrate your mastery to the fullest.
In this adventure, you are not only a part of the blacksmith shop but also an integral member of the town. Will you choose to help or stand against the power centers, each with a different plan? Numerous adventures and stories await you in Medieval Blacksmith...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game keeps crashing
Really enjoyed the game, until I got to a point where some maniac woman killed me in my sleep for not making her a dagger. And the only options are to reload saves. Funny when you don't got any saves from before you told the maniac killer to shove it. Great decision by the devs... really makes the game fun having to replay from start after spending more than 30 hours in it. Never touching the game again, nice job making people instantly lose all the investment they had in the game!
I absolutely love playing this game its very relaxing and chill and the story line is by far the funniest i have ever got to play
tldr: It's a good game, if slightly clunky and unpolished at times. The main mechanic is great. I like hammering away at metal, and this game lets me do that very well. The game aims for realism, not a whimsical smithing themed minigame, and I can't thank the devs enough for that. I would have appreciated more control over the hammering process rather than "click until bar hits 100%", but that's a pretty small qualm, especially compared to the rest of this review. This is the main selling point of the game, and this is the main reason I recommend it. Now, for the problems. The main one is the dialogue. It's the weakest part of this game in my opinion, it just feels so unpolished, I get my immersion broken half the time when I talk to an NPC. Things like typos, less than classy uses of curses (to be clear, they can belong in a video game, but used smartly), and a weird obsession with using pronouns AND names, like "What do you have Larima?" (the potato seller), all feel very unpolished in tone. Then, there's the additional mechanics. A lot of them feel kind of pointless, like relationship points that almost never go anywhere, or the hill of ancients letting you grow your army (why would I get warriors with the reputation I obtained, when I already had to get 6 warriors to start the first battle to get that reputation in the first place? Especially ten warriors, there's 0 reason anyone would need ten warriors), even some characters like Zhendar, I was hoping he'd warm up and get more dialogue as the months went by, but after the second month, nothing. The interior upgrades are also cool, but pretty empty of content and so lose their novelty really quickly. Apart from the outdoor torches, I didn't find much use out of them. Also, some of the clients' requests were incredibly finicky, with my solutions being hundredths of points away from failing. I like the puzzle, but I can't trust my solution if I feel like hammering a fraction of a second too much during assembly can completely wreck the whole blade. I think the values displayed on the design screen should be indicative of a couple percentage points under 100% quality, so they're actually reachable in practice. Instead of punishing tiny mistakes by lowering weapon stats, reward incredible consistency by increasing them above what the design says. Finally, the economy. Usually, in a game, the more money you make, the more the things you need cost, like upgrades and stuff. Here, almost everything's around the same 1000-5000 price range, and after you've bought all the upgrades from all the shops, there's really only one worth going to: the miner's, and maybe the guest house ;). And that's by a hair, because at that point you'll have slaves mining away for all your needs, and if there's an ore you need but slaves can't get, guess what, the shop doesn't have it either, so its biggest use is the wood. But when you get to the end of the game, you suddenly have a ten million purchase on the horizon, a move that reminds me of Candy Box 2. Alas, after that purchase, it's over, there's no need for money anymore. Essentially, the economy goes from "you're always broke" to "you have more money than you could ever spend", with a very slight sliver of "you're making a living" that lasts maybe a few days or weeks. There was a page about a house on sale for 3 million coins on month 3, it would have been cool if you could purchase that house, maybe sell it to Griana in exchange for the blacksmith shop (and an achievement for the player). Wouldn't fix all problems, but it would be cool. Same goes for reputation, I didn't know you could get so much reputation from Hill of Ancients battles (500 per battle) so I just grinded for all the upgrades by selling things. By the time I had slaves ready to fight and armored to the teeth, I didn't really have a use for that reputation anymore. And, as said above, buying warriors certainly wasn't an option because I _already_ had 6 warriors, as a prerequisite to start the first battle. I don't need more warriors that will take hours to train for almost nothing, at best I'm buying one or two to act as fodder if my properly trained warriors fall in combat. To end on, there's a couple bugs that make the game feel even more unpolished, things like ingots often not properly settling inside buckets, or a "100%" during assembly being considered incomplete, forcing you to strike it again and destroy your beautiful creation. Even at 99.9%, just let me go "Ok it's done" and lock in that quality, rather than having to pass 100%. Overall, despite these flaws, the main mechanic is great. This is without a doubt a thumbs up, and I'm absolutely going to go for all achievements. However, it's not going into my favorites folder just yet, it's still gonna need a bit more work before that. Or an esperanto translation.
it good
Takes too much to mine and craft. Im tired of ♥♥♥♥♥♥♥ clicking.
if i have a time machine, i will never buy this game again. it has sooo many potential but devs fxxk it up. the mining is not realistic at all when you mine an ore, the stone shatters splatting on the ground, you have to find which part has ore and mining over and over again. you have to mine big stone like 10 times, and small chucks like 10 times to get one ore the forging is somewhat fun, but not realistic at all forging a dagger, dagger has 5 parts, two handed sword has 15 parts, and the value doesn't increase very much but the time consuming increased tremendously if you forge a two handed sword, so what's the point of making bigger sword? everyone is making dagger to save times. the metal price is fxxk up, making a iron or copper or any metal value like 300 coins, but GOLD dagger value like 3000 coins. so what's the point of making other metal dagger than GOLD dagger? let alone two handed sword which is time consuming but if you make it from GOLD the value increases incredibly high, like copper is 500 but gold two handed sword is 6000 coins game has alloy but still the same problem, alloy is hard to forge, but the value is little. the game has Lathe which let you carve your wood handle, but NO VALUE INCREASED, so what's the point of it ? but i still play the game, why? because i have no other better one to play with.
great game top tier
Game is good , but its like a alpha or beta version , need a few tweaks . I read that developer is thinking for new game or DLC , my advice is to use what you have now and fix few issues on step one - two . then make a DLC . If you fix issues like display bugs for cut rate and pierce , and recheck timers for mining slaves it will be good . Also based on reputation you can make player to unlock "secret plans for blades " or for shileds Nada don't sell shields . That game is a gem for people who want to try making a blage for fun or because they need something to switch reality between RL and Game . Also you dont make noise when forging blade. ( i,m having issues for noise ) .
뜨겁고 매끈한 망치로 사정없이 내려치는게임 재밌음 8/10 이 게임은 토르비욘이 ㅈ밥 드워프인걸 알 수 있게 해준다 섬세하게 망치질해보자
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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