
Explore a medieval fantasy world overrun by the undead. Master 20 weapons, explore dungeons, rescue survivors, and build a base that can outlast the horde. Unlock permanent upgrades with the heads of slain zombies after death.
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About

Exploration: Explore a huge world and dive into dungeons full of monsters, puzzles, and traps to find powerful weapons, rare rings, blueprints, tools, and of course, gold.
Master Your Weapons: Choose from 20 weapons, each with its own combat feel and a utility outside of combat. Daggers can pick locked chests, war hammers can break cracked blocks, whips grapple walls and cliffs, crossbows ignite barrels, and more. Level them up through combat to unlock their full power.
Customization: Build your hero with 3 distinct classes, 20 weapons that level up as you progress, 15 enchanted rings, and more than 35 upgrades, allowing you to craft a character that perfectly matches your style.
Build a Base: Gather resources, rescue survivors, and turn a simple campfire into a fortified town. Your survivors will provide resources and fight for you.
Rogue-lite Progression: Death is not the end. Collect the heads of zombies to buy permanent upgrades at the Witch Between Worlds. Choose normal mode for steady progress, or permadeath for a greater challenge.
Quest & Conquer: Navigate through traps and puzzles in dungeons to uncover the fate of the fallen heroes of Elandris and confront Necrosarian the Vile in a final battle for the Everrun.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
A great mix of survival and rogue lite. Explore a huge world, a lot of quests to complete, bosses to beat, weapons to collect.
Seems pretty fun so far. Thanks for an enjoyable adventure!
lots of fun so far! exploring the world is exciting and combat feels great, just watch out for those dang bats lol
Simple. Fun. Addictive. Plus you get to hack 'n' slash through literal hordes of squishies. What more could you want?
Great rogue lite game that keeps you going and guessing. defs a great time sink!
Awesome game! love the old school simplicity and fun story! Cant wait to keep playing. watch the berries ;)
The roguelite elements of this game are pointless. And the town building is pointless, and the exp system is pointless. The whole map can be traversed in an hour. Its Bare Bones.
this game is extremely addictive and has fun exploration aspects without just dragging you by the nose to the next quest step
Cute little game. Lots to explore, the world seems pretty big. There seems a lot here, a good value purchase!
I wanted to like this game, I really did, but after hitting a few frustration points and let downs, I'm not sure I can really recommend this game. Visuals and sound are decent, though at times unclear. Enemies are recognizable and there are audio cues for when your abilities come off of cooldown, which is good. The environments communicate what is around you well enough, though there were times the interface left me wanting a bit more clarity. At one point I had picked up a new weapon and wasn't even aware I had amongst everything else flashing on the screen. A minor thing compared to the rest. The controls are sensible, though the handling of certain interactions can vary from clean, to slightly off, to downright frustrating. There were multiple enemies that I had to strike at the feet of their sprites with the spear to hit, and numerous that my crossbow wouldn't make contact with at all for no discernable reason. The biggest issue I ran in to, and why I had to step away from the game was the collision detection. There are numerous segments where you need to push bricks, similar to classic legend of Zelda games, in order to pass an area. However, telling which brick I am going to push from character position was messy at best. The early dungeons provided a means to reset the puzzle whenever my character would clip a random block passing it by, so I didn't think much of it until I was in what I assume was a late game dungeon, due to the level my journal was filled out. a good ways into the dungeon, I faced a simple puzzle, and because my character's position wasn't pixel perfect, I ended up shoving two bricks instead of one, barring my way. There was no reset, no alternate route. my only option to reload and start the whole dungeon over again because of bad collision. The character progression between runs seems interesting, though I never got far enough to know if I need full skill trees due to frustrations with other parts of the game. Classes are simple but I felt had clear playstyles in mind for them, and the weapons felt different enough to offer variety. The base building caught my interest at first, but after the first couple NPCs which just served to gather resources I was already swimming in, I found not much other use for it. I saw a couple other folks I could have recruited, had I means to get to them, but I never found the tools I needed to bypass the obstacles blocking my way. I have to assume there are weapons I had not found that would let me break blocks or perform other tasks to access these areas, but as I had been to most regions on the map at this point, and still didn't have them, it left base building feeling almost an unnecessary distraction rather than a key feature of the game. This may simply be due to not having progressed far enough for the base building to matter, though as I said, the game felt as if I was nearing the end [spoiler]As I was collectring my second of the four heroes seals, and most of my key items in the character menu were filled in aside from them and one other item.[/spoiler] In a similar vein, I had spent so much time with my weapons I acquired near the start without finding much new despite both following the journal and trying to explore the areas I was lead to, character progression felt halted for much of my journey through the world's dungeons. Indeed the entire time, it felt like the blue quest blocks were the only obstacles that could be removed, while the others just sat. There are chests in the first mines I entered I still never found a means to access, behind stone bricks and the like. Overall, I think the game could be developed into a fun little game that would be quite enjoyable, but the catch points for me outweighed the fun I was having with it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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