
Explore a medieval fantasy world overrun by the undead. Master 20 weapons, explore dungeons, rescue survivors, and build a base that can outlast the horde. Unlock permanent upgrades with the heads of slain zombies after death.
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About

Exploration: Explore a huge world and dive into dungeons full of monsters, puzzles, and traps to find powerful weapons, rare rings, blueprints, tools, and of course, gold.
Master Your Weapons: Choose from 20 weapons, each with its own combat feel and a utility outside of combat. Daggers can pick locked chests, war hammers can break cracked blocks, whips grapple walls and cliffs, crossbows ignite barrels, and more. Level them up through combat to unlock their full power.
Customization: Build your hero with 3 distinct classes, 20 weapons that level up as you progress, 15 enchanted rings, and more than 35 upgrades, allowing you to craft a character that perfectly matches your style.
Build a Base: Gather resources, rescue survivors, and turn a simple campfire into a fortified town. Your survivors will provide resources and fight for you.
Rogue-lite Progression: Death is not the end. Collect the heads of zombies to buy permanent upgrades at the Witch Between Worlds. Choose normal mode for steady progress, or permadeath for a greater challenge.
Quest & Conquer: Navigate through traps and puzzles in dungeons to uncover the fate of the fallen heroes of Elandris and confront Necrosarian the Vile in a final battle for the Everrun.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
what a cool lil game man!
A fun title for people that enjoy building a settlement and exploring.
Ok so the tooltip fox was neat but between that, the how to play at the start, and the early quests guiding me, I still feel like I was missing info, Namely: Why did I have a hunger penalty when I have plenty of food? Nothing including keybinds says anything about an eat button. What controls the enemies spawning in places? Because the in game tips say light/fire but neither that nor tiles seemed to entirely keep enemies out of my base or random houses. Do I have to do something specific to unlock the bow? Because I've passed at least 15 chests tied to balloons and have a tier two greatsword maxed but havent seen a bow yet. I get that most of the NPCs resource farm for you, but I have no idea what the engineer does, kinda expected him to unlock something but I built his blueprint board and power source and didn't notice a difference. Other complaints include enemies spawning out of bounds and generally getting lost in the world, I kept getting blocked off by the blue/green blocks that I think needed quests to proceed but the one place that spawned a quest seemed to be blocked off by more blocks. The game makes sure to tell you permadeath is the default and death is intended but I havent died once, got super close with the spider but otherwise I haven't had many times I made it below half health. I am glad the death buffing menu can be accessed in places on the map so I could get the upgrades/class change without having to die, but in doing so it further lowered the difficulty to almost non existent for most of the map. 4 hours in and I couldn't FIND a boss fight some of the tooltips talked about, I'm sure they exist, and I missed however I'm supposed to access them, but in a map that felt kinda linear I managed to make it up to the snow area having never seen where I was actually supposed to go, so I think I'm gonna call it there.
This game is such an awesome combination between Zelda style combat and base building survival gameplay (thankfully with no permadeath). While Rogue Night doesn't have the largest overworld map, the amount of exploration that is contained here is just fantastic. With several equipment upgrades, the workbench to build up your defenses and three different playstyles (classes), there is a ton of activities to do. The tutorial was helpful and I got the hang of slashing enemies pretty quickly. Collect those zombie heads, every little bit helps with surviving your next run! The ground tiles have clear borders to help with building out your base and the pixel art is very charming. If you have any interest in a Zelda like, crafting game with light RPG character statistics, then give this indie game a try. Rogue Night is a blast and is worth the time investment!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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