
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might be a dwarf with vertigo. But that's OK, because no one is perfect, and you don't have to be to succeed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 18.9Kreviews | 92% | — | $7M |
| $16.99 | 28.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жёсткое возвращение в детство, играется даже лучше чем тогда
great roguelike game. nothing more needs to be said.
👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
| 668ratings |
| 82% |
| #162 |
| not modelled |
| $14.99 | — | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
おまかんかもしれないですが...。 「Your game has failed to save 3 times in a row」と表示された後、アンチウイルスソフトが原因でセーブに失敗している可能性がある、という内容のメッセージがゲーム内に表示されました。 そのままプレイを続けることはできましたが、死亡したタイミングでゲームが落ちてしまうことがありました。現在は解決済みです。 解決方法としては、 PCの設定 → プライバシーとセキュリティ → Windows セキュリティ → ウイルスと脅威の防止 → 保護の履歴 を開き、該当フォルダ(ゲームが落ちた時間が表示されているもの)へのアクセスを許可しました。これにより、セーブデータが正常に作成されるようになりました。 ゲーム自体はとても面白いです。 この手の、プレイするたびにマップが変化するタイプのゲームは初めて遊びましたが、少しずつスキルや装備を整えていくことで、初見のマップでも着実に攻略できるようになっていく感覚がとても楽しいです。自分の成長を感じながらサクサク進められる点が、特に魅力的だと思いました。 まだ始めたばかりなのでクリアまで頑張りたいと思います。
I could say that one of my favorite rogue-like games is a very interesting formula and it's fun to play.
Good game. I like its systems that give you permanent progress between each death. It cures the common fail point of rogue lites for me where it never feels like I'm making any meaningful progression.
Just a banger
new game ++++++++ save me pls also extra points for inbred genetics because who tf is the mom???
Un des meilleurs RogueLike que j'ai fait pour le moment.
This game has not held up well. Most classes are kind of useless. The traits system is skewed towards affecting gameplay in a negative way - like no color, upside down, wildly different movement mechanics and attack ranges from run to run. Combined with a high grind factor and very high platforming difficulty out the gate, where you'll encounter rooms in the first biome that are impossible to avoid damage in, this is not a game you're likely to enjoy for the first 20-30 hours until you've reached a critical mass of character upgrades and gear. Get the second one instead, or a better variation of the rogue-lite genre than this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $64.8K | 607 | 60% | $4.99 | |
| $10.2K | 31 | 87% | $11.99 | |
| $6.4K | 85 | 79% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 17.3K | 82% | $19.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $6.9M | 6.2K | 75% | $49.99 |