
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might be a dwarf with vertigo. But that's OK, because no one is perfect, and you don't have to be to succeed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 18.9Kreviews | 92% | — | $7M |
| $16.99 | 28.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
Нравки
Constantly running and jumping. Great game that is hours and hours of nonsense we all love
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
| 668ratings |
| 82% |
| #162 |
| not modelled |
| $14.99 | — | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Iszonyat addiktív játék. Pofon egyszerű a gameplay: ugrasz, és megölöd az ellenségeket és próbálsz nem meghalni. De ha meghalsz akkor sincs baj, hiszen a leszármazottad egyike folytatja a küzdelmet. Nagyon vicces, hogy amikor kiválasztod, hogy kivel legyél, azt is figyelni kell, hogy milyen negatív tulajdonsága van az adott karakternek. Lehet, hogy állandóan fingik, vagy csak fekete fehéren lát (ilyenkor a te képernyőd is fekete fehér lesz), van, hogy nem jó a térlátása és csak 2D-ben érzékel dolgokat stb. A különböző kasztok képességei, az újragenerálódó pályák és az aranyból történő fejlesztések miatt nehezen un rá az ember.
Stopped working after a while. The game doesn't respond at launch Pity
after all these ♥♥♥♥♥♥♥ years, i've finished the game
Bağımlılık yapan rogue-lite yapısıyla öne çıkıyor, ancak bazen zorluk dengesi moral bozabiliyor. [b]Artılar:[/b] [list] [*]Yüksek tekrar oynanabilirlik [*]Rastgele oluşturulan zindanlar [*]Çeşitli karakter sınıfları ve yetenekler [*]İlginç soy ağacı sistemi [/list] [b]Eksiler:[/b] [list] [*]Zorluk seviyesi zaman zaman dengesiz [*]Tekrar eden bazı bölümler [*]İçerik çeşitliliği sınırlı kalabiliyor [*]Başlangıçta öğrenme eğrisi yüksek [/list] Grafik: 7/10 Oynanış: 8/10 Hikaye: 5/10 Atmosfer: 7.5/10 Tekrar Oynanabilirlik: 8/10 Genel Puan: 7.5/10
Empecé jugando este juego sin esperar mucho. Su jugabilidad la sentí cómoda aunque el apartado gráfico me pareció anticuado hasta que noté que fue hecho hace ya doce años. El tutorial lo pasé muy rápido, empecé el juego y no duré absolutamente nada. Me quedé estupefacto, pero seguí intentando. Con el correr de las partidas el juego me fue atrapando, Empecé a tomarle la mano a los enemigos y a su diseño tan particular. Comencé a notar que hay mucho cariño detrás de este juego, y me encantó que los desarrolladores te contaran su propia historia al ir encontrando reseñas de sus juegos anteriores. Y cuando por fin derroté al primer jefe se sintió muy bien, recordé esa sensación que te dan los Metroid, en los cuales vas avanzando de a poco y te vas fortaleciendo lentamente, y te da gran satisfacción encontrar un objeto importante o matar un jefe. Y eso es mucho decir. En fin. Tremendo juego, enormemente adictivo y, si superas la frustración inicial que da el morir tantas veces, descubrirás una joya hecha con mucha dedicación y cariño detrás. 100% recomendable.
Coming back after a decade, I can't fault a game this old and genre-defining for making you grind to win - but trying to achievement chase, it's a real nightmare trying to git gud at this game at low levels.
Веселий рогалик з унікальним підходом. Гра відрізняється оригінальною системою спадковості, де кожен наступний герой успадковує унікальні риси та здібності. Динамічний платформерний геймплей, випадкові рівні та постійний прогрес роблять кожен забіг цікавим. Гумор, стильний піксель-арт і різноманітність класів додають грі шарму
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 17.3K | 82% | $19.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $64.8K | 607 | 60% | $4.99 | |
| $10.2K | 31 | 87% | $11.99 | |
| $6.4K | 85 | 79% | $3.99 | |
| — | 0 | — | — |