
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might be a dwarf with vertigo. But that's OK, because no one is perfect, and you don't have to be to succeed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 18.9Kreviews | 92% | — | $7M |
| $16.99 | 28.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
круто
Muito bom
ебашьте во вторую
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $1.49−90% |
| 668ratings |
| 82% |
| #162 |
| not modelled |
| $14.99 | — | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
also played a ♥♥♥♥ ton on switch, good spin
Отличный репетативный затягивающий рогалик
¿Qué puedo decir de este juego? uno de los clásico de sus momentos en el mundo indie, gracioso y entretenida jugabilidad, compralo si te gusta los los roguelike, al principio es difícil pero cuanto más mejoras compres, más fácil se hace, al tener varios personajes y que cambia el mapa, no se siente repetitivo y además, la comunidad hizo un mod que los creadores agregaron al juego que cambia por completo el juego si quiere más contenido.
Uscito nel 2013 rappresenta, insieme a titoli come [b]Spelunky[/b] (2008) e [b]The Binding of Isaac[/b] (2010), uno dei capostipiti del genere [i]rogue-lite[/i]. [b]Rogue Legacy[/b] prende il [i]gameplay[/i] del classico [i]Metroidvania[/i] e lo arricchisce con livelli procedurali, [i]permadeath[/i] e progressione continua, rivoluzionando il concetto di [i]replayability[/i]. Ad ogni [i]run[/i] dovremo scegliere un nuovo eroe, con una sua classe, le sue caratteristiche ed eventuali [i]bonus[/i] o [i]malus[/i] assurdi. Per raggiungere lo scontro finale, bisognerà eliminare i [i]boss[/i] dei vari biomi, raccogliendo nel frattempo l'oro necessario a potenziare statistiche ed equipaggiamento nel castello. [b]PRO[/b]: - [i]gameplay[/i] intuitivo e grande rigiocabilità - buona varietà di classi, abilità e tratti [b]CONTRO[/b]: - basato su [i]grind[/i] e [i]RNG[/i] [b]VOTO: 8[/b] Graficamente oggi appare datato e piuttosto essenziale, ma resta un [i]rogue-lite[/i] immediato, spensierato e demenziale al punto giusto.
Rogue Legacy — это отличная игра, в которую я залип на десятки часов. Смысл такой: ты не один герой, ты — целый род. Умираешь — выбираешь из трёх наследников. И у каждого свои особенности: кто-то дальше бьёт, у кого-то больше маны, а кто-то дальтоник или вообще с синдромом раздражённого кишечника. Да-да, серьёзно. Это не баг, это фишка. Из-за этого каждая попытка не похожа на предыдущую. Замок каждый раз генерируется заново, но золото, которое ты накопил, остаётся. Тратишь его на прокачку поместья — открываешь новые классы, броню, способности. То есть даже если ты погиб, ты всё равно стал сильнее. Это и затягивает: «ну ещё один забег, ещё чуть-чуть». Что мне нравится: Классы и особенности — их много, можно комбинировать. Хочешь играть вампиром — пожалуйста. Хочешь шахтёром, который больше золота собирает — тоже можно. Управление — сначала кажется, что персонаж как будто в вакууме, но потом привыкаешь и всё летает. Прыжки, рывки, удары — всё чётко. Прокачка — огромное дерево умений, руны, экипировка. Можно реально под себя всё заточить. Графика пиксельная, музыка бодрая, юмор местами чёрный, но в кайф. Игра не строит из себя серьёзную драму — она просто говорит: «да, ты погиб, но твой праправнук отомстит». Кому зайдёт: если ты любишь, когда после каждой смерти становишься сильнее, не против рандома и готов пофармить — бери, не пожалеешь. Если тебя раздражает умирать и перепроходить — лучше пройди мимо. Короче: твёрдая девятка. Классика жанра, которая до сих пор играется отлично.
I bought this game back in 2021 thinking that the idea for it sounded interesting. It ended up being a wrong call since it turns out, I don't care to keep restarting randomly generated ugly levels with asinine character traits (like upside down screen.. really?) on randomly generated characters, at all. That is not my idea of fun, and it was a learning experience with this game. I tried to play this game again today and hated it. Not sure I'll bother anymore. Nothing else to say about it. There is no interesting storytelling or characters, combat is basic, abilities are generic and awful, enemies don't stand out (if you grew up playing arcade in the 90s, you've seen it all). Level design is just as generic as possible and feels almost like a Flash game in disguise. It's just a generic arcade game made artificially difficult because of randomly generated characters. Also, whole game is just you grinding to get skills from lvl 1 to lvl 50, painfully, for like +10 gain per level. Ugh. So there you go. If you like restarting a game over and over again with randomly generated characters, abilities and levels, this game is perfect for you. For the rest, it sucks.
Лучшая игра: 10 из 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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| $7M | 11.1K | 63% | $24.99 | |
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