
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might be a dwarf with vertigo. But that's OK, because no one is perfect, and you don't have to be to succeed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 18.8Kreviews | 92% | — | $7M |
| $16.99 | 28.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хотел взять по скидке - передумал скидка кончилась - взял за фул прайс
12 из 10
Преждевременное высказывание, которое вряд ли глобально измениться. Нет ни одной причины играть в первую часть Рог Легаси, когда есть улучшенная в абсолютно всех аспектах вторая. Я очень люблю вторую часть, та в начале тоже была душновата из-за метапрогрессии, но здесь это возведено в какой-то бред. Забеги по 2-3 минуты, ОДНО оружие на всю игру, что после второй с её +10 вариациями выглядит просто смешно. Контактный урон, который в этой части из-за меньшей отзывчивости персонажа и более плохой постановки камеры будет вас карать каждую комнату. Честно-пока очень плохо, я всё равно рано или поздно пройду её, но по первым впечатлениям без капли удовольствия. Просто купите вторую часть и поиграйте в один из лучших рогаликов, серьёзно
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $1.49−90% |
| 668ratings |
| 82% |
| #162 |
| not modelled |
| $14.99 | — | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чтож, вот я и прошёл первый Rogue Legacy, НГ+ чуток попровал, сразу скажу офигел от урона врагов. И могу сказать одно, это игра не для всех и не каждому зайдёт. Суть игры заключается в лутание замка, состоящего из 4-ёх локаций и 4-ёх боссов. И умирая каждый раз повышая уровень своего замка, постепенно увеличивая свои статы и открывая новые штучки. Видно что игра очень старая, особенно в плане в баланса и некоторых мобов. Но несмотря на всё это, мне эта игра понравилась, хоть и были очень тупые комнаты которые нельзя обойти и я постоянно получал урон. Музыкальное сопровождение хорошее, геймплей довольно прост, а сундуки фей заставляют попотеть. Из минусов хочу отметить Магов в данной игре, сколько раз я пробовал их, мне не зашло. Ибо у тебя кончается мана и считай всё, ковыряй врага мечём, дабы получить ману и выпустить 1 спелл. Финальный босс на первый взгляд вышел очень прикольным, особенно связь с прологом. Но вторая фаза босса у меня тупо по углам прыгала и спамила стеной проджектайлов, очень "весело" однако было. Ну и класс "Дракон" я так и не понял, летает странно, мечём не бьёт, после 1 удара падает на земле. А в комнате с кучей магов о полёте можно и забыть вообще, ибо ты взлететь не сможешь. Подводя итоги, могу сказать что мне зашло и своего времени игра стоит, советую заценить эту игру на распродажах. Она вам подарит кучу эмоций, особенно в "Башне".
Я рос на летсплеях по Rogue Legacy и всё ещё считаю её довольно неплохой игрой, особенно учитывая то, что она можно сказать была одной из первых популярных рогаликов. Сейчас, пройдя её, я понимаю что первая часть Rogue Legacy это игра которая плохо состарилась. У неё плохая система прокачки, она усложняет игру путём подкручивания противникам цифр, и у неё отвратительный геймдизайн боссов особенно это видно на NEO версия боссов (кроме Геработа, он красавчик). Первое прохождения- это классика рогаликов и это стоит поиграть. Новая игра +- духота ради духоты
A really solid game and a super interesting look at a game that influenced an entire genre in a lot of little ways. It's a little clunky and outdated by todays standards, but it's also not a new release. Worth playing because it's so cheap and still solid and fun despite it's age, but it's also always interesting to look at the evolution of games and trends, and see what games impacted gaming in a bigger way than just their popularity.
Just found out these guys also made one of my other favorite games "Don't ♥♥♥♥ your pants", insane the impact CDG has had on my life.
Супер атмосферный и интересный рогалик в сеттинге средневековья. Мне лично по дизайну нравится намного больше, чем вторая часть. Права на ошибку вам тут почти не дают, здоровье почти не восстанавливается, только если случайно не найти хилку или не экипировать особые элементы доспеха на вампиризм. Игра+ здесь не просто повышает ХП и урон врагов, а открывает новых боссов и возможность получить другие ачивки. Ее даже можно пройти, заюзав не больше 10 попыток (это конечно очень тяжело, но возможно. Видел в ютубе, как и за 1 попытку игру проходили). Всем рекомендую, супер топ игрушка.
Rogue Legacy is a genuine roguelite classic that nails the 'one more run' feeling better than almost anything else in the genre. The family lineage system is charming, and the permanent progression means even bad runs feel meaningful — every death inches you closer to being strong enough to take on the next boss. That said, the game shows its age: hitboxes feel off, the early grind can be brutal before you hit critical mass on upgrades, and some of the random traits are more punishing than fun. If you're coming to this in 2024, just know that Rogue Legacy 2 improves on basically everything here — but there's still something special about the original that makes it worth experiencing, especially on sale.
Is Rogue Legacy a perfect game? No....but it is an extremely well put together and addictive one, that's for damn sure. I absolutely love this game and have recently rediscovered why I originally liked it so much to begin with. I've played this off and on over the years but I finally did a deep dive into it to understand its design and intricacies and I'm really happy I did. So Rogue Legacy is a roguelike game through and through. It draws a lot of its inspiration from old Metroid and Castlevania games from the SNES and GBA eras and it wears that inspiration well. The thing that is so interesting about this game is that you are playing as a family and your descendants through time. Whenever you die as a character, you come back as your descendant with different traits and you start the run all over again with your upgrades, money, and equipment. A cool feature that this game has though is the architect that can lock the castle into place if you don't want to procedurally generate a new castle layout. You can use this whenever you finally find the boss of an area and you want to immediately go back there as your descendant to try and defeat them that time. The thing I like the most about this game is the movement and the exploration. This game feels SO tight to control and fun to explore the castle. Sure, the game is hard as crap sometimes but it's extremely rewarding whenever you accomplish something you've been trying for awhile or whenever you make some progress in a new part of the castle that you've struggled with. There were very few times where I felt like a death wasn't my fault and totally earned. With all the potential upgrades you can find and unlock, the game gives you everything you need to properly level up your character and improve your future runs. 10/10. This is one of my favorite indie games I've ever played.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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