
Based on the board game, Rogue Dungeon is a solo dungeon crawler. It plays like an old-school roguelike, using hand management, card draw and dice rolling as primary game mechanics. Players will need to figure out how best to use their hero abilities, skills, items, experience and luck to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nostalgic vibe yet a refreshing take on the genre. I dig it.
Buggy af. I would have finish the campain 10hrs earlier if it wasn't for not being able to command an action before the 1st one has totally resolved to avoid full game crash, loosing your saved game when the game crash or litterally, happened more than twice, game crash just after boss defeat. Being punished for wanting to complete it and forgetting you have to go turtle pace for its slow pocess. Awesome. The game isn't difficult : accept the rng early when it doesn't hurt; burn bosses with rewards; don't use luck to rerollin fights because rng is rigged there if you fail once it will give you the same number or under up to 4times in a row. We see your little programming folks, don'tthink your machine is smarter than us. Probably you neither.
I immediately regret backing this on kickstarter. If there is a boardgame I admit I haven't played it.
!No wonder why I can't pass the final boss, I forgot to level up my hero!!!! Finaaaaly, pass it!!! 14hrs
it's better to play in real life
Por ahora no, el tutorial es terrible.
Занимательный настольный данжнкроулер, механики прямолинейны, но все вместе они работают отменно. Выбираем компанию из разнообразных типов героев, берем их стартовые карты, закупаемся дополнительными картами перед боем и идём в подземелье за лутом, попутно убивая монстров, проходя ловушки, торгуемся, рискуем, набираемся опыта, прокачиваемся, снова набиваем лутом полные карманы (количество лута у персонажа неограниченно) и в конце убиваем босса, если повезёт. Механики игры зиждутся на бросках десятигранного куба и иногда шестигранного, результаты которых прибавляются к вашим статам, чем и определяется успех или провал прохождения той или иной проверки. Для прохождения ловушек нужно выбросить значение равное или меньше вашего параметра, по которому проходит проверка, а для нанесения успешного удара монстру нужно суммировать вашу основную характеристику атаки, прибавить значение куба и сравнить с характеристикой атаки монстра. В игре есть кампания и множество разнообразных героев, а также огромное количество лута. Что касается самой оцифровки настольной игры, то она сделана на отлично, по любым вопросам всегда всплывают подсказки, интерфейс удобный и интуитивно понятный, музыка атмосферная.
Its a risk mitigation / odds tilting / resource management game with lots of replay ability. The complexity of the previous statement is the reason for most of the negative reviews and if you like complex probability related problem solving ( NOT a 1 to 1 puzzle with 1 solution ) you'll likely have some fun with this one. an awesome, solo board game lunch break rogue lite :)
Cool dungeon crawler, backed the Kickstarter and am excited to play the physical version. Kinda bummed that, after the tutorial, the digital version doesn't have a pop-up or drop down menu to explain what all of the numbers (i.e. die number to beat). I can't remember everything from just one tutorial session.
This game is amazing if you’re an old school gamer. If you’re a gaming gimp who wants an “I win” button, keep moving! RNG - Check Unlocks - Check All sorts of different classes - Check Lots of treasures - Check Great art - Check Hours and hours of fun - Check!!! p.s. I’m using Proton 9 to get the game to work on my Deck.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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