
True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 1.29/day in the week after.
About

Rogue Command is a single-player RTS that plays like the classics that defined the genre.
Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play.
And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:
Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle.
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.
Before each run you choose your:
Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
Economy: Refinery and Harvester models determine the shape of your economy.
Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
Castle provides incredible defense and global artillery strikes.
Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
Support Tank applies lifesaving buffs to your squads.
Swarm Walker infects your enemies with Spider Spawn Eggs.
Mantis feeds on its allies to gain unfathomable strength.
Rush Beacons quickly establish map presence and mobility.
Phase Walker teleports itself and its squad granting buffs and causing havoc.
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.
Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:
Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy.
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.
And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
roguelite rts
well I bought this on a whim, fired it up and didn't put it down till I forced myself off to bed. Basic gameplay is this... You start a "run" similar to other RL games, you get a few options up front to vary easy run, then you start a match. Thus far the goal is always the same, eliminate the enemy command center. There is only one though they can have multiple bases. They'll start attacking you fairly quickly so no dilly dallying. You control a engineer who is your one and only unit that can construct buildings (sort of). If it dies a drop pod is expended to respawn, those are persistent so if you use them all the run is over. After winning the match you get a stats screen then a upgrade tree. These are specific to this run, but it's how you unlock new units, upgrade existing ones, get run wide buffs, one time per match drops, money for the run's store and some other things. After a few matches you may amass quite the collection of varied units that end up being quite different each run. Eventually you will lose all the drop pods, like any run based RL this is inevitable.. once you do you go to a game over screen and you gain experience based on how well you did. As you level up you get two things, new unlocks that will appear in future runs and tokens for access to a persistent upgrade tree. The upgrades span, economy, unit stats, engineer states and features, building upgrades etc.. then you start a new run, rinse and repeat. The matches move along fairly quickly and even later in a run I didn't feel overwhelmed or like it was tedious to build a new base. There are a lot of useful hotkeys and if you need to press spacebar to slow the game down so you can queue up some actions or think things over. Great game for single player RTS with a persistent progression layer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.83/day in the week to Jul 21 → 3.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon jeu solo
Nice Game.
it took me a few hours to get warm with this game, but then it could show what it is and stand for itself. Interchanged with near pausable RTS battles are brief calms of victory where one can improve and set up their deck of units in preparation of the next fight. The battles are swift matches of ~10-20 minutes and a run takes up to 9 matches. the combat is swift, reminescent of Command and Conquer. Dozens of units offer a good variety of strategies one might follow, but once you've found your groove, there is little reason to shift. for me, I went for snipers and had no issues winning, but on the other hand, it became monotonous and repetetive. To get the most out of the game, you have to be willing to try different strategies yourself. Different starter units offer a kind of class system with strong boni which sets a run. I just beat tier 15 which then triggers a victor scene. after that, there are heat tier for increased challenge. That took me enjoyable 50 hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $724.6K | 1.2K | 89% | $14.99 | |
| $2.5K | 15 | 93% | $6.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| $2.8M | 3.9K | 97% | $16.99 | |
| $2.4M | 2.7K | 82% | $24.99 | |
| $61.3K | 143 | 73% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $854.9K | 4.8K | 93% | $9.99 | |
| $854.8K | 1K | 94% | $19.99 | |
| $854.6K | 3.9K | 40% | $9.99 | |
| $854.4K | 1.7K | 76% | $24.99 | |
| $854.2K | 2.9K | 85% | $14.99 | |
| $854.1K | 1.3K | 58% | $19.99 |