
True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 1.29/day in the week after.
About

Rogue Command is a single-player RTS that plays like the classics that defined the genre.
Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play.
And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:
Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle.
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.
Before each run you choose your:
Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
Economy: Refinery and Harvester models determine the shape of your economy.
Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
Castle provides incredible defense and global artillery strikes.
Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
Support Tank applies lifesaving buffs to your squads.
Swarm Walker infects your enemies with Spider Spawn Eggs.
Mantis feeds on its allies to gain unfathomable strength.
Rush Beacons quickly establish map presence and mobility.
Phase Walker teleports itself and its squad granting buffs and causing havoc.
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.
Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:
Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy.
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.
And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun roguelike ERTS game, although reading the map can be a bit hard and random generation means you will have to serach for the enemy base. THE Roguelike elements actually add to the game, you have to build up your army and upgrade units accordingly, giving you great bonuses, however you have to keep in mind who you're fighting against. It can create absolutely devastating combos for otherwise normal units - like if a unit dies, 10 buffed units spawn and upon their death, they get immediately respawned lol. The replayability is absolutely there, totally recommended.
가끔 생각날때마다 켜서 해보는데 업뎃이 꾸준히 되는게 느껴짐. 조작법도 쉬운데 조작감 자체도 나쁘지 않음.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.83/day in the week to Jul 21 → 3.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jeux de grande qualité, grande variété de stratégie au fil de la partie. seul bémol, les parties sont bien trop longue sur les inter niveaux souvent très simple
норм игруля 7/10
肉鸽与rts完美的结合,如果是奇幻背景的就更好了
Good game but they could have done some more balancing. Every battle is easy until you get steamrolled by the last
Ahhh, was für eine willkommene Erfrischung im unendlichen Spiele Dschungel! Dabei ist es auch noch ein wirklich ordentliches Spiel. Rogue Command schafft es weit nach oben in meiner Persönlichen Tier-Liste und gehört zu den richtig guten Games. Eine tolle Umsetzung aus Roguelite und Echtzeitstrategie!
There are the bones and even musculature of a great game here, but it really could use more time in the oven. It's just a lot of obvious little things, like the brighter "this is where you see through the fog of war" area not revealing things until it's a bit beyond targets, to not being able to shift-QWER-click-click to use abilities more than once, to metaprogression bonuses not always being applied properly when a blueprint is acquired from Random (e.g. turret quantity didn't increase), to 12345 hotkey groups not being updated when an ability has a unit die and immediately return, and more. On the plus side, acquiring and upgrading units etc. is pretty addicting, as a roguelike should be, and this is one of the first games I've encountered where eliminating an enemy's production structures actually feels like it has a meaningful impact on what the enemy fields. Similarly, the enemy will expand instead of solely throwing tides of units after you, which is unusual. A combined arms doctrine is also pretty important instead of spamming a ton of the same unit. All that said, I've still been having fun, so this review will only flip to a thumbs-down if the game gets abandoned instead of improving further.
非常无聊
roguelikey robot-filled rts. + smooth interface could be straight from sc2! + there's micro to be done! + a lovely variety of toys. you'll have favourites - feels cold and impersonal like playing total annihilation as a child
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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