
RoGlass is a tile-based roguelite puzzle game where you place unique tiles to score points and unlock new spaces. Reset the board once you're out of tiles but keep progress on achievements, unlocks, etc. Keep expanding the board and try to unlock every achievement!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finally finished it yay! RoGlass would have made a great mobile game, but I am glad it is here on Steam instead. RoGlass is a fun blend of logic puzzle and card game. Graphics are simple but not bad by any means. Music and sound complete the experience. Most importantly the game is well thought out. Everything fits together like pieces of stained glass in a beautiful mosaic. Achievements are actually a part of the game. Not an afterthough slapped onto a ready product, but a core element of gameplay. I find this approach very refreshing, as I like game achievements, but often they feel more like a chore. Big thanks to James for making this gem and to Louis for spreading the word about it.
I love this! What an interesting take on things. So far I've only managed a high score of ~50, but I really love this concept. The demo made it seem easy, but the full game is really tricky!! Update -- I'm now more than 50 achievements deep and loving it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great puzzle game which manages to walk the line beween being dependent on luck and needing to think ahead too much. It tickled my itch for that "one more unlock / achievement" perfectly. Highly recommended if you are looking for a casual thinking game. 😉
This was a fantastic experience! I was able to 100% it in about 3 hours, but I loved every minute! There were lots of fun challenges and puzzles that kept me thinking and learning right to the end. The music was also nice and relaxing, perfect for getting in the right headspace for this kind of game. Thanks, James, for all your work making this one! I'll keep an eye out for any more titles from you down the line. :)
Fun game, great way to pass time
I was delighted when I saw there was an update to this stylistic little puzzle game I got 100% on months ago. The new challenge modes more than quadrupled the gameplay time! Much more challenging this time around, and therefore more rewarding to finally pull off the big win. The dopamine hits for unlocking locked tiles kept me going as I binged the entire game in practically one go. Big thank you to the developer who made this game which so specifically fits my niche of favorite puzzle tropes! It looks great, the music is a nice touch, and the progression system leads to many little ah-hah moments. Great game!
lots of fun working out the different achievements. definitely a good brain break.
A pleasant game; wish it had some way of extending its longevity, for it doesn't take much to complete.
Man, I definitely had 5 hours this morning.
Fun little puzzle game. Maybe a bit on the short and easy side but enjoyable enough that I kept playing until I finished it 100%
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $29.5K | 188 | 91% | $10.99 | |
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