
Boom is a logic puzzle game with a relaxing atmosphere, which builds clear links,An exciting new twist on a classic game without the element of guesswork!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Traditional Chinese*, Danish*, Ukrainian*, Russian*, Bulgarian*, Hungarian*, Turkish* +17 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 简单的机关联动游戏,难度阶梯非常温和。 适合没接触过这类游戏的玩家接触探索,启迪灵感。 游戏名字很好记,是国产游戏。
This is a decent game, marred by its inability to explain things to you. Even after having finished the entire game, I still don't quite get the wireless mechanic, the red/green wireless (which is most prominent at about the later 1/3 of the game). This game is digestible enough, but could do more with some explanation of what is going on. In addition, I have finished levels that introduces new blocks, WITHOUT using said new blocks. Integrating the tutorial/explanation for a new block is OK, but you need to do 2 things: 1. The level must be impossible to be finished without using new blocks, and 2. Explain the dang new block. Also, why does finishing level number N unlocks both level N+1 (next level) and level N+2 (supposed to be locked)? Confusing level choices. Also, the loop block can appear on the loading screen for a brief second whenever you finish a level with a loop active. Also, the main block can overlap the red/green, making it borderline impossible to determine unless restarted multiple times. Right now, I will not recommend this game because of its confusion, though I will reiterate that this game is decent.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ルールの説明が必要なパズルで文字を排するな[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 直観的に解けるパズルは文字を排したものが多く、日本語非対応でも支障なくプレイできるものが多い。 本作はそういった作品の中でも珍しい例外だ。そう、悪い方の例外だ。 本作は問題の法則性を見つけて解くようなパズルとなっているが、アイコンが何を示しているのか直観的にわかりにくいにもかかわらず、説明を放棄している。 往々にしてアマチュア制作者にありがちなことだが「自分がわかっているから説明は省いて問題ない」というケースに近いと思われるような客観視が出来ていない欠陥作品。 無料(確か前は有料だったような?)と言えど、説明が必要な作品で説明を省いたらゲームとして成り立たない。
还可以,一部分关卡固定块可移动(大概是bug) 希望能全屏,以及运行了一次之后如果炸了就恢复运行前的样子而不是只能重置。
低情商:画面一般,解密超赞,有创新。 高情商:有考虑过和Artless Games合作吗?
Все равно никто не читает мои отзывы. Кину рецепт Пирожки "Дорожные" (быстрые) Продукты Мука - 5 стаканов Масло сливочное (размягченное, комнатной температуры) - 150 г Сметана (магазинная, не очень жирная, не домашняя) - 150-100 г Сода - 1 ч.л. Сок лимона (погасить соду) - 1 ч.л. Сахар - 1 ст.л. (для несладкой начинки; если пирожки сладкие - 2 ст. л.) Соль - 1 ч.л. Начинка любая (по вкусу) Желток (по желанию, для смазывания пирожков) Сметану нагреть до очень теплого состояния (например, в микроволновке). Добавить соду, погашенную лимонным соком. Отдельно в миску просеять муку, добавить размягченное масло, сметану, соль и сахар. Замесить тесто. Раскатать тесто, вырезать кружочки, выложить на них начинку, слепить пирожки. Смазать сверху желтком. Выпекать быстрые пирожки на сметане в духовке, предварительно разогретой до 200 градусов, примерно 15-20 минут. Приятного аппетита!
🧨Allahu Akbar💥
[h1]Before I played Boom, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Boom, açık bağlantılar oluşturan, rahatlatıcı bir atmosfere sahip bir mantık bulmaca oyunudur. Klasik bir oyunda, tahmin unsuru olmayan, heyecan verici yeni bir değişiklik!
一个小时的体量,大概就是通过各种规则同时将所有的灯都连在电源上,当然也不一定需要同时,以后甚至有永动机啦。算是一个小品,没什么难度,甚至几乎所有关卡都可以穷举,但是总的来说还算有趣。 大致规则是,电源激活单格十字,数字块激活数字对应格的十字,箭头传递激活,但是不能直接激活灯,基础思路就是电源激活数字块,数字块激活其他数字块以及灯。此外还有诸如黑白块,引线,反复激活之类的特殊内容。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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