
Explore a random generated space. Find artifacts and treasure maps. Build and develop your base on a flying platform. Attack or defend against enemies and save the universe!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is alright, though feels more like a time waster
simple but nice games
Dead game. Not very fun anymore.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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ROD: Revolt Of Defense is one of those independent titles that immediately stands out because of how many ideas it attempts to combine into a single package. Developed and published by Rock Wale, the game blends tower defense, survival, strategy, and roguelite elements into an interstellar adventure where players are tasked with reclaiming a galaxy consumed by infection. Rather than confining players to a single battlefield, the game places them aboard a floating platform capable of traveling from star to star, creating an experience that constantly shifts between exploration, resource management, and combat. Its ambitions are considerably larger than what one might expect from a small indie release, and while not every mechanic reaches its full potential, the project succeeds in carving out its own identity. The game's central objective revolves around restoring peace to the universe by activating a mysterious cube with the power to purge corruption from countless worlds. This premise provides a welcome sense of purpose and progression throughout each playthrough. Every journey begins with limited resources, forcing players to think carefully about how they expand their mobile base. Oxygen management, construction, and gathering materials become essential tasks, and the constant need to maintain a functioning ecosystem aboard the platform gives the game an engaging survival aspect. Planting trees to sustain oxygen production may seem like a simple mechanic, but it contributes significantly to the feeling that players are managing a living, self-contained outpost in the depths of space. Exploration plays an equally important role in the overall experience. The universe is procedurally generated, ensuring that each session presents new opportunities and challenges. Traveling between stars uncovers resources, hidden locations, and treasure chests that can contain valuable rewards. However, obtaining these rewards is rarely straightforward, as players must often acquire keys from merchants before unlocking the contents. This small design choice adds another layer of strategic planning, encouraging players to weigh immediate needs against potential long-term gains. The randomization also contributes greatly to replay value, making experimentation a rewarding part of the game loop. Combat adopts a more traditional tower defense approach, though it is supplemented by additional tactical options. Players can establish defensive structures, deploy soldiers, and adapt their strategies depending on the threats they encounter. Enemy attacks can become chaotic, particularly when resources are already stretched thin, creating tense moments where a single mistake may jeopardize an entire run. The controls are intentionally simple and rely primarily on the mouse, making the game easy to pick up despite its surprisingly layered mechanics. At the same time, some systems feel rough around the edges, reflecting the realities of a small-scale development effort. Certain gameplay elements could benefit from additional refinement, and occasional frustrations emerge from balancing issues or interface limitations. From a presentation standpoint, ROD: Revolt Of Defense embraces simplicity. The visuals are functional and prioritize readability over artistic flair, but they suit the game's lightweight nature. Despite lacking modern graphical effects, the minimalist style allows players to focus on the numerous systems operating simultaneously on screen. The soundtrack complements the experience adequately, adding atmosphere without becoming distracting. Considering the game's modest technical requirements and remarkably small installation size, it is impressive how much content and variety have been packed into the overall package. What ultimately makes ROD: Revolt Of Defense memorable is its willingness to experiment. It does not strive to compete with larger strategy games through visual fidelity or cinematic storytelling. Instead, it succeeds by offering players a distinctive mixture of mechanics rarely seen together. The title occasionally feels like several games stitched into one, but there is a certain charm in that unpredictability. Players who enjoy discovering hidden systems, adapting to procedurally generated environments, and managing multiple objectives at once will likely find plenty to appreciate. It is an imperfect but genuinely creative experience that demonstrates the strengths of independent game development: ambition, originality, and a willingness to take risks. Rating: 7/10
классная залипательная игра
Cute little flash game
нет
Not great but some decent fun at low price+cards.
The game it self does have a nice concept. but.. It is't really worth to get this game. My main reason is that it doesn't save if you leave the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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