
Welcome to the "Rocky Ride" arcade race! The "Rocky Ride" game is unpredictable tracks, crazy speeds and dangerous rivals. Upgrade your buggy car, choose any of a huge number of different tracks, and - go! To the prize places!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Important bit: I enjoyed playing Rocky Ride The game consists of racing tracks to get trophies, gold or otherwise. You also win money for good race finish position, and pick up coins and get coins for knocking other contestants off the track. You get to choose whether to spend coins on speed, acceleration or handling. The controls are so-so, the car control gets better once you've upgraded it via spending the coins earned. Story: No story. Graphics: I hope you like bloom and over-saturation! Sound: It has sound, it does the job, a bit repetitive but not annoyingly so. I got this in a bundle but I'd say it's ok for the price if you like old-school arcade racers.
I think the initial test race has you using an upgraded buggy because the following races the controllability of the vehicle was much better. That said the controllability is still extremely difficult at times. A racing game with buggies sounds like it'd be fun but the controllability is a huge factor here and this game just doesn't provide it.
Rocky Ride is an interesting 3D sports buggy racing game where the tracks are huge suspended aerial pathways with sweeping curves, corkscrews and vertical loops. This was a real serious attempt at developing a game and it's not the worst thing I've seen as far as these kinds of games go. The graphics are pretty good, there's a simple upgrade system for your car (you can increase handling, speed, acceleration). There's quite a few tracks. The game works in 4K and has a few tweaking options, so it's meeting the minimum standard expectation for a modern PC game. The down side... the graphics look a bit like they're from 2005, not 2020. There's only one set of assets so all the tracks look the same. There's only one kind of car. The gameplay and controls are pretty poor... to the point the developer put a shortcut "R" to reset your position of the track. That's how bad the controls are (you'd hope they would fix the controls instead of that kind of stop-gap!). Also, it's pretty buggy, the game crashed for me when trying to start the second race. This really isn't very good, but kudos to the developer for trying instead of pumping out a Unity asset flip or something garbage like that. If this was the only racing game in the world, I'd definitely play it.
Я поиграл немного. Первые трассы простые и скучные. Но потом начинается движуха ))) Выбирайте гонки посложнее, там прикольно. Но не забывайте, что тут важна скорость. Поэтому поначалу в первую очередь улучшайте двигатель!
外部の安いバンドルに入っていたのでプレイしてみたが、想像したよりは遊べる印象。似たような架空レースゲームのRedoutやGRIPに比べるとスピード感は全然無い。ちょっとしたことでひっくり返ったりコースを外れてすぐに谷底へ落下するので、シビアな操作が要求されるタイプのゲーム。最初は落下しまくりで完走するのも一苦労だが、レース中に拾ったコインで少しずつ自車をパワーアップでき、操作に慣れてくればコースも短いので割とテンポ良くプレイ出来る。セールで安かったりバンドルに入っていればプレイしてみても良いと思う。ストーリーも無く淡々とレースをこなしていくゲームで、車のパワーアップ画面もシンプルなので日本語が無くても大丈夫。
Управление не просто плохое, а pizdеc и oxyй. Чтобы заработал WASD, наличие которого заявлено изначально и даже показывается в обучении, надо подключить геймпад (что?). «Благодаря» физике, если застопорился, продолжить гонку невозможно, ведь для преодоления мёртвой петли нужен разгон, а у тебя скорость по нулям. Не выдержал и десяти минут: это ковыряние кала палкой не похоже на приятный досуг перед сном.
Controls are very (VERY) laggy. Undrivable.
There is some aspects to improve upon this game. I would like to firmly criticise the controls first. The grip and stability control are big problems with the game, and even at max control you still struggle to keep the car on four wheels. It's important that it needs a change to address that. I propose that it would've been better if you've scrapped the upgrade system entirely and just focused on the racing part (along with some simple car stability improvements [not flipping over, not overturing, not going off the track whenever there is an uphill turn followed by a sharp flat and etcetera]). As regards to the racing part: There are arguably too many cars and a pileup is mostly unavoidable during races due to the AI trying to keep themselves in one racing line, and in turn interfering with the player's current position. The best way I can think of fixing this is to generate a unique racing line for each driver that they follow and incorporate a simple collision avoidance into their programming. The last feature that should be noted in causing unfair difficulty is the camera itself. While the other points should be addressed as fast as possible, I will give more leniency for the camera as it's arguably the least problematic of the bunch. All I want to see for that is that I want to see what's ahead of me when going on turns and an option to turn off cinematic camera for jumps. I see a lot of potential for the game to be better and I wish that you would oblige yourself to update the game with the following fixes. The game itself (when I'm not having frustrating moments because of the points above) is really a calm experience. I would also like to see night races one day; It would be fascinating seeing the stars above with a exotically illuminated track and glowing waters.
There's too little content, the optimization is poor, and the controls are weak. I hesitate to really call this a game, because it feels more like a school portfolio piece. I picked Rocky Ride up in an extremely cheap bundle, and feel like I got what I paid for, which was about $0.25 for a total of 15 minutes of play. No worse than an old arcade machine you wouldn't have played a second time. Don't buy this.
Довольно классная игра жанра "Гонки". Много разных локаций, множество возможностей апгрейда машин и в принципе интересный геймплей
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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