
Take part in a space program. Design spacecrafts and send them off to explore the vast expanses of space. Experience the real scale of the Solar system and the size of its celestial bodies.
Modeled estimate, not a reported figure. How we estimate →
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About
"Rocket Science" is a declassified Soviet Union space program that aims to conquer Mars and the entire Solar system. According to official documents that have been unearthed, it consists of the following main stages:
===== Source =====
Stage 1. From 20 February 2000 [Operational]
Transfer to a designated person control of an abandoned Soviet cosmodrome located at the coordinates 50° 35' 13" N and 130° 23' 50" E ... as well as all the stockpiled spacecraft components, so that assembly and launchpad operations can be carried out in order to find optimal configurations for putting cargo and satellites into Earth and near-Earth orbit.
Stage 2. [Approval in progress]
Organize the building of a new-generation space center on the cosmodrome site. Restrict the construction of surface buildings so as to ensure the facility's security and secrecy. Give the go-ahead for the construction and commissioning of underground facilities. Transfer the facility from state financing to full self-sufficiency.
Stage 3. [At the planning stage]
Conduct R&D on super-heavy rockets capable of delivering equipment, cargo and people onto the Martian surface. Start building an extraterrestrial base and ensure the continuous flow of supplies to it.
Stage 4. [Data corrupted]
===== End Source =====
Take part in the first stage of the space program right now!
Assemble spacecraft and rockets from over 30 available parts with varying physical parameters. The parts can be joined together through a system of connectors and slots. This significantly reduces the number of non-viable configurations without limiting the flights of your imagination.
Put the rockets under your direct control or make flight plans and launch automated missions. But remember that going into orbit around a real planet is far more complicated than orbiting an asteroid.
You've never been on Everest? Have you dreamed of visiting the Moon? Just send a spacecraft there and enjoy the view you'll get.
The Solar system and celestial bodies are modeled to scale (currently all inner planets and their sattelites are available for exploration).
A physically accurate simulation of the Earth's atmosphere with a seamless transition into space will make your game session unforgettable.
The planets' surfaces are generated from NASA elevation maps, and a procedural approach control is used to add fine detail.
Realistic rocket physics and orbital mechanics.
Speeding up of time by a maximum factor of 10 even while the engines are running.
More than 75 parts are available to design your dream spacecraft: command modules, engines and fuel tanks, control and orientation systems, structural elements, decouplers and docking ports, as well as batteries and solar panels.
Detailed configuration of some rocket parts and the ability to change their physical parameters.
The engines use real fuel pairs rather than an abstract "fuel" and "oxidizer".
And much more in future updates. You can examine the development plan in the Early Access section of the game page.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I’m truly impressed by this game. I’ve got over 7 hours getting through the tutorial, advanced tutorial, and the first couple of contracts. There is certainly enough content to justify the price on the 20% sale in my opinion. The game works very similar to KSP but I find the information displayed for my rocket to be much better here. I also think the way pieces snap together makes a lot of sense. I appreciate the focus more on realism. I didn’t expect the scale of planets to be something that mattered but when I first got into orbit and saw how big earth is compared to KSP planets, it was really an eye opener. I really hope this game can catch on because I think this developer has the right vision. Thank you Marcus House for making me aware of this game.
The best of all the "design and launch rockets" games, better than Kerbal, better than Juno. This is one of the most underrated games on Steam if you enjoy this sort of game. Very relaxing, but highly compelling. I would recommend it very highly. Well worth the price.
This game looks good. Already have a lot of stuff but still been work on. I see a good future for this. Still EA but already playable
i like this game a lot! it's janky at times, but thats to be expected of a game coded by one single guy. its fun! i would love for solid fuel rockets to be added to the game, thatd be a lot of coolness. also, the tutorials are pretty confusing. perhaps add a highlighted section whre you need to add the part? also, more parts would be nice, and more plane parts too. and color! thatd be fun.
Overall a good game. The rendering of most celestial bodies is mostly very accurate and stunning. There are however some issues with celestial bodies not rendering, but those are mostly objects that are in the outer solar system. My biggest regret about this game is that there isnt as many components as i thought there would be. Im willing to bet more will be added soon. As you can see i only have a couple days worth of hours on here, and i am an amateur. I wish that there was a system where you can connect two ports in a rocket payload, similiar to the lunar modules in the apollo missions. Unfortunately the community around this game isnt big, so there isnt much of a comprehensive tutorial or guide for newcomers. I still have yet to do a successful orbital rendezvous for docking. If there was an option to choose a location anywhere on earth for a space/launch center that would be great, as well as add more NASA/western rocket components, it would add a substantial amount of flavor to the game. 4/5 stars.
This game is insane, other games I can easily make it to orbit and deploy or dock... This one not so much... the delta v is more realistic ( I'm not a rocket scientist ) and the graphics are more than perfect. something about this sim just falls into place when you succeed in a journey. from what I've played so far this is like the Escape from Tarkov of space sims and I love it! Best money I've spent in a hot minute.
Игра - отличная! сравнивать с ксп 1, 2 не стоит. Физика не пожалеет тебя, надо грамотно строить ракеты ( не удобно только обтекатели собирать) Графика отличная, то как выглядят аппараты - радует глаз! Оптимизация радует. Спасибо разработчику за игру, надеюсь проект не будет заброшен.
This is not as easy as KSP2, limited parts but graphics are good. Really enjoying the game, buy if you like a challenge. This game has a lot to enjoy and will grow over time as more is added. fantastic game for one developer well worth the money.
Как KSP, но без исследований и с крутой графикой.
bug太多了,组件种类和数量太少了,很难发挥创意。还有一个逆天的节点连接,严重限制了飞船和火箭的设计,大推力的几个发动机都没有摇摆能力,整流罩更是逆天,不知道哪个天才的创意,火箭直径也只有几种,可拼出来的火箭构型及其有限,可以说没有什么可玩性。发射场也只有毛子的高纬度发射场,不知道是哪个幽默爱国毛子的创意。机动节点的操作体验也很差,各种界面的UI设计也是一坨,唯一的优点就是真实太阳系,等更新吧,现在不推荐玩
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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