
Quarantined inside an airlock. No memories. No way out. The remaining crew thinks there’s something wrong with you, but the Voice says it’ll help you escape. Navigate volatile conversations & unravel mysteries in this narrative adventure about trust, self-destruction, & shifting identities.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Предостережение для горстки несчастных, положивших глаз на сию поделку: [i]Vessels[/i] — третьесортный, полный разочарований и пустых персонажей проект, на фоне которого даже не шибко великие тайтлы вроде [i][url=https://store.steampowered.com/app/343860]Tacoma[/url][/i], [i][url=https://store.steampowered.com/app/565120]The Station[/url][/i] и [i][url=https://store.steampowered.com/app/1063490]Still There[/url][/i] кажутся выдающимися. [b]2/10[/b]: приобретать исключительно изголодавшимся даже по самым проходным сай-фай историям, готовым терпеть отсутствие оптимизации и прочих основополагающих элементов минимально удобоваримых продуктов.
An absorbing [b]Golden Age Science Fiction[/b] adventure, complete with mind-parasites, non-centrifugal spaceships with artficial gravity, and groovy space uniforms -- but with more character development and [i]believable[/i] emotion than that great ol' two-fisted stuff tends to have. [i]Vessels[/i] moved things along with dialog that consistently grabbed me, but turned into a [i]somewhat[/i] frustrating choose-your-own-adventure when I was in the third act trying to get the best ending. The correct sequence was counterintuitive, really -- but I wouldn't have dreamed of dropping the game. It was well-worth playing to the actual end, because I loved the style and became deeply attached to the cast. There are only three people besides your guy Gates, whose face in-game is always [b]macroblocked[/b] like he's a juvenile offender: Rakesh the company compliance guy (who doesn't actually [i]like[/i] that everyone hates him now); Esme the scientific wallflower, tortured by pent-up longings; and Peyton, the drunken lady pilot whose marital problems are spilling over into her work. You know those "problem" characters who are so defined by their issues that they're just annoying, and you don't care what happens to them? It's not like that here. Warts and all, they're your [i]dysfunctional little family[/i], and you want to make the best decisions for them -- see them do better, be happy once again. [i]That's[/i] part of the reason it's so hard to figure out what to do for them in the third act! To save them . . . you have to make a decision that totally runs against that [b]savin' grain[/b], which led me to waffling around forever trying to figure out absolutely [i]anything else[/i]! This I see as only a single point off -- despite the frustration it caused, and the unfounded suspicion of a bugged, locked-out ending I began to have. (Anyone who's played games long enough knows that feeling, like a chill running down the spine . . .) Otherwise it was great adventure! The true ending is cool and bittersweet, worth a misty-eyed thumbs up!
Muy bueno! Una suerte de Among Us de exploración en primera persona, donde despertamos y estamos encerrados en una nave espacial, con nuestros compañeros desconfiando si somos o no un impostor. Se ve bien, con una estética e interfaz para nada genérica y varias cosas para descubrir, que afectan el desenlace. Lo único medio meh, es que en lugar de sistema de guardado, está dividido en 3 capítulos, de todas formas no es tan largo como para que suponga un problema, y desde el último se pueden obtener todos los finales. De los cientos de juegos de un dólar que jugué, Vessels está entre los mejores, podría honestamente valer bastante más. No esperen oferta.
Vessels is a rather mediocre "I'm a highschooler and this is deep" die-and-retry low poly interactive novel... ugh... well at least it wasn't done with Ren'Py, although one can question whether this is much better. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. In fact you can tell pretty quickly this isn't an asset flip because the custom made assets are... really... not good at all. No professional asset creator would try selling them. And a brilliant PC gaming experience this is not... you go through some frankly painfully badly written dialogue and die-and-retry until you work out who you are and uncover ways to manipulate those around you to progress the story, which I won't spoil, except to say it ain't worth it. You can get real, decently written sci-fi novels for free, so paying money for a badly written one pretending to be a game on Steam isn't something I can suggest gamers do. I guess a fundamental rule of game development is if it's going to be a better experience watching the game on Youtube, the game has failed before it's even published. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. My gaming rig is not a Kindle. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Vessels is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Je joue sur Linux. Version Linux : excellent. [h1]Le jeu[/h1] Le jeu nous fait incarner un amnésique qui entends une voix dans sa tête, enfermé par le reste de son équipage. A nous de découvrir pourquoi, et comment sortir. Si au début on se fait éjecter plusieurs fois dans l'espace, à chaque fois qu'on meurt, on retourne en arrière dans le temps en gardant les connaissances acquises. Il ne reste plus qu'à les utiliser pour obtenir un résultat différent. Il devient possible au bout d'un moment de prendre le contrôle des autres membres d'équipage afin d'explorer le vaisseau pour obtenir d'autres informations. Le jeu est assez court et propose plusieurs fins suivant les choix faits dans le dernier acte. Au moins trois fins différentes à ma connaissance, suivant qu'on décide plutôt d'écouter la voix dans notre tête ou bien les membres d'équipage. Pour un jeu aussi court, ils ont un background tout à fait correct, et une petite évolution pendant la durée du jeu. On se prends au jeu pour tenter de découvrir exactement ce qui s'est passé, et à tenter les diverses options de dialogues pour voir ce qui se passe avec chacune :). Graphiquement c'est assez basique, mais ça fonctionne bien. Techniquement, mon principal reproche est l'impossibilité de configurer les touches de déplacement... c'est vraiment pénible. [h1]Rejouabilité, achievements[/h1] Le jeu n'a pas d'achievements. [h1]En bref[/h1] Bien qu'un peu court, c'est un bon jeu d'exploration avec une boucle temporelle. A voir. [h1]GNU/Linux[/h1] La version native fonctionne sans problèmes. Le jeu prends en compte les layouts de clavier custom déclaré avec xkb, on peut donc "configurer" les touches par ce moyen. OS: Linux Mint 21.2, MATE edition. Hardware : 5950x, AMD RX 6900XT, 64GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
Fun and short game. Starting off as a 'prisoner" on your own ship, your crew investigates you to see if you're still you. While the game lacks action and intense game play, the lives you learn about your crew members give substance to the story. I favor time loop concept games, so I'm bias in saying that I like this game. I enjoy learning more tidbits of information, and applying that to past conversations. It's like unraveling a mystery in time. This game has a couple different outcomes depending on your choices. It is a rather short game, but enjoyable. I think my only complaint is that it isn't long enough.
Vessels is a short sci fi game about choices and infiltration. You are Gates, part of a small crew aboard a research vessel. YOu have been infiltrated by an alien intelligence that is trying to get you to infiltrate the rest of the crew. None of them trust you. It's a clever, unusual game.
For the very short game this is it has a solid plot and is an interesting experience. A bit on rails and some of the final puzzles are a bit obtuse, but good.
What a delightful game. At first i thought it would be yet another outer space body jumping Groundhog Day detective story about love and mineral rights. That genre's getting really crowded. But it turned out to be quite the puzzler. The kind where you combine items to form new items, like combining alcohol and a person to create an unconscious person and combining an unconscious person and a freezer to create a dead person. So wacky. It's been a long time since i've played a spaceship game with so many divorces. Sure, the characters are goofy looking and the color palette is limited (spaceships don't lend themselves to pops of color) but the writing is top notch and the game mechanic (insult people until they cry) is clever and interesting. And also sometimes a little hard. i got stuck at times and had to sit and really think, had i tried all my options? Is this a problem suicide could solve? i worry about the writers. They have josei written all over them. i was unwilling to slaughter everyone so i got the bad ending but i assume there are non-bad endings? Maybe? Or maybe not. This game is dark enough that maybe it's just one big piece of Russian fatalism.
Very fun game, although I will add that it can get quite frustrating and repetitive sometimes since it has no traditional "save" system, but does essentially require you to do a lot of replaying to get the full experience. I would prefer a save system but I guess it was a stylistic choice. Besides that very interesting story and characters, and just bite sized enough to not overstay its welcome. 100% worth it
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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