
Prepare for a dungeon crawl like you've never seen before. Choose from Bunny or one of his three inseparable pals, Gunny, Faye and Ganny, grab your instrument of choice, and battle your way to victory across nine hellish levels of undead creatures, demons and monsters. Level up your favorite character for more power than ever before!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Don't bother if you don't have/like controller. The keyboard & mouse controls are... worse than bad iPad controls. Bunny is still awesome though. F***en' love that character. Cutscenes are great. I'ma go watch em on youtube because I just can't with the mouse controls T_T Go play the first game.
I just cant... The original Boo Bunny Plague Game is a nice game with some decent comedy and alright gameplay for what it is. The Comic i got with it is really nice too. However this game is honestly just not as good as it could be. The controls are a clunky ♥♥♥♥♥♥♥ nightmare matched with very boring gameplay. The audio is also super loud and the only option is to mute them. Im sad to say the game just isnt worth it
I enjoyed the first game very much so learning this existed got me excited. However with no option to reduce the already...nice graphics, I may never hear the ridiculous things Bunny has to share. So until an option to adjust the graphic options arrives I can't recommend this most likely entertaining experience.
Rock-n-Rogue: A Boo Bunny Plague Adventure, developed and published by On The Level Game Studios, is an eccentric fusion of dungeon-crawling, hack-and-slash action, and musical chaos wrapped in a layer of tongue-in-cheek humor. Acting as a spinoff to Boo Bunny Plague, this game takes the strange, self-aware humor and colorful characters of its predecessor and drops them into a more gameplay-driven experience. The premise is as ridiculous as it is original: the forces of rock and metal must battle through the underworld in a musical showdown orchestrated by none other than the Devil himself. The player assumes control of one of four band members—each wielding a weaponized instrument—and must survive wave after wave of monsters across nine distinct, infernal stages. The tone is playful, brash, and unapologetically over-the-top, embracing its absurdity with the same reckless enthusiasm that made its predecessor a cult curiosity. The visual style of Rock-n-Rogue is bright, cartoonish, and intentionally exaggerated. Rather than striving for realism, it embraces a comic book aesthetic, filled with neon hues, surreal environments, and characters that look like they stepped out of a Saturday morning cartoon with a heavy metal soundtrack. Each of the four playable characters—Bunny, Gunny, Faye, and Ganny—has a unique design and personality, and their weapon choices reflect their musical personas. Bunny, for instance, wields her guitar like an axe, shredding through demons with power chords, while other characters use different instruments for both melee and ranged attacks. The enemies and bosses are equally bizarre, often blending demonic horror with slapstick humor. The art direction captures the irreverent charm of the Boo Bunny universe, relying on style and attitude to compensate for technical simplicity. It’s clear that On The Level Game Studios aimed for personality over polish, and while the visuals may not rival high-budget productions, they succeed in creating a world that’s unmistakably theirs. The soundtrack, as expected from a game that bills itself as a “rock adventure,” is one of its strongest elements. The driving guitar riffs and percussive beats complement the action perfectly, keeping the player engaged as they hack, slash, and dodge their way through enemies. Music is more than just background flavor—it defines the game’s identity, transforming what might otherwise be a simple indie brawler into a rhythmic, thematic experience. The sound design also carries much of the humor, from exaggerated attack effects to the comically dramatic voice lines of enemies and allies alike. The combination of rock energy and tongue-in-cheek humor gives the game a distinct charm, even when its mechanics show their age or its technical limitations become apparent. Gameplay in Rock-n-Rogue is straightforward but enjoyable in short bursts. The game offers two main modes: Rock Mode, a more traditional story-driven experience that allows for saves and progression, and Rogue Mode, a permadeath challenge designed for players who crave difficulty and unpredictability. Regardless of mode, the structure remains consistent: players enter a level, fight through waves of enemies, gather loot, and level up their characters while searching for the exit. The controls are simple and responsive, emphasizing quick attacks, dodging, and item use. Power-ups and weapons can be found throughout the stages, adding variety and small bursts of excitement. The roguelike elements add a layer of unpredictability, as each run can yield different item combinations and enemy patterns. However, the repetition inherent in the design becomes apparent over time, especially given the limited number of environments and enemies. While the game’s concept is lively, its execution sometimes lacks the depth needed to sustain long play sessions. The humor that defines the Boo Bunny Plague series is alive and well in Rock-n-Rogue. The dialogue and tone lean heavily into absurdity, mixing references to music culture, gaming tropes, and self-aware commentary. It’s not always subtle—often it’s loud, silly, and deliberately juvenile—but it fits the anarchic energy of the world. The characters’ personalities, from Bunny’s irreverence to the supporting cast’s quips, inject a sense of fun that keeps the adventure from feeling too mechanical. This humor also extends to the world design: demonic arenas might be filled with glowing amplifiers, flaming guitars, and ridiculous boss fights that parody rock culture itself. It’s an experience that doesn’t take itself seriously, and that’s precisely its appeal. It’s chaotic, loud, and weird, much like the genre it pays homage to. Still, the game’s indie roots are evident in both its strengths and weaknesses. While it bursts with creativity and passion, it’s held back by technical roughness and uneven polish. Players have reported occasional bugs, such as inconsistencies in controls, camera quirks, and minor visual glitches. The combat, while entertaining, can grow repetitive due to a limited set of attack patterns and enemy behaviors. Once the initial novelty wears off, the grind of clearing similar waves of enemies across similar arenas begins to show. The nine levels, while distinct in theme, share structural similarities, and the boss encounters—though fun—sometimes lack the scale or complexity one might expect. These issues don’t break the game but do prevent it from fully realizing its potential as a standout indie action title. What makes Rock-n-Rogue appealing despite its flaws is its heart. It’s clear that the developers approached the project with enthusiasm and a desire to craft something both fun and unconventional. The blend of musical theming, dungeon-crawling gameplay, and offbeat humor is rare, and that uniqueness carries the game further than its mechanics might suggest. For players who appreciate quirky indie titles that prioritize personality over perfection, this is exactly the kind of oddball experience that stands out. The short runtime works in its favor—each playthrough feels like a compact burst of energy rather than a marathon—and the multiple characters encourage experimentation across different builds and playstyles. In the end, Rock-n-Rogue: A Boo Bunny Plague Adventure is a flawed but endearing tribute to creativity and chaos. It doesn’t aim to compete with the giants of the action-roguelike genre, nor does it need to. Instead, it offers a self-contained, tongue-in-cheek adventure that celebrates its own absurdity. It’s loud, colorful, and unashamedly strange—a game that feels like a love letter to rock music, cartoon anarchy, and the DIY spirit of indie development. Players who can embrace its eccentricities and forgive its imperfections will find a fun, brief, and memorable experience that hits all the right notes of humor and style, even if it occasionally misses a beat. Rating: 5/10
A Boo Bunny Plague Adventure sounds nice. Especially for those, who played the original. I absolutely loved that first Boo Bunny game. Music in there was great, story was so funny. Even the boss fights and everything, so nice. And therefore: I was hyped to try this sequel. Sadly: The quality went a bit downhill in this. The voice actors are still fun, dialogues okay. I'd say that even the music is still quite good. But the gameplay here was a big downgrade. It seems a lot less polished and thought out. Dying forces you to backtrack emptied level. I have no idea why there aren't checkpoints. Boss fights can be instakilled with power up. Enemies are often copypasted in tight areas. And the story itself is also just much weaker. The first game was truly great, this just isn't. For the low, low price of 1,59€, I did enjoy it. Sadly, It for sure felt a bit disappointing, tho. Most people probably won't enjoy the game. I'd recommend playing that first one instead. This one will get an honest, negative review.
I am writing this review in the hopes that the creators of Boo Bunny Plague will see it and improve this game or move on and make a true sequel to the original game. I am also writing this review right after playing through the first level and second level as Bunny. Pros: - nice customization. -Improved Graphics -Nostalgic dungeon crawler beat em up type gameplay - An other story with the lovable characters Cons and Stuff to fix: There is quite a lot wrong with this game that brings it down from being good to decent to bad and maybe even awful. - The framerate and flow of the game is constantly dropping especially when only a couple of enemys are on screen. This is not my computer and I know this because I have one of the best graphics cards there is. My computer runs games like Steep, For Honor, Tekken 7, EA Battlefront 2 flawlessly. - This game is also scaled terribly with no options to fix it, You have to use your computer commands to fix it. A lot of the game is cut off screen when launched making it impossible to see certain parts of the hud and making it off center. (btw if you have this problem then just press LALT + ENTER and it should fix it) - The only option is just to turn off music. - The mini map is now off screen because of this, making it hard to navigate. - On top of that The camera is not the worst, but definitely could be way better such as having it controllable like in the first game. - The controls are nice, but unresponsive due to the framerate issues everytime a few enemies enter the screen. Either bunny keeps on swinging or doesnt swing at all sometimes. - I dislike the new design to the hud, I liked the first games health bar and shield bar. The problem with it is that I don't know when I am getting hit now. In the first game bunny would say something and you would hear a metal donk and it would say -1 or something, but in this game there's almost no indication. - One thing I hate is when you die because the game starts you all the way back at the very beginning. No checkpoints in the levels. So if you are far into a level and die, you have to run all the way back to the point you were at. - The boss fights in this game have lost the charm of the first game. There are still fun songs to accompany them, but the gameplay does not work as well as it did in the original. - The enemies will often freeze in animation when you kill them instead of falling to the ground like they are supposed to -It is very repetitive unlike the first game which had many different and unique levels, but I can overlook that if they fix the other major issues because most beat em ups and dungeon crawlers are. Overall this game has much potential to be decent without these framerate and scaling issues. And it could be a good and enjoyable game without all the other issues, but it is unfoutnately almost unplayable and not enjoyable as it currently is. A shame because I really loved the first game and I really like the characters and humor. I would love for this game to be fixed and become as good as the original too. That or have a true sequel with Pestilence and Death as the main antagonist who captured Mom and now the new and improved golden Bunny must save Mom and go through a bunch more vikings or some other type of enemy and more wacky levels and bosses. -Edit- After using the command to fix the scaling and resolution issue, it actually is a pretty fun game. The above is just constructive criticism for the developers. m If You Like Dungeon Beat Em Ups and The wacky humor of boo bunny, I now recommend it :3
You hate to see a sequel that's worse than the original. Rock and Rogue takes itself less seriously, the writers have less confidence in the jokes (i.e. they point out/explain most of them), and they made the gameplay (which consisted of hitting things a lot) even more repetitive. Even the songs aren't as good. What happened to getting like 4 or 5 bands to make tracks for the game? At least this isn't Curse of Nordic Cove.
Ich versuch es kurz zu machen: Ja, die Story ist nicht sonderlich tiefsinnig. Ist aber bei einem Boo Bunny-Spiel auch nicht zu erwarten. Es ist seltsamer Brainf**k. Dafür besticht dieses Spiel durch extrem gutes Charakterdesign. Die 4 Mitglieder der Band, sowie die Bossgegner sind einfach nur extrem lustig und durchgedreht. Und man muss sie einfach alle lieb haben! Die musikalische Untermalung ist ebenfalls wieder super gelungen. Definitv ein Spiel, bei dem ich mir den Soundtrack wünschen würde :D Bunny macht noch immer die besten Songs! Dieses Spiel wird nicht für jeden etwas sein. Entweder man liebt es, oder man findet es doof. Dazwischen wird es vermutlich nicht viel geben xD Doch ich persönliche finde die 9€ sehr gut angelegt. Ich hatte extrem viel Spaß beim Spielen. Es ist ein Indiespiel der anderen Art. Probiert es aus und lasst die seltsam-liebevoll-durchgedrehten Charaktere auf euch wirken und genießt die Songs.
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