
Prepare for a dungeon crawl like you've never seen before. Choose from Bunny or one of his three inseparable pals, Gunny, Faye and Ganny, grab your instrument of choice, and battle your way to victory across nine hellish levels of undead creatures, demons and monsters. Level up your favorite character for more power than ever before!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
[table] [tr] [th][h1] My Playthrough [/h1][/th] [th]https://www.youtube.com/watch?v=s4HilVaI11Q[/th] [/tr] [tr] [td][h1]The Review[/h1][/td] [td]This is worst than the first game. Not only do this have all the same problems as the first game but it has a whole host of new problems. This game has no Vsync and no way to change resolutions. The gameplay is tedious and combat feels like a waste of time. The story does not continue from Boo Bunny Plague very well and the dungeons are not fun. Terrible game.[/td] [/tr] [/table]
While i loved the first Boo Bunny Blague, this is a piece of ♥♥♥♥♥. Starting with an uncalled for genre-change, continuing with stupid controls (both mouse clicks to move), power orbs not collectable, missing humour, and plectrums which use is not explained. Were the developers braindead upon creation?
Rock-N-Rogue offers a fun and quirky RPG experience with charming graphics, engaging gameplay, and a delightful sense of humor that keeps players entertained.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Repeititve. The first game was a masterpiece, this not so much. I don't know why they chose the top down route.. If it ain't broke, don't 'fix' it..
Unlimited lags works. Как играть в эту игру: 1) Подождать пол часа, пока под адовые лаги пройдет заставка; 2) Ещё пол часа ждать, пока прогрузятся надписи на кнопках; 3) Зайти в настроки и увидеть, что там только настройки звука и никакого намека на графику; 4) Удалить игру. 10 лагающих заставок из 10
I kinda had mixed fealing about this one it felt a bit repetative and the lvling system did not really feel your progressing threw the game... was kinda expecting new moves as i leveled up. But regardless cutscenes where funny and the soundtrack fantastic def a fun experience the one thing id change is... combine all the boom boxes into one boom box for a simple button press.
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Que vous vend ce jeu? Une bonne bande-son et de l'humour un peu déjanté avec des graphismes 3D pas mauvais? Oui, il a tout ça! Et en plus, quelques bons bruitages (des armes). Mais disons-le tout de suite, ce truc aurait dû être une série d'animation. Avec (un peu) de politiquement incorrect (ce que j'en ai compris, c'est en anglais sans sous-titres), ça aurait pu, et peut-être encore pas mal comme truc. Mais en tant que jeu, c'est un hack'n slash minable. En effet, j'ai pris Bunny (il y a trois autres personnages jouables, mais je n'ai pas envie de les jouer). Et tout ce que j'ai à faire c'est répéter des clics gauches, peu importe la direction, vu que sa guitare tue aussi les ennemis derrière moi (ça rend le jeu facile du coup!). Et , en fait après le vidéo d'intro (où on dois aller faire un concert en enfer, mais ce sera pas si facile, (si j'ai bien compris)), on se retrouve dans un donjon, un château où toutes les pièces se ressemblent, avec une mini-map, mais qui ne nous indique pas où aller, ni ce qu'il faut faire. On tue des zombies (3-4 sortes, avec seul les gros baraqués qui font la différence et blessent vraiment), mais on s'ennuie, il n'y en as pas assez pour que ce soit un défouloir bête et méchant, et trop pour qu'on se demande où aller tranquillement. Au niveau 3, on a des grosses larves blanches (mais à ce point je m'en fout, ça aurait pu être des clowns ou des squelettes).(des démons auraient été plus logiques, vu qu'on va vers l'enfer). Et des langues géantes comme innovation de décor, mais qui n'empêche pas toutes les salles de se ressembler. Mais vous vous rappelez des hack n'slash comme Baldur's Gate Diablo, et leurs clones, qui ont au moins un petit coté RPG? Eh ben, pas eux, vous avez votre clic gauche (donc un seul coup) et les pouvoirs spéciaux (techniques ou sorts) vous en avez 1 à 3 par niveau et je crois même à utilisation unique. L'expérience? La gagner en tuant des monstres? Totalement illogique! (ironie). Vous la gagnez en récoltant des médiator de guitare! (100 pour le premier niveau). (je croyais que c'était ça le but en premier, que ça débloquait quelque chose, comme la sortie). Mais non, le but est d'aller d'un point A à un point B, sans aucune narration. Et de rester en vie en récoltant des soins. J'ai fait attention à ça le premier niveau. Le deuxième, je voulais en finir au plus vite et je fonce dans le tas sans réfléchir, sans plaisir. Pour voir que le niveau 2 n'as pas de boss. J'explore encore un peu le niveau 3, et j'en ai marre, je quitte. Et astuce! Comment battre le premier boss (le robot rappeur)?! Eh, bien sans vous protéger, et si vous êtes full-life, spammer le clic gauche et terminé, il est fini! (est-ce qu'il est mort? qu'il s'enfuit? On ne le saura pas...). Et quand vous montez de niveau qu'est ce que ça change? Je ne sais pas, rien ne l'indique vraiment. Pas d'inventaire, pas de changements ne serait-ce que cosmétique. Pas d'autres armes.Une arme par personnage. Même les configurations du menu des options sont ridiculement pauvres, en plus d'être dans des cadres pixellisés. Et le bruit lointain et agaçant des pièges avant même qu'on les voient, les éviter est le seul challenge véritable, répétitif, inutile et lassant.(Des pièces sont remplies de médiator sur des pièges, on demande à son personnage de le traverser pour en récupérer un, puis un autre...plus de 10 ou 20 fois par moments, après on les ignore en fait...). Bref, n'essayez pas de faire à tout prix un jeu (même si c'est une suite), quand vous avez le potentiel d'une bonne série d'animation.Elle peut se suffire à elle-même.
Loved the first Boo Bunny, (Do recommend you get it) However this one....not so much. I did like it, just not as much as i hoped. Although the game is short, it's is...lacking. This might be from the fact it's very arcadish in design, however the game doesn't move fast enough to warrant this and becomes a slug as you go on. A multiplayer mode could have fixed this however there isn't one. Where to start? The Story: Basic Plot: After 2 kids berate them, Boo Bunny and Co. enter a competition against other bands for a magic wish. The story doesn't really have anything to it, it just rides along till it ends. Not developing or doing much un-like the last game. Except for the end where i was pleasently surprised before it did another 180 and just went somewhere else. The boss's for the other bands sadly arn't much. If the story had each of the boss's as part of one band and you versed each member seperatly it could have been better. The Meat: A good part of the game is spent going through 2 levels between boss's killing or running past cannon fodder that has no real purpose. Levelling up, from finding items only, grants health and special usage but it's somewhat redundant when the specials do almost the same thing as basic hitting. So in a way, progress doesn't really exist in the game besides getting to the end of the level, by either running past everything or slowly clearing the floor. And in a weird twist, the boss's go down easier than the cannon fodder. Theres also a good amount of nothing happening in the levels. If there where puzzles or quests or something just to fill the excuse for the long levels besides get from A to B with hordes of cannon fodder. But repitition is what you'll face. A Multiplayer mode would have done the job as well breaking up the repitition or speeding it up. There's also no real reset for failing in the game unless you pick the "rouge" option which limits you to one go. If you do fail on the normal difficulty, prepare to re-walk the level to where you failed. Filled with no cannon fodder now since you removed them. Same goes for boss's, if you fail oddly enough the fight doesn't reset. The Controls: If you do get this, FOR BOO BUNNY'S SAKE, use a controller. If you use a mouse and keyboard you'll end up with your character attacking everything nearby. (Yes i know theres a button to stop that from happening but it never worked) Other things i came across where the characters unresponsivness at times to move or attack. Also found the hud to be in the way when not using a controller and trying to walk around. Other Characters: This is a great addition and pretty cool. Sadly the lack of a multiplayer mode could of made this better. Music: It's good, but somewhat lacking from the first game. Humor: Felt more refrential this time around towards other things, Not saying it wasn't bad, but about more than half of it is refrencing to other things. Other: Camera Angle was not the best, stuff behind the walls closest to the camera couldn't be seen. To sum it up, It's a mini condensed top down hack and slash, which if you have the patience for (lots of) repitition and want something to blast away the afternoon, will be a great blast for 3-5 hours.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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