
Mine. Smelt. Upgrade. Repeat. Rock Bottom is an incremental mining game where every swing makes you stronger. Descend through 8 unique layers, unlock devastating abilities, and discover what lies at Rock Bottom
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Sep 1 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to Rock Bottom. An incremental mining game about swinging your pickaxe, collecting ores, and going deeper than ever before. Every run makes you stronger. Every upgrade sticks forever.

Swing your pickaxe through procedurally generated caves filled with valuable ores and hidden treasures.

Transform raw ore into bars with your smelter

Invest your hard-earned resources into a sprawling skill tree of permanent upgrades.

From the overgrown Sunken Canopy to the Spore-light canopy and beyond. Each layer brings new challenges and richer rewards.
Genres
Engagement
Reviews
Themes across 1142 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a been a while since I played a game this refreshing :D
A good quick game. Felt good to play. Progression worked well. Sound enjoyable. solid for the price point.
It's a bit flawed in the end game, Game design feels misguided at times. but the early game is pretty fun. Nice concept; dig around, you have limited energy to mine, but every stat, pickaxe and stamina is upgradable. The art style works quite well, and it had a certain something that kept me going with it. Theres a few issues though. With the exception of one level, each level you go to only has one type of mineable material on it, gold, crystal, sea crystal etc. In the later part of the game when you get to the second base, you get access to some new and cool mechanics. But also are introduced to "alloys", these are metals/ingots you can make only by combining three other materials. This seemed like a unnecessary complication. There are skill trees for different things, like mining speed, damage, special pickaxe effects to damage more blocks, you level up the skill branches by spending materials in them. Some quite nice ideas here. But eventually the skill trees for different features all dive into the alloys, which then means instead of farming on one level to upgrade something, you have to go farm on three, but to repeat the earlier point each level already has one unique ore only on it. It feels like alloys were added in to try and pad the game out. Each alloy also takes multiple of the three resources (8 to 12 i think). So it means you are only gonna maybe get 200-400 of that alloy, and you will definately need a lot more than that. You can also level up the amount of materials you get from each ore block, and can level up the furnace to have multiple inventory slots for depositing and collecting. But the ratios feel off. On the first (gold) or second (iron) levels I might fill up my 8 inventory slots, but the two levels after that, with all upgrades, I am lucky to hit four levels 4-7 it was close to two or three slots filled. These things sadly add up to make the late game a bit of a grind, but the early game is pretty nice, up to level 5/6 I think. I did give up on this before hitting the last level, the grind just intensified too much for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super jeu, assez court. Fini à 100% en 4h pile
Absolute cinema.
Great game... fun, stunning visuals. Overall great! Could maybe be a tiny bit longer though, with more possibilities of upgrades.
(br) Eur c'hoari berr a-walc'h ha fentus, n'on ket bet borodet tamm ebet. Brav 'meus kavet anezhañ, ha da eo gwelet tout an traoù o tarzhañ dirazoc'h. (en) A fun and short wee game. It looks really nice and becomes quite satisfying once you can blow up everything around you.
Очень хорошая игра, атмосферная до мурашек) жаль, что короткая) Люблю копать:)
3.5小時的內容,紓壓小遊戲
15块很推荐 30的话不推荐体量对不起这价格
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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