
Mine. Smelt. Upgrade. Repeat. Rock Bottom is an incremental mining game where every swing makes you stronger. Descend through 8 unique layers, unlock devastating abilities, and discover what lies at Rock Bottom
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Sep 1 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to Rock Bottom. An incremental mining game about swinging your pickaxe, collecting ores, and going deeper than ever before. Every run makes you stronger. Every upgrade sticks forever.

Swing your pickaxe through procedurally generated caves filled with valuable ores and hidden treasures.

Transform raw ore into bars with your smelter

Invest your hard-earned resources into a sprawling skill tree of permanent upgrades.

From the overgrown Sunken Canopy to the Spore-light canopy and beyond. Each layer brings new challenges and richer rewards.
Genres
Engagement
Reviews
Themes across 1142 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty and enjoyable incremental, can upgrade after every trip almost so it feels less grindy than some
[h1] 2~3시간 킬링 타임용으로 추천 [/h1] [h2] 장점 [/h2] 초반 광질 답답한 것 제외하면 중후반부터 속도가 붙어서 시원시원한 광질맛이 좋음 또한 주조라는 시스템을 통해서 초반에 사용했던 광물을 재활용하는 것이 괜찮았음. 또한 성장하면서 보여주는 효과들이 보는 맛이 있다. [h2] 아쉬운 점 [/h2] 개인적으로 캐릭터의 이동 속도가 고정인 점이 좀 답답했고, 제트팩의 성능이 마냥 좋은 느낌은 아니라 이동에서의 답답함이 좀 있었고, 벽과 붙어 있으면 원하는 위치에 블럭이 잘 안캐지는 경우가 있음. 주조로 만드는 주괴가 3가지인데 주괴 종류를 한 두 개 더 만들고 게임 분량을 늘려도 됐을 것 같은데 나름 지루하기 전에 끝낸 느낌이기도 해서 살짝 아쉽긴 하지만 나쁘지 않음 [h2] 한 줄 평 [h2] 내가 뇌 빼고 광질하는 걸 좋아하고 키보드 타건 ASMR같은 것을 좋아한다면 귀르가즘 좋은 게임이 될 수 있다.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esta impresionante la verdad, con respecto al cangrejo estaria bueno que diera mejoras o algo, que no fuera solo estetico, bien rebuscado esta encontrarlo ajajaj lo encontre sin querer despues de haber recorrido todas las dungeons, es un gran SALTO DE FE
The incremental buildup to ridiculous mining speed was a fun progression, but that's it, that's about all there is. Overall, the gameplay felt kind of basic or limited. Not needing to return with energy and being able to mine to the very last was also an appreciated quality of life change from other mining games, but further simplified gameplay. The ending was also anti-climactic. I just think the game ended up being a little too simple and straightforward that the progression stopped feeling rewarding rather fast. There is hardly any strategy, objectives/goals are repetitive, little variation, and really no meaningful variation in upgradepaths since you basically unlock them all in a certain order anyway, Once I got to the second mining outpost I was essentially playing just because I wanted to beat the game, not because it was fun or interesting. And the end-game progression having to go back and mine multiple lower quality resources just felt like a trick to extend the gameplay which considering how short the game it, that half of that is from artificially repeating earlier content is less forgivable. I don't think this game has any replayability. Decisions don't matter, there's no strategy, and there's no rewarding ending. Overall though I enjoyed the basic concept and I love mining games, this one kind of felt like half a game a most.
딱 4시간정도의 알맞은 플레이타임에 지루해 질때쯤 끝나는 밸런싱
Short and sweet
Excelentísimo juego! Para los que nos gustan los incrementales esta casi perfecto, muy entretenido, muy placentero ver como vas mejorando y evolucionando el personaje. El único punto que me gustaría es que fuera un poco más largo, otra tanda de superficies más abajo hubiese sido espectacular para continuar jugando un poco más. En definitiva es un juegazo muy recomendado para los que les gustan los juegos de este estilo.
The game is fine for what it is; it's quite short and it's over by the time it gets boring, but it's relatively cheap. But this game feels quite familiar. Like it's a copy of a different, superior thing. Perhaps the mines you yearn for are full of Coal? Perhaps there is a Coal Limited Liability Company that manages that mine. Perhaps that would be more worth your time.
Rock Bottom é um jogo muito divertido, viciante e extremamente satisfatório. Aquele tipo de jogo que você abre só para jogar "uma fase rapidinho" e, quando percebe, já passou um tempão. DOPAMINAAAAAAA! Apesar de ser um jogo relativamente curto, ele entrega uma experiência muito divertida do começo ao fim e consegue te prender facilmente. A única coisa que me deixou querendo mais foi justamente a duração: poderia ter muito mais fases. No geral, vale muito a pena. Me entreteve bastante e recomendo para quem procura um jogo casual, divertido e que prende a atenção.
wonderful, great pacing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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