
A futuresport FPS where you race around a skate park / dance club and nail each other with dodgeball trick shots. Singleplayer + Local Multiplayer + Online Multiplayer with 27 different objective-based game modes...or create your own!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Robot Roller-Derby Disco Dodgeball is a kinetic, genre-blending arena sports shooter developed and published by Erik Asmussen that transforms the simple rules of dodgeball into a futuristic, momentum-driven spectacle. On paper, it sounds absurd—robots on roller skates throwing dodgeballs in neon arenas—but in motion, it becomes a surprisingly deep and exhilarating competitive experience. The game merges first-person shooter mechanics with physics-based movement, creating a style of play that feels distinct from traditional arena shooters while remaining immediately accessible. The core gameplay revolves around one-hit eliminations. A single well-placed throw can knock an opponent out, and catching an incoming ball instantly eliminates the thrower. This risk-reward structure ensures that every encounter feels tense. Players must constantly balance aggression and caution, choosing whether to fire quickly or attempt a daring catch that could reverse momentum in an instant. Unlike many shooters where sustained damage exchanges are common, matches in Disco Dodgeball are punctuated by sudden, dramatic turnarounds that reward sharp reflexes and spatial awareness. Movement is perhaps the game’s defining feature. Robots glide across arenas with noticeable inertia, meaning players do not simply stop on a dime. Momentum carries you forward, encouraging players to anticipate movement and plan positioning carefully. Boost meters and jumps add verticality, allowing skilled players to traverse ramps, leap to higher platforms, or evade incoming throws with stylish precision. Mastery comes not only from accurate throws but from understanding how to move fluidly through the environment. The physics-driven motion gives the game a distinct rhythm, one that demands adaptability rather than twitch-based precision alone. The arenas themselves are vibrant and memorable. Neon lighting, bold color palettes, and retro-futuristic design elements give each stage a lively, arcade-like atmosphere. The aesthetic complements the gameplay’s chaotic energy without sacrificing clarity; balls, players, and power-ups remain clearly visible even during frantic exchanges. The electronic soundtrack reinforces the sense of speed and spectacle, driving matches forward with pulsing beats that match the game’s high tempo. Variety is another strength. The game offers a wide selection of modes, from classic elimination and team battles to creative variations like King of the Hill, Capture the Flag, and even basketball-inspired objectives. These modes prevent repetition and allow players to approach the dodgeball mechanics from different strategic angles. Solo players can engage with arcade challenges and bot-filled matches, while multiplayer—both local and online—unlocks the game’s full potential. Playing against human opponents elevates the mind games, as predicting player behavior becomes just as important as mechanical skill. Customization and power-ups add further depth. Players can unlock cosmetic robot modifications and experiment with special ball types that introduce new dynamics, such as explosive or fast-moving projectiles. These elements enhance variety without overwhelming the simplicity of the core rules. The focus remains squarely on dodgeball fundamentals, ensuring that the game never feels cluttered or overly complex. Despite its strengths, the game does face certain limitations. The momentum-based controls, while innovative, may initially feel slippery to players accustomed to instant-stop movement in traditional shooters. It requires time and practice to fully appreciate the flow. Additionally, as with many indie multiplayer titles, the size of the active online community can fluctuate, making it easier to enjoy with friends or through local multiplayer sessions. Fortunately, competent AI opponents help fill matches and provide satisfying solo experiences. Ultimately, Robot Roller-Derby Disco Dodgeball succeeds because it commits wholeheartedly to its unusual premise. It captures the thrill of playground dodgeball while layering in the strategic depth of an arena shooter and the fluidity of physics-driven movement. Matches are fast, decisive, and often hilariously unpredictable. Whether played competitively or casually with friends, the game offers a distinctive blend of sport and shooter that remains engaging long after the novelty of its name wears off. Rating: 9/10
4つ買って友達と遊んだ。シンプルながらおもしろい
Surprisingly fun game, but definitely best played with a mouse.
goty
online is dead but playing against bots is still fun and the soundtrack is so fire
Fire
10/10 lots of fun
English: I don’t think anyone is going to randomly stumble upon this dead indie game. But if you did: the game is dead, there’s zero online, and there’s nothing to do here unless you already like the game and know how to mod it. Like, genuinely nothing. At the time of writing this review, I only have 334 hours in it because I was vibe-coding various garbage mods for my own taste. Maybe I’ll upload them somewhere if anyone is interested. Without mods, there is absolutely nothing to do in this game. The bots are extremely basic, and as I already said, you won’t find any real players here unless you organize a meetup with friends, or maybe once a year on Fridays you find a single server for this game with the same dead player count. Русский: Я не думаю, что кто-то случайно найдёт эту мёртвую инди игру. Но если нашли - игра мёртвая, онлайна ноль, делать тут без явной симпатии к игре и способностью к моддингу нечего. Вот вообще. Я эти 334 часов на момент написания отзыва наиграл только потому, что вайбкодил разные каловые моды к игре на свой вкус. Возможно их куда то выложу для интересующихся. Без модов в этой игре вообще делать нечего, боты максимально простые, а людей, как я уже говорил, вы тут не найдёте, если не устроите сходочку с друзьями или по пятницам по единичным серверам по этой игре с таким же мёртвым онлайном раз в год.
Fun game, and for just $1 right now, it's easily worth it.
https://youtu.be/tD2M7WcAOYo Definitely an unique blend of controls and gameplay, but not always in a good way.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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