
Race your monster truck WHILE your friend builds the road. Go too slow, and you'll EXPLODE! And yes, it's as chaotic as it sounds – especially in four player split-screen.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Swedish, Thai +3 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
unless you buy this WITH friends to play with said friends don't bother. even then i don't know how much fun you'll have but i know you'll have to try real hard to get $20 out of this. if i was the dev i'ed make this a 4pack at the price of $5. in here one person builds the track as the others are driving on it and one mode has drones dropping land mines on you. the only solo mode you get lets you build a track and drive on it BUT you're timed so you can't really have any fun with it. if they added some more modes it would be buyable but as is i'ed pass on this.
I can't drive this.
0/10 boring solo
Mir wurden Strecken von meinen Leutz angeboten, die ich selbst im Antalya Urlaub noch nie zu Gesicht bekommen habe. Merhaba geht raus
Can't Drive This is a gimmicky Nintendo Switch arcade racing game that somehow got dumped on Steam. The gimmick has been done before, several times, basically the players must quickly build the track before the timer runs out, then race on it. This isn't the best of those types of games and, well, we'll talk about price later. Suffice it to say you could buy all the other games using the same mechanic, all of which are better quality, and you'd still have money to spare. There's no single player component, online is dead, but you can do local co-op, which nobody does, so this is also a dead game, but that makes sense... the quality is very low. I will say it's polished, but what was polished is about 1/10th of what anyone would expect from a game at half the price point as this. Somewhat simple racing, poorly thought out control schemes, and after the first match you play, it's all the same... there's no reason anyone would want to play this beyond the first 15 minutes. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The game features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capabilty to create highly detailed, high poly models and instead use shader effects to disguise that shortcoming under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It's far below the state of the art visuals gamers expect as a result of their decisions. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. Can't Drive This didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for rotating a tile before placing it, trivial to get, but less than 28 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement. This agreement includes questionable (and possibly law breaching) privacy requirements that no gamer should ever have to engage in. The EULA implies the game is riddled with spyware and data harvesting, but there's no way to opt out of this (potentially a breach of law in some places). Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Can't Drive This has the delusional, eye-watering price of $20 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $20 asking price for this game could get you games like "Disco Elysium", "Mass Effect Trilogy Pack" or "Kingdom Come Deliverance". Quality, professionally made games like those are frequently on sale cheaper than this.
игра шлак, и на мой взгляд, не стоит даже 25% от полной стоимости. В это невозможно играть, ни одному, ни с другом, ни с геймпадом, ни на клавиатуре. Успевать строить в реалтайме крайне сложно, ровно как и получать удовольствие от замедления, чтобы второй успевал строить. Но даже если это списать на "кривые руки", или "недостаточно практики", то поведение автомобиля на некоторых поверхностях просто дичь... наезжаешь на воду, и заливает экран тому, кто строит! ой как весело... После того, как поиграл, смотрю еще раз видео, и не понимаю... как это могло меня заинтересовать? Сама идея неплохая, но реализация мусорная, и это видно даже на видео...
Can’t Drive This is a wonderfully chaotic experiment in cooperative gameplay, developed and published by Pixel Maniacs. It blends racing and construction in a way that feels immediately frantic, hilarious, and unlike anything else in the genre. The concept is simple but brilliant: one player drives a monster truck that must stay above a certain speed to avoid exploding, while another builds the track in real time ahead of the vehicle. This dual structure transforms a familiar racing experience into a high-pressure exercise in communication, improvisation, and damage control. As soon as the truck launches forward and the track starts forming tile by tile beneath its wheels, the game’s core identity becomes clear—this is a party game designed to push teamwork to its breaking point. The gameplay shines most when two players find themselves in desperate coordination. The driver must maintain speed, handle sudden turns, dodge hazards, and make split-second corrections when the track ahead looks questionable. Meanwhile, the builder frantically rotates pieces, tries to place tiles in the correct orientation, and scrambles to respond to the driver’s path without accidentally constructing a dead end or a jump into oblivion. There’s a constant push-and-pull between precision and panic, and that tension creates endless moments of shared triumph or collective disaster. Success often comes not from technical mastery but from learning how to communicate clearly under pressure—a factor that makes every run feel unpredictable and full of personality. Visually, the game embraces a bright, playful presentation that matches its frantic tone. The environments are colorful and stylized, the vehicles exaggerated and chunky, and the track pieces pop with bold design so players can instantly identify what they’re working with. Sound effects and music contribute to the energetic atmosphere, punctuating close calls and unexpected crashes with comedic timing. Everything about the presentation reinforces that the game is meant to be fun first and foremost. It’s not interested in realistic physics or complex driving mechanics; instead, it brings the player’s focus to the absurdity of building roads in midair while a monster truck barrels toward its doom. The game offers several modes—including cooperative runs, competitive challenges, and level-building options—but its strongest appeal remains in multiplayer play. Local co-op, in particular, captures the essence of the game: shouting directions across the room, celebrating narrow victories, and laughing through the inevitable mishaps. Online multiplayer works as well, though the immediacy of couch co-op creates a more intense and engaging feedback loop. The level editor provides extra longevity for creative players, letting them experiment with track layouts and share custom courses, but the heart of the experience is always the frantic moment-to-moment collaboration between builder and driver. However, Can’t Drive This does show its limits when examined through the lens of long-term replayability or solo play. The game’s modes, while entertaining, are variations on the same core idea, and extended sessions may start to feel repetitive for players who crave deeper progression systems or broader mechanical variety. The single-player mode, which requires one player to alternate between driving and building, lacks the frantic charm that defines the experience and often feels more like a novelty than a satisfying way to engage with the game. Without a partner, the magic fades quickly, making the game’s appeal heavily dependent on having friends available to play with. Even with these limitations, the game’s creativity and infectious energy make it a standout in the party-game space. It thrives in short, intense bursts and creates memorable moments that are hard to replicate in more structured titles. The simplicity of its premise ensures that anyone—regardless of gaming experience—can jump in, understand the mechanics within minutes, and enjoy the chaos. It’s the kind of game that shines during gatherings, game nights, or online hangouts when players want something lighthearted and high-energy. In the end, Can’t Drive This succeeds because it captures the essence of cooperative fun: shared panic, shared planning, and shared failure followed by shared laughter. It’s not a deep or complex game, but it doesn’t try to be. Instead, it delivers a unique, focused experience built on teamwork and unpredictability. For players looking for a polished single-player challenge, it may fall short, but for groups seeking a fresh, frantic party game that guarantees unforgettable moments, Can’t Drive This is a wonderfully chaotic choice. Rating: 8/10
If it's on sale: Get it, it's great fun, especially with a friend. But the normal price is just a bit too much for the little content...
Ich hab keine Freunde, wat soll ich machen..
this is an unfinished game...but I still love it there's opportunity to turn this into an A-tier game, rivaling the top-selling party games. -add more unique road pieces (like the ones available in the pre-release that you removed) -add more game-modes with maps where you aren't in a road built on the sky -expand the music playlist besides the obvious needed improvements, this is a hit whenever we have friends over. show it to them, play for 30 minutes, and maybe on return visits it gets requested for a 2nd or 3rd play. This game is SO visually enticing to kids, as every player drives a 'monster truck'. that being said, the game is too difficult and too punishing for most kids to participate unless they are older and are already skilled with racing games. Not a good game if you're playing alone. Buy it on sale if you have someone to play with.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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