
RoboBlitz™ is a humorous, physics-based action game full of inventive gizmos, weapons, characters, and environments. Players take on the role of Blitz, a multi-talented robot who must activate an aging Space Cannon to save his world from a band of maladjusted space pirates.
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About
RoboBlitz™ is a humorous, physics-based action game full of inventive gizmos, weapons, characters, and environments. Players take on the role of Blitz, a multi-talented robot who must activate an aging Space Cannon to save his world from a band of maladjusted space pirates.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Traditional Chinese, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
很有意思的小游戏!游戏比较老! 自带中文~而且中文文字你甚至能看出有点模糊!但好在字体够大~ 小机器人布利兹和???在某个废弃的炮塔空间站中摸鱼!突然有一天,海盗来了!! 于是~为了不被占领,小机器人开始重启炮塔来防御敌人的入侵···· 游戏里有些有趣的设定,比如主角可以拿起箱子,用箱子砸敌人,转圈圈,激光等等 还有些进阶武器,比如可以把敌人飘在空中的粘弹!! 但是最让人喜欢的果然还是把敌人当烟花一样放了的烟花弹!! 还有电子套索!那种可以把一个物品拖动到特定位置的好玩的东东 你要是长期不动角色,主角会朝后看,还会到底zzzzZZZZ睡觉~! 敌人的机器人在看到主角手撕同伴后甚至会逃跑!!! 然后在地下室那走不了的机器人的的指导下,主角布利兹在空间站干苦力,制作了炮弹,恢复了电力,启动冷却塔,恢复了配送站,获得武器装置的密码。 每个小任务都有3个小关卡!前面的关卡都还好!但是 [h1]第三个关卡基本都是那个球形诺伊Boss~ 可惜我打不过诺伊~emmmm~[/h1] 于是~只能~ https://steamcommunity.com/sharedfiles/filedetails/?id=2368896122 ~不过里面的敌人都很逗~甚至是Boss,主角用某个办法打疼他了,他打不过也会学主角的办法!!emmmm~ https://steamcommunity.com/sharedfiles/filedetails/?id=2367806147 https://steamcommunity.com/sharedfiles/filedetails/?id=2367806746
An old XBLA classic that I decided to experience again on PC. Controls are a bit weird on PC, controller support is iffy, config file editing is required to support 1080p, and framerate limiting is required to keep the physics engine in check, but despite all its glaring flaws, it brings back some good childhood memories of one of the first games I purchased for the Xbox 360.
A week ago I was diagnosed with a terminal illness and the doctors have given me a year at best. I'm so glad I was able to play this before I go. I don't know how many people will see this; but I recommend to you to play this game if you do see it. Gameplay, atmosphere, graphics. everything is masterfully crafted. If you read it, thank you and good bye.
It's a little bit dated, but still fun to play. More puzzle than action, so don't expect too much adrenalin.
당시 인디치곤 나름 잘 만들어진 퍼즐 플랫포머. 이제는 팔지도 않으니 리뷰써봐야 의미도 없나...
This was a very fun game. Too short and simple though, I would like to see Blitz again in another game
Played way back on Xbox 360 arcade. What a great surprise to learn its on Steam!!! Played through it all on the Steam Deck like a charm (Proton 5.10 got it running flawlessly!!) Thanks for such a fun game!!
My Personal Game Score: 7 / 10 + For it's time, the game graphics is good + Puzzles are entertaining and challenging + Game mechanics are good + Game physics are good + Good game for nostalgia - Bugs - Uncomfortable game controls
Легенда спасибо за детство
Enjoyed it at first, then I hit the cooling fan NOed boss fight. I tried everything I thought would work, and I couldn't get it. I looked up guides and tried what they did, and I couldn't get it. then I thought to myself, is this game worth the aggravation trying to beat one boss? No, no it is not.lack of player skill is one thing, but I am convinced the physics are just wonky for me as I have seen the videos of people doing it exactly the same as I do and getting it first try, even when getting hit. Other than that, there isn't much to the game to warrent a purchase at full price. I got my key from a steamtrades trade, so I didn't pay a cent directly, and I'm glad for that. Keep in mind by my play time that I was about halfway through the game as well, and that was me not trying to progress quickly. Simple gameplay and story, not worth the price tag, and wonky physics at times. My advice, find something better; there's plenty of puzzle platformers out there.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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