
Robin Hood - Sherwood Builders is an action-adventure RPG with base-building elements, where you take on the role of a classic hero who stands up to the tyranny and injustice that haunts Sherwood. Fight, craft, steal, and of course help the local people grow and prosper.
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Robin Hood: Sherwood Builders is an action-adventure RPG with base-building elements, where you take on the role of a classic hero who stands up to the tyranny and injustice that haunts Sherwood. As Robin, you’ll fight, hunt, craft, steal, and of course help the local people thrive to spite the Sheriff of Nottingham and his ruthless regime – all within an open-world environment that can be freely explored.
Robin Hood is a famous hero of medieval English folk tales, believed to have during that time roamed the forests of Sherwood with his band of loyal outlaw companions. In the game you’re going to meet those legendary characters as well, such as Lady Marian, Little John, Friar Tuck, Allan-a-Dale, and Will Scarlet.
Robin's main goal is to help a fledgling community of refugees and rebels advance and expand. Starting with what could be described as a small forest settlement, with a bit of care, hard work, and good luck, it can end up as a town full of people. Recruit local peasants, rebels on the run from the law, and even the citizens and guards of Nottingham themselves as your new outlaw settlers.
You start your adventure with building a forest camp, which can soon be expanded following the arrival of new residents. You will be responsible for properly managing the space you secured for yourself within Sherwood Forest to build up the village.
Another important part of taking care of the settlement will be to manage the community members’ professions and tasks, training them to become craftsmen, hunters, or guards, and to manage the settlement’s resources, either gathering them yourself or stealing them from convoys and noble estates.
As Robin's people grow large in number and strong in sword arm, an uprising in Nottingham may just become a reality, ending the Sheriff's tyranny once and for all.
Can Robin Hood and his Merry Men survive and put an end to injustice? Their fate is up to you!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito bom ! Vale cada centavo.
Das Spiel hat mich nicht gepackt. Die Grafik entspricht nicht aktuellen Standards und ist lieblos. Schade, denn einige Ideen waren verheissungsvoll.
really good
This game is for you if you can shoot some arrows, you have to be good with swords, practice makes it good.
o jogo tem 80% de mecânicas interessante e 20% de movimentação em combate ridículo ! nível jogos anos 90 ou pior ! è algo que da tristeza kkkkkkkk. Essa jogabilidade me fez desistir dessa porcaria
+
This is a nice little indie open world RPG. Surprisingly large map for Indie, and thanks to small and totally optional puzzles, there's something to do pretty much everywhere. Most side quests are rather boring, mostly fetch quests, but not all of them and sometimes you have to defend someone, track some robbers down and so on. Everything is voice acted, but this comes with a footnote. While the main characters VA did a good job, some of the side characters.. I have no idea if they asked family members that didn't wanna do it or if it's some older AI or something, but they ofteh inflect everything wrong, deliver lines in deadpan that should be full of emotion, sometimes shout the wrong words.. It's weird. That is not one of it's strong suits. The base building is a nice idea. I liked it, but I can see how people might not like it. The only buildings you really need is a smelter and a blacksmith, maybe the alchemist. While the best melee weapon in the game is won in the arena, you hardly manage to survive it with the wooden training sword you start with, and you can't buy weapons anywhere. In fact, the only place you're likely are to spend any substantial amount of money is upgrading your base, the vendors can mostly be ignored. This is IMO the main issue. If you could buy better weapons but for the best ones you'd have to build up your camp, then the base building would be truly optional but still rewarding. As it stands now, people that don't want to do it just have to play with the starting weapon. The other buildings are nice to have, and most produce something you need to upgrade other buildings, gather resources for you, give you stuff to sell and so on, but they're not quite as important. The Tanner lets you upgrade your clothes, but while having the higher tier ones is nice, the difference is not so big that you really have to make them. Sadly, for a game named "Robin Hood" your bow is mostly useless. If you upgraded the bow to max and got all the right abilities, you can often one-shot enemies if they haven't seen you.. But once they have seen you, and they have the eyes of hawks, the bow is next to useless. They rush you and while running block their body using their shield or even weapons (which works) so at best you can give them leg shots, which do make them hop on one leg for a few seconds, but don't do much damage. But even then, with the rate of fire you have, you can hardly plant another arrow in the head of the hopper before 3 other enemies bash you with their swords. And long distance the bow is quite hard to aim, as there is no zoom, not even a tiny bit of aim assist, and the mouse sensitivity also doesn't get reduced while aiming, while you have to calculate arrow drop and so on. It's still possible but most often you send the first arrow past the enemy, alerting him. Also there are two things that annoyed me so much that I learned how to do unreal engine mods just to fix them. Firstly, all items you use to upgrade your base have to be put in the base chest. That one is tiny to begin with but can be upgraded with money. But the issue is the item stacks. They are tiny. You need big amounts of most resources, hundreds of pieces of wood for example, but the item stack of wood is just 50. And if you need 5 stacks for every resource, you use up your limited space in no time flat. I made a mod that makes every stack size ten times bigger. And having played most of the game with that, it feels like how it should have been. The second one shall serve as a warning. Each of the 4 areas of the game has a completion percentage. You increase that by doing quests, bringing back stolen goods, etc. The game tells you you can bring back stolen goods or sell them, which makes it seem that "stolen goods" is just a rare drop that maybe speeds up completing an area but isn't neccessary. Some times, a quest like "wagon on the road" just pops up near you which makes it seem that it's a repeatable, radiant quest. Both aren't true. Each stolen goods is unique and if you sell even one of them, you can't reach 100%. Each of those location-based quests is unique and not repeatable so if you fail or ignore even one of them (I did because I was in the middle of a camp fighting when it popped up), you can't reach 100%. 100% gives you an achievement and a key which you can use to get a powerful ingame item which gives you a second achievement. I felt tricked by the game.. So I made a second mod so the trader in your camp sells stolen goods of each region :D You can find both mods on the nexus Now this is no Skyrim. Not even a Gothic. It is a small indie game, nothing large. Therefore wait for a sale. It's currently in a 83% sale, and for that price it's really worth it. For full price tho.. that's a bit much. Still, I had plenty of fun and it's rather large, so you get something for your money. PS: You need quite a bit of money for your base. Most tips you can find tell you to just go deer hunting, then cook the meat before selling. This works, but takes a long time. The upside is this is viable without having built a single building. Instead, if your camp is just a little bit developed and you have a pickaxe of at least sharpness 2 (copper), build the jeweller (scroll down in the building menu). Then go collect silver or later gold and turn it into jewelry. With deer hunting you get 3 doe hide and 5 doe meat for each deer. Subtracting the costs for salt for cooking (don't bother turning the hide to leather, that is a monetary loss), you get a profit of 100 coins for each deer. Meanwhile, with a jeweller, subtracting the smelting costs, you can turn 2-3 silver "resource blocks" into a bracelet that sells for a profit of 325. With gold the profit is even bigger, naturally.
jeux sympa bien qu il ai mal vielli
Un peu redondant et pas si simple à prendre en main mais l'atmosphère est très chouette et les dialogues bien construits.
Gefällt mir extrem gut! Zum Glück habe ich mich von den verhaltenen Rezensionen nicht abschrecken lassen. Ich glaube seit Gothic 1 von damals habe ich mich nicht mehr so frei gefühlt. (Natürlich habe ich dafür als erstes die Quest-Richtungspfeile ausgeblendet und laufe nur nach Karte und Kompass.) Der Wald ist sehr realistisch und abenteuerlich, aber ruhig und man muss wirklich die Augen aufmachen, wenn man Rehe oder Kräuter entdecken will. Ganz wunderbar!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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