
Enter a new world of storytelling in this “immersive cinema” experience from writer/director Robert Rodriguez.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
約20分程度の作品で、その半分がミシェル・ロドリゲスとの暴力デート。 視界は360度ではなく180度で、後ろを見渡すと映画館の観客席のようになっている。 ノーマンとミシェルが好きな人は買い。 基本、パルクールはなく、敵のほとんどをミシェルが倒してくれるので、悪く言えばアクションを期待する人にはちょっと物足りない。良く言えば酔いにくい。薄味のHCヘンリー。 まだ続編があるらしい
Absolutely horrible. One of the worst written, shot, and directed VR movies I've ever seen. Minus the all-star cast, everything else about it was bad. I won't even get into the two or three good things, because they're completely drowned out by the bad and I don't want you to get the wrong impression that this is work is redeemable. First, you should know: I'm a fan of VR180 and 360 video. I have watched them for over half a decade now, and I even was the manager of a 360 video app for a year. So let me say it's clear to me that no one who worked on the pre-production or production of The Limit has ANY experience with VR180 or 360 video. There were a variety of amateur mistakes, from the awkward writing with no context of the medium, to the uncomfortable movements of the camera, to varying height of the camera leading to scale errors in much of the film. If they hired anyone with experience on this film, they either had no power to inform it's direction or they wholesale ignored them. The launcher is also horrible. It's multiple flat panels in the back of a 3D movie theater? It's definitely the worst UX for a video launcher I've ever seen. Ultimately, it's a film that makes the viewer physically uncomfortable, with an awful story that's barely coherent, and has the viewer awkwardly waiting for the actors to pretend to finish listening to the unspeaking main character. I have, LITERALLY, seen better/more compelling VR180 and 360 video from 48 hour film festivals. If indie teams of 6 people with a $0 budget, a consumer grade camera, and an old MacBook Pro can make a better video than this in two days, what's STX Surreal and Robert Rodriguez's excuse? Who greenlit this, how much was the budget, and who's running the show over there? If they let this out the door, all involved shouldn't be allowed to EVER make a VR movie again.
Not bad for a proof of concept, but feel a little cheated paying more than a dollar for it. First have to say I didn't feel sick during it at all, but then I never do and sick of that dominating reviews of VR stuff. If you can't take the movement, get out of the kitchen. With that out the way, This was a bit disappointing for me, I've seen many VR videos which look far better than this, unfortunately they are porn (but had more convincing interactions with the viewer). The definition is a bit low, it looks worse than many videos I've seen which are 3840x2160 SBS 3D 180. It seems the movie is in 30fps or less which I don't think cuts it for VR which is all about immersion, the 3D as well was a let down, converted 3D looks crappy at the best of times but in VR there's even less chance of fooling. The movie needed to have been shot in stereo, looking at the making of they used a Single lens 180 degree 2D camera. Then all the 3D was done in post, which shows as only very occasionally does anything look 3D. I haven't even talked about the actual plot or writing. I'm sorry to say the plot is so formulaic and dull I can't even get interested. But then as I said at the start this is a proof of concept. I can't recommend this as I was quite let down paying £3.99 for this. If it had been much cheaper I would have been less harsh on it but the technical choices let the film down. My recommendations for future films: Shoot in 3D. Less green screen and digital enhancements. More energetic performances and wittier dialogue. It doesn't have to be first person, the camera is always a character in a good film, even if they don't say or do anything. One positive note I'd say is there's a bit walking down corridors near the end of the film worked well not moving the camera sideways, just letting the viewer look around.
I enjoyed this short movie a lot. I don't watch many movies, but I do quite a lot of VR. I didn't get motion sick, and I found that my head would turn instinctively to follow the action. I guess with regular movies, we are used to be in a stationary position, which maybe why some people have been struggling with motion sickness. I found this to be a very different experience from regular movies, and I liked it.
I think this deserves a thumbs up, as far as I know this is one of the first VR short movies, it is still such early days for this kinda of content so I can't knock it down as I feel there is still so much for movie makers to discover about making movies in VR, new techniques are needed and they can't be discovered with out our support other wise they may not continue making them and I would like people to continue making more and discover what works best, Hollywood has had decades to perfect movie making for 2D cinema, this is a whole new frontier and is a great attempt at it and it has some great moments. If I were to give some constructive criticism the camera that has been used for stereoscopic 3D makes objects and people at times seem like cardboard cut outs, if the movie player wasn't locked to a default player which I can't change and instead used something like Whirlgig then it might have been possible for me to fix the perspectives to match my eyes. My advice to any directors that are planning to make similar content would be to consult with some of the people making professional Adult VR content, find out what cameras they are using and how they get near perfect perspectives, they seem to be pioneering filming VR movies and mastering the techniques, similarly they pioneered online payments back in the early days of the Internet, so they have a good track record for being able to invent new ways to do something... That's just my 2 cents :-D
Loll just to see michelle rodriguez in vr it already worth it hahaha
Let's get something straight... This movie short was NOT made for pugknockers (those who vomit at the slightest provocation). It has fast camera movements, shaky camera, close-in and fast pans. It really makes you feel like you're a character in the movie. I can see why it was filmed in this way. It works very well. I could watch an entire movie in this way. Editing was slick, nice visuals, very immersive. This movie may suffer from hostility from nausea VR users... those who vomit easily. I don't think VR should be limited/crippled by that one segment of VR user as it was two years ago. Let's see more creative filmmaking in VR in this manner. I loved the fast camera moves... I loved the shaky camera moves... I loved the fast pans... I loved the skydiving scene... The future of VR storytelling... Bring me part two.. you can make it just for my viewing pleasure if you want. Bring it on... Hurt me plenty.
I liked it, it was entertaining, and also refreshing to see a VR movie with actual actors for once (good work by Michelle Rodriguez). I don't understand why people are complaining about the angles and editing. For me, this was positive and a lot better than all those boring fixed-angle/fixed-position films. I just hope that they keep building better and better cameras the coming years (16K VR360) despite the small market for it, because the current hardware (cameras and headsets) clearly isn't ready for prime time. I don't think Robert Rodriguez could have done it (much) better than this. Obviously, the budget could't have been high for such a small audience, and with hardware that is extremely limited of what it can produce, even the best director and best actors in the world, would have a very hard time making something good. I hope the future will bring more of these VR movies, I believe in it, but it simply needs to be in (much) higher quality.
I think I sat for nearly ten minutes after this had finished, just gobsmacked at how bad it was in every aspect.
Fantastic. For sure would buy more of these. There is room for improvement on the technical side, but that does not take away from the experience. We need to signal to the creators that we like this by buying it and encouraging them to make more of these. I'd love a high quality full length film in VR. Especially with this grade of actor. Its cool stuff and well worth the price.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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