
A game that puts together Rastan's action with adventure elements inspired by Faxanadu. An old school tribute for every lover of 8-bit classics!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 62reviews | 94% | — | $6.2K |
| $1.49−70% | 125ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥ awesome!
Roar of Revenge is what you would expect out of a student as their very first assignment in a "Game Development 101" course rather than a game available for sale. It is painfully easy, basic, and short that even writing a review on it is hard because there just isn't anything interesting in the game to discuss. Go play literally any other 2D action platformer.
Roar of Revenge, developed and published by SEEP, is a retro-inspired action-platformer that embraces the design sensibilities of classic side-scrolling adventures, offering a straightforward but engaging experience rooted in simplicity and familiarity. It places players in the role of Keel the Barbarian, who sets out on a quest to confront a powerful lion-like enemy threatening his world. The narrative is intentionally minimal, serving primarily as a framework to connect the levels and motivate progression rather than as a central element of the experience. The gameplay is built around traditional platforming and melee combat, with players navigating through a series of stages filled with enemies, traps, and environmental hazards. Movement is responsive and easy to understand, allowing players to jump, attack, and traverse obstacles with precision. Early on, the character’s abilities are limited, but as the game progresses, new skills and enhancements are gradually introduced. This steady expansion of the moveset provides a sense of growth, making later encounters feel more dynamic without overwhelming the player with complexity. Level design plays a significant role in maintaining engagement. Each stage introduces new layouts and challenges, encouraging players to adapt to different patterns and hazards. The environments vary enough to keep the experience visually and mechanically fresh, with sections that emphasize timing, positioning, or careful navigation. Checkpoints are placed strategically, reducing frustration while still preserving the challenge. This balance allows players to learn from mistakes and improve without feeling overly punished. Combat is simple but effective, relying on basic attack patterns and enemy behavior that can be learned and countered over time. As new abilities are unlocked, players gain additional options in how they approach encounters, though the overall system remains relatively straightforward. Boss fights serve as key highlights, requiring players to recognize patterns and react accordingly. While these encounters add variety, they do not significantly increase the overall difficulty, keeping the game accessible throughout. The pacing is brisk, with a relatively short campaign that can be completed in a few hours. This concise structure works in the game’s favor by ensuring that the core mechanics do not become overly repetitive. However, it also limits the scope of the experience, as the game concludes before fully exploring its ideas. The inclusion of multiple endings based on performance adds some incentive for replay, encouraging players to refine their skills and aim for better outcomes. Visually, Roar of Revenge captures the essence of classic pixel art, using a limited color palette and simple character designs to evoke a nostalgic feel. The environments are varied and clearly defined, making it easy to identify hazards and navigate each level. This retro aesthetic is one of the game’s strongest features, contributing to its identity and appeal. The audio design complements this with chiptune-style music that reinforces the old-school atmosphere, providing an energetic backdrop to the action. Despite its strengths, the game’s adherence to retro design also brings certain limitations. The mechanics, while solid, do not evolve significantly over time, which can make the experience feel predictable. Some sections may feel slightly unrefined, with occasional difficulty spikes or repetitive enemy patterns that disrupt the flow. These elements reflect the game’s commitment to classic design, but they may not appeal to players looking for more modern or innovative gameplay. Ultimately, Roar of Revenge is a well-crafted homage to classic action-platformers, offering a focused and enjoyable experience that prioritizes responsive controls and steady progression. It succeeds in capturing the feel of older games while maintaining enough polish to remain accessible, even if it does not introduce significant new ideas. For players who appreciate retro gameplay and are looking for a concise, action-driven adventure, it provides a satisfying and entertaining journey. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese
| $4.99 |
| 73ratings |
| 82% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un altro titolo di SEEP che omaggia l'età delle sale giochi e dei titoli a 8-bit, un misto tra [i]Rastan[/i] e [i]Faxanadu[/i] come ci viene detto (ma volendo si possono trovare cenni a diversi altri titoli tra cui [i]Golden Axe[/i] e soprattutto [i]Dragon Spirit[/i]...sì, c'è anche un cambio di genere a un certo punto). Semplice, va dritto al punto e godibile, come ci hanno abituato loro. I controlli sono precisi (e c'è anche la possibilità di rimapparli per fortuna!), la grafica fa il suo dovere, la storia è volutamente essenziale in puro stile arcade, la progressione della difficoltà è giusta e quasi mai si ha l'impressione che si perdano vite per "colpa" del gioco e non di eventuali nostri errori. Se proprio devo trovare dei difetti posso dire che alcune tracce audio sono ripetitive (ma del resto si ritorna all'autenticità di ciò che erano i giochi di allora) e che il grado di sfida dei boss è molto altalenante, ma in genere mi sono goduto la sua pur breve durata. E ora, come si faceva una volta, cercherò di migliorare il mio record e ottenere i finali migliori!
Es un buen juego, (en mi run solamente me he encontrado con un solo bug, nada grave igualmente) un soundtrack aceptable que podría ser mejor y una dificultad no muy alta que hace que cualquiera pueda disfrutarlo y recordar las épocas de los Rastan. Espero siga recibiendo mantenimiento porque puede ser aún mejor de lo que es hoy día
Excellent jeu 8 bits type souls 2D .. je recommande vivement
While it's challenging to play, it is fair and doable for an a player with average skill. It really succeeds in capturing that retro, pixel-art, and side scrolling adventure game look and feel.
Really enjoyed this game! I've been playing the Swords & Bones series from Seep and decided to add their other games to my library during the Steam Summer Sale, and played this one first. Gotta say, I think this is my personal favorite so far. Something about the sounds, graphics, and gameplay just really scratched that retro itch. There's plenty of variety in here too, from different gameplay mechanics, to new game modes, to new enemies to figure out. Overall it was a short but very fun adventure that wasn't too challenging, but felt just right.
It's a great game and I highly recommend it if you like old console games It has an aesthetic and gameplay similar to retro NES games. It's short so it won't take long to finish it. I really recommend it!
game gets harder as you progress. there are save points throughout the levels. dont get to a save point it is back to the beginning of the level your on if got killed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
Related
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| $6.2K | 65 | 85% | $4.99 | |
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| $6.2K | 67 | 75% | $4.99 |