
A game that puts together Rastan's action with adventure elements inspired by Faxanadu. An old school tribute for every lover of 8-bit classics!
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese
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Short, but very nice platformer game. Friendly to casuals as you can die as much as you want and the gameplay isnt difficult. It IS however, difficult if you want to get the best ending, which requires you to die less than 10 times. Every ending is unlocked based from how many times you die through the playthrough. My only slight complaint is the swimming mechanic is awfully clunky, you cant swim down but you can swim up so you have to watch for sharp objects above because if you swim up there, you will inevitably die.
Roar of Revenge, developed and published by SEEP, is a retro-inspired action-platformer that embraces the design sensibilities of classic side-scrolling adventures, offering a straightforward but engaging experience rooted in simplicity and familiarity. It places players in the role of Keel the Barbarian, who sets out on a quest to confront a powerful lion-like enemy threatening his world. The narrative is intentionally minimal, serving primarily as a framework to connect the levels and motivate progression rather than as a central element of the experience. The gameplay is built around traditional platforming and melee combat, with players navigating through a series of stages filled with enemies, traps, and environmental hazards. Movement is responsive and easy to understand, allowing players to jump, attack, and traverse obstacles with precision. Early on, the character’s abilities are limited, but as the game progresses, new skills and enhancements are gradually introduced. This steady expansion of the moveset provides a sense of growth, making later encounters feel more dynamic without overwhelming the player with complexity. Level design plays a significant role in maintaining engagement. Each stage introduces new layouts and challenges, encouraging players to adapt to different patterns and hazards. The environments vary enough to keep the experience visually and mechanically fresh, with sections that emphasize timing, positioning, or careful navigation. Checkpoints are placed strategically, reducing frustration while still preserving the challenge. This balance allows players to learn from mistakes and improve without feeling overly punished. Combat is simple but effective, relying on basic attack patterns and enemy behavior that can be learned and countered over time. As new abilities are unlocked, players gain additional options in how they approach encounters, though the overall system remains relatively straightforward. Boss fights serve as key highlights, requiring players to recognize patterns and react accordingly. While these encounters add variety, they do not significantly increase the overall difficulty, keeping the game accessible throughout. The pacing is brisk, with a relatively short campaign that can be completed in a few hours. This concise structure works in the game’s favor by ensuring that the core mechanics do not become overly repetitive. However, it also limits the scope of the experience, as the game concludes before fully exploring its ideas. The inclusion of multiple endings based on performance adds some incentive for replay, encouraging players to refine their skills and aim for better outcomes. Visually, Roar of Revenge captures the essence of classic pixel art, using a limited color palette and simple character designs to evoke a nostalgic feel. The environments are varied and clearly defined, making it easy to identify hazards and navigate each level. This retro aesthetic is one of the game’s strongest features, contributing to its identity and appeal. The audio design complements this with chiptune-style music that reinforces the old-school atmosphere, providing an energetic backdrop to the action. Despite its strengths, the game’s adherence to retro design also brings certain limitations. The mechanics, while solid, do not evolve significantly over time, which can make the experience feel predictable. Some sections may feel slightly unrefined, with occasional difficulty spikes or repetitive enemy patterns that disrupt the flow. These elements reflect the game’s commitment to classic design, but they may not appeal to players looking for more modern or innovative gameplay. Ultimately, Roar of Revenge is a well-crafted homage to classic action-platformers, offering a focused and enjoyable experience that prioritizes responsive controls and steady progression. It succeeds in capturing the feel of older games while maintaining enough polish to remain accessible, even if it does not introduce significant new ideas. For players who appreciate retro gameplay and are looking for a concise, action-driven adventure, it provides a satisfying and entertaining journey. Rating: 7/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Roar of Revenge is what you would expect out of a student as their very first assignment in a "Game Development 101" course rather than a game available for sale. It is painfully easy, basic, and short that even writing a review on it is hard because there just isn't anything interesting in the game to discuss. Go play literally any other 2D action platformer.
Es un buen juego, (en mi run solamente me he encontrado con un solo bug, nada grave igualmente) un soundtrack aceptable que podría ser mejor y una dificultad no muy alta que hace que cualquiera pueda disfrutarlo y recordar las épocas de los Rastan. Espero siga recibiendo mantenimiento porque puede ser aún mejor de lo que es hoy día
[h1]SUMMARY[/h1] "AND DEN DA BIG BADDIE GOT MEANIE BECAUSE HE WAS BULLIED!" This retro throw-back to the likes of Rastan tries its hardest and just barely hits the mark. There is an evil half-breed lion-man wreaking havoc across the world and it's up to you, the barbarian, to collect the ancient relics to gather the power to save the land! That's all well and good, and there is a neat gimmick of the amount of deaths you suffer determining which ending you get, but it fumbles numerous times along the way. The game is very short in regards to how many relics and powerups you gain, without giving you enough levels to play with them. There's a few neat segments where you use them, but other than the jumping boots, and the magic power up, you don't use much else. The merman headband is used to gain access to a level so it's not really a power up, and the shoulder charge you need to be extra careful with because it lasts a while, travels pretty far, and can force you right off a ledge or into insta-kill spikes. The sword and combat works fine, although there are times where I thought it could just be one or two pixels longer when striking. The level design is nothing too spectacular. Uses a lot of simple coding for basic platforming sections with timed hazards like retracting spears or dropping spiked blocks. The level theming was nice, and it gave it some needed flavor, but the game itself progresses along a very predictable route, with a soundtrack that's just "there" in the background. Of all the barbarian hack and slash games, I would say this is passable, but bottom of the barrel. As for the story, it's there to be there, and give everything context...Beating the game however, I couldn't help but laugh at the bluntness with how things are worded. There were also a number of spelling and grammatical mistakes scattered about as well. If the premise of your game is about discrimination, I wouldn't make the moral of it center on a demonic half-lion half-human which insinuates bestiality. It does not make your villain sympathetic. No one feels bad for the Minotaur when Theseus slays him, just like no one feels bad for Leohman, or whatever his name was. [h1]OVERALL SCORE[/h1] Slightly Recommended [h1]REPLAY VALUE[/h1] Light
Been a long time since I played a new game for 3.2 hours straight. This is a thing of fiendish, infernal beauty. Can't wait to come back to some more of it. Looks the part, plays the part. If this was on the NES, it would have been legendary
Articolo completo su: https://www.ilvideogioco.com/2022/10/15/roar-of-revenge-la-nostra-recensione-pc/ Roar of Revenge arricchisce il già ottimo portfolio di titoli partorito dai fratelli Giansoldati, che compongono lo studio SEEP. I 10 livelli complessivi proposti potranno sembrare pochi, ma vengono accentuati da picchi di difficoltà importanti (a tratti anche troppo). A guardare il pelo nell’uovo, non ci sarebbe dispiaciuto vedere qualche livello extra. Per esempio qualcuno segreto, sbloccabile solo a determinate condizioni o dietro superamento di una sfida. Per il resto si tratta di un titolo in puro stile arcade, con suoi pregi e difetti ma, per sua stessa natura, indirizzato a un pubblico ben preciso. Anche la rigiocabilità viene in parte stimolata, visto che il finale cambierà in base al numero di vite utilizzate per portare a termine l’avventura. Se vi sono piaciute perle del passato come Golden Axe e Faxanadu, non resterete delusi.
Excellent jeu 8 bits type souls 2D .. je recommande vivement
セールの値段からゲーム内容を考えたら得したと思う。 海中面やシューティング面などステージに変化があって楽しく遊べた。 ファミコンのアクションゲームを遊びたいならセール時はおすすめできる。
game gets harder as you progress. there are save points throughout the levels. dont get to a save point it is back to the beginning of the level your on if got killed.
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