
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.
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About
A brave stranger putting your life on the line to make a difference in this grim fantasy world. While most people would never risk a solitary journey through the wilder parts of the land, you willingly accept the struggle. You guard travellers, connect isolated villages, support merchants, and repel attacking creatures, bandits, or even undead.
A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. Explore this world and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one.
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games, and interactive fiction, such as inventory puzzles, dialogue choices, character abilities and progression, hit points, simple survival mechanics or quests restricted by in-game time.
Face the vast challenges of a hostile fantasy world in the 30-hour story-campaign
Create your own background, abilities, beliefs, and personality
Embark either as a warrior, mage, or scholar and define your character‘s attitudes
Immerse yourself in profound dialogues and sidequests with dozens of NPCs
Collect hints and investigate the true nature of this world
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed it for the exploration and the characters. Overall I think I would recommend it, the only real downsides for me personally were: * Lots of text without any narration - I think good narration would just elevate this to the next level * Time management mechanic - thankfully it can be disabled at the start of the game, but generally I find time management mechanics in games to be pretty terrible, because they basically punish you for not playing with a guide/wiki open But other than that, it was interesting, and I couldn't really stop playing until I beat it.
Great story and soundtrack. Highly recommended!
Plays nice. I would love to have this on mobile though haha. Also, MacOS cloud sync seems broken, it just doesn't sync at all.
I really love that game, but I also know I would not be able to recommend it to just anyone. You should play it: - if you like long reading sessions, storytelling with choices, lore, characters writing, charming atmosphere (the sound design and music are good and simple without trying to impress). You should not play it: -if you don't like reading, long conversations with NPCs, and humble pixel graphics.
Its a fun text adventure with surprisingly nice graphics for each location. The writing is solid and feels adequate when it comes to relaying the meaning behind numerous nuanced characters with a lot of interesting stories to discover. Definitely worth it's full price in my opinion, and will be engaging for a weekend or two.
Very good, Worth picking up.
This plays like an interactive book but I just couldn't connect with the lore and story in any way.
看到npc因为你的所作所为而好感提升,甚至进一步对你释放善意的部分真的很有感觉 不太适合多周目,因为剧情的可变程度其实没那么高,说到底也就是好感度刷了多高的区别。实在想追求完美的话,推荐一周目无限时间。我磨磨蹭蹭浪费了一堆时间,把过半角色/聚落的好感度刷满了也就用了四十多天。 记录一下自己感觉的几个关键任务的关键点,如果不想看攻略又怕耽搁太久毁档的话可以参考: 老帕格斯的[spoiler] 瘟疫 [/spoiler]:[spoiler] 东侧的女巫会卖灵气石,在吼猴溪谷以南的祭坛上献祭四个,就能拿到树结出的果实用它让隐居在最南边洞穴里的老者恢复魔力后即可解决。!!注意:在恢复魔力后,去往老帕格斯的路上,会被吼猴溪谷的村长带人拦下,好感度不够的情况下可能会真翻脸[/spoiler] 白沼地的[spoiler] 亡灵法术 [/spoiler]:[spoiler] 把吼猴溪谷的村长苔丝和强盗营地的情报告诉村长就能见到亡灵法师,建议等对半岛情报掌握的足够了再前往,方便说服[/spoiler] 溪村的[spoiler]猎人 [/spoiler]:[spoiler] ①一个在雾湖西侧“北部道路”的北方,可以选择“把马留在雾湖然后进去”,不建议没有准备就进去![/spoiler][spoiler]②一个在中心森林靠东部,这个不难[/spoiler][spoiler]③一个获得青山部族的情报后,路上在一个洞穴会碰见 [/spoiler] 找前任路守:个人感觉有点烂了,铺垫了大半天,结果真找到他也没什么进一步的描写。这里列俩会大幅减少路上困难的点[spoiler] ①向北皮的守卫请教对付野生动物的方法 ②帮助修道院的僧侣,获取唤醒青山部族门口巨人的方法,得到寻找路守的详细地图 [/spoiler]
Roadwarden calls itself an RPG, and it kind of is one; it's somewhere between a visual novel, an old school text adventure and a good, short D&D campaign. You'll sweat every choice in this one; "Moral Anxiety Studio" could not have been more aptly named. The writing here is superlative. The soundtrack and graphical presentation combine to create a unique mood that suits the story very well.
这是个好游戏,感谢汉化组,汉化组简直就是 爹 :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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