
As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 3 → 8.14/day in the week after.
About

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!


You run a disaster recovery company, specialized in restoring sites devastated by natural disasters. Numerous tasks await you and your heavy machinery as you work to restart the local industry: clearing debris, replacing faulty equipment, rebuilding roads and bridges damaged by bad weather, deploying resource convoys to produce new reconstruction materials, and much more!


Experience a new generation of simulation with the brand new engine developed by Saber Interactive, the creators of MudRunner and SnowRunner. Handle each object with realistic physics, accounting for their mass and size. Interact with elements like sand, wood, and asphalt. Reshape the terrain and ease the movement of your vehicles thanks to your newly-built roads.


Each machine has its own behavior. Use your bulldozer to clear obstructions, your heavy transporter to carry multiple vehicles, or your fixed or gantry cranes to lift containers and equipment. Reconnect a factory to the power grid with your cable layer, lay down hot asphalt with your paver, and flatten it with your roller to create your own roads. Unlock over 40 vehicles as you progress through the story-driven campaign. Visit your garage to customize your machines with your company’s logo and repaint them with your personalized colors.


Disasters have caused chaos, cutting off access to many affected areas. You are the last hope to brave these extreme conditions. Whether in the mountains, the heart of the desert, or by the sea, your expertise is needed around the globe! Explore 8 unique maps, each 4 km², with their own biomes and buildings. Choose your itinerary through abandoned factories, submerged dams, or out-of-service solar fields. Search every corner to achieve your goals, and secure new contracts to earn additional funds and XP.


Collect remnants of wood, steel, and cement and transform them into components in your recycling plants, every piece of debris can be used for reconstruction! Supply factories and sand quarries to produce resources in bulk. As the operations manager, guide your transport trucks by plotting their routes on the map and ensure no obstacles block their way!


The world of RoadCraft offers a multitude of activities. Why not complete them with your friends? Set up a co-op session for up to 4 players. Divide tasks or focus together on a single objective. Combine your strengths and ingenuity to find solutions, even the most unexpected ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.4Kreviews | 75% | — | $19.7M |
| $37.75 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Des bugs , avec les pilotes AMD mais ca fonctionne de nouveau. Sinon jeux plaisant, manque un peu de profondeur et répétitif , mais ca fait l'affaire.
Its a great game with all the things I wanted in snowrunner except instead of adding them they replaced all the things I liked about snowrunner. Pros: -100 degree FOV first person camera which shows off the best graphics this game has to offer and it is simply the best first person driving experience out there. -Vehicles have utility, you build infrestructure like production plants and assign routes for convoys to deliver stuff on roads you've built or cleared and can choose to maintain or not, its not just go here to here, there's always stuff to do like transporting stuff, pushing stuff, dumping sand, laying cable, and with DLC there's even massive forestry machines and demolition equipment but that is DLC. -Vehicle variety is decent although if you're not into soviet looking equipment you'll be needing some DLC most likely. -Graphics, while I already mentioned it the graphics are simply incredible and they shine best when in first person but still look great in third person. The maps look incredible and I found myself taken aback by the views on the first two maps, personally I am hoping I run into more like taming nature and less disaster recovery but its still pretty either way. Cons: -lack of North American style equipment, its getting better especially with DLC but generally everything feels like soviet era USSR retired stuff and despite how cool they look inside and out I simply want to see familiar equipment from my continent. -implementation of fuel felt very odd and half baked, I don't recommend using it but your milage may vary. -no vehicle customization; you can choose your logo and paint job for ALL your company (owned) vehicles, but you cannot paint one vehicle different from another, there's no attachments or stickers or bobbleheads or tires or anything at all really. -UI, despite complaining since the original demo and seeing others complain as well, the UI has never been adjusted and there are ways to turn everything off but there are not ways to keep useful info on while the redundant insanely goofy useless giant axis sliders can be hidden. Only way to hide those is to turn off the vehicle info altogether. Its so goofy because you're either sliding your mouse or holding a joystick and either way seeing a slider taking up a large portion of the center screen telling you how much you're inputting is just not useful and certainly not immersive. I can feel how much I'm putting into the axis, I don't need you to tell me and if I did want you to tell me I'd want you to tell me exactly how far the implement is along ITS axis not my joystick in my hand. Anyway great game, hate it and love it at the same time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #80, worst DE #96 · 3 markets collected
Reviews, worldwide (the counter carries no country): 560.4/day in the week to Jul 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +3 more
| $23.99−40% |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wery fun to play
As a massive fan and well over 1000 hours into SNOWRUNNER I purchased this and at first I did not like it but it grew on me it is more of an arcade game compared to Snowrunner. I enjoyed playing this game.
RoadCraft is a construction and heavy machinery simulation game developed by Saber Interactive and published by Focus Entertainment that shifts the focus of vehicle simulation away from transportation challenges and toward rebuilding damaged environments on a large scale. Coming from the creators behind terrain-focused driving experiences, the game expands into a broader management and restoration concept where repairing infrastructure becomes the central objective. Instead of merely overcoming dangerous landscapes, players are tasked with restoring them piece by piece through planning, logistics, and careful use of industrial equipment. The premise places players in charge of a disaster recovery company assigned to restore regions devastated by environmental and industrial catastrophes. Floods, storms, structural collapses, and large-scale destruction have left communities disconnected and essential infrastructure unusable. Roads have been destroyed, debris blocks transportation networks, and damaged facilities can no longer operate properly. Your responsibility is not simply delivering supplies or reaching objectives. The goal is rebuilding functionality itself by restoring critical systems and reconnecting damaged regions. One of RoadCraft's strongest qualities comes from how thoroughly it embraces heavy equipment simulation. Players gain access to a large collection of industrial machinery designed for specific roles within reconstruction efforts. Bulldozers clear obstacles, cranes move materials, transport vehicles deliver resources, and road-building equipment helps restore damaged routes. Every machine feels like a specialized tool rather than a cosmetic variation, creating a stronger sense of involvement during larger recovery operations. The construction systems add substantial depth beyond vehicle operation alone. Progress depends on physically rebuilding damaged areas instead of triggering automatic repairs. Roads require restoration. Terrain demands preparation. Materials must be moved and managed efficiently. The game places strong emphasis on visible environmental change, making completed projects feel genuinely rewarding because improvement comes directly from player effort. Terrain interaction becomes one of the defining mechanics throughout progression. Ground surfaces respond dynamically while environmental conditions influence planning decisions. Restoring infrastructure often requires more than simply reaching a location. Players must reshape damaged environments and carefully consider how terrain conditions affect movement and reconstruction efforts. The process creates satisfying progression because rebuilding gradually transforms destroyed spaces back into functioning environments. Logistics management introduces another major layer of complexity. Operating machinery efficiently becomes important, but larger planning decisions often matter equally. Resource movement, transport routes, and equipment placement all influence long-term efficiency. Poor planning can slow progress significantly, while smart organization creates smoother reconstruction operations. The balance between direct machinery control and larger management responsibilities strengthens the simulation identity considerably. Map design also contributes heavily to long-term engagement. Multiple disaster-stricken regions provide environmental variety while reinforcing the larger recovery theme. Different locations introduce unique challenges that prevent progression from becoming repetitive. Flooded areas, damaged industrial sites, collapsed infrastructure zones, and large restoration projects maintain variety while encouraging adaptation. Cooperative multiplayer further strengthens the overall experience. Working together allows players to divide responsibilities across construction projects, resource transportation, equipment operation, and infrastructure restoration. Cooperation naturally complements the larger scale of rebuilding efforts while adding stronger replay value for players interested in collaborative simulation experiences. RoadCraft also succeeds visually. Environmental destruction feels substantial while reconstruction efforts produce satisfying visual transformation over time. Watching broken infrastructure slowly return to functionality creates some of the game's most rewarding moments. Vehicle detail and terrain interaction help reinforce immersion without sacrificing clarity during larger operations. The pacing naturally leans toward patience and methodical progression rather than constant excitement. Reconstruction projects require planning, preparation, and careful execution. Players expecting fast rewards or arcade-style vehicle handling may initially find the structure slower than expected. Mistakes often require meaningful adjustments instead of instant correction, reinforcing the simulation focus throughout progression. However, that deliberate pacing becomes one of the game's greatest strengths. RoadCraft succeeds because it understands the satisfaction that comes from long-term accomplishment. Restoring damaged infrastructure feels rewarding because success comes from consistent effort rather than simplified shortcuts. Every repaired road and reopened route becomes visible proof of progress. What makes RoadCraft particularly memorable is how effectively it transforms large-scale industrial work into satisfying gameplay. Rebuilding communities becomes more than completing objectives. Restoration itself becomes the reward. Watching damaged environments gradually recover creates a strong sense of accomplishment that few simulation games deliver as effectively. RoadCraft successfully expands vehicle simulation beyond traditional driving challenges by combining machinery operation, infrastructure rebuilding, and logistical planning into a cohesive experience. The result feels ambitious while remaining focused on delivering meaningful progression through visible restoration. RoadCraft delivers rewarding construction systems, satisfying machinery operation, and impressive large-scale restoration mechanics that create a highly engaging simulation experience centered around rebuilding and recovery. Rating: 7/10
Постоянный разрыв соединения в кооперативе
Muito bom jogo e adinamica
Many decent games lately but all are very very very small. This one is a little bigger than usual tho it's kinda small and in it's little length they made it to fit DLC content in there . Anyways it's longer than pacific drive and it's a serious effort by the developers.
:)
фц
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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