
As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 3 → 8.14/day in the week after.
About

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!


You run a disaster recovery company, specialized in restoring sites devastated by natural disasters. Numerous tasks await you and your heavy machinery as you work to restart the local industry: clearing debris, replacing faulty equipment, rebuilding roads and bridges damaged by bad weather, deploying resource convoys to produce new reconstruction materials, and much more!


Experience a new generation of simulation with the brand new engine developed by Saber Interactive, the creators of MudRunner and SnowRunner. Handle each object with realistic physics, accounting for their mass and size. Interact with elements like sand, wood, and asphalt. Reshape the terrain and ease the movement of your vehicles thanks to your newly-built roads.


Each machine has its own behavior. Use your bulldozer to clear obstructions, your heavy transporter to carry multiple vehicles, or your fixed or gantry cranes to lift containers and equipment. Reconnect a factory to the power grid with your cable layer, lay down hot asphalt with your paver, and flatten it with your roller to create your own roads. Unlock over 40 vehicles as you progress through the story-driven campaign. Visit your garage to customize your machines with your company’s logo and repaint them with your personalized colors.


Disasters have caused chaos, cutting off access to many affected areas. You are the last hope to brave these extreme conditions. Whether in the mountains, the heart of the desert, or by the sea, your expertise is needed around the globe! Explore 8 unique maps, each 4 km², with their own biomes and buildings. Choose your itinerary through abandoned factories, submerged dams, or out-of-service solar fields. Search every corner to achieve your goals, and secure new contracts to earn additional funds and XP.


Collect remnants of wood, steel, and cement and transform them into components in your recycling plants, every piece of debris can be used for reconstruction! Supply factories and sand quarries to produce resources in bulk. As the operations manager, guide your transport trucks by plotting their routes on the map and ensure no obstacles block their way!


The world of RoadCraft offers a multitude of activities. Why not complete them with your friends? Set up a co-op session for up to 4 players. Divide tasks or focus together on a single objective. Combine your strengths and ingenuity to find solutions, even the most unexpected ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.4Kreviews | 75% | — | $19.7M |
| $37.75 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I held back a while on buying because of the reviews at the time being mixed. Now that they have sorted a lot of the issues I bought it. Its a fantastic game. Starting is very slow and I was a little mixed on weather I like it or not, but after getting on to the third map the game really started to open up with side quests. I can see myself spending quite a few hours on this game now. Love the graphics too. Definitely worth a buy
this game so fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #80, worst DE #96 · 3 markets collected
Reviews, worldwide (the counter carries no country): 560.4/day in the week to Jul 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +3 more
| $23.99−40% |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game itself is great but its plagued with poor updates and worsening optimization, this pc used to be able to run on all high settings at 1440p getting about 70fps and now after some game updates this same pc is getting 50fps on medium/low settings at 1080p and its dumping textures due to vram limitations.
this is such a chilled out game. I snagged the demo for a weekend, and had bought the full game by the end of that same weekend. Its my pick up and play at the end of the day game. The satisfaction of simply spending an hour in the evening, bumping sand, spreading sand, then laying the black top, is just right. No stress. No rush. Just literally choose your own path, and make it. Playing it on my ROG AllyX too, and its a smooth easy game to play.
Superbes graphismes. Jeu très bien fait immersion total.
This game is a pale, emaciated imitation of the excellence present in SpinTires. I have played MudRunner and SnowRunner before, and this is by far the worst addition to the series and perhaps also the worst driving simulator I have ever had the displeasure of having purchased. I highly recommend that you do not purchase this and instead go buy SnowRunner or just play SpinTires. Below is a brief list of reasons: 1. Physics - This game feels like you're trying to drive a matchbox car over a slippery meatloaf that's spent too long in the freezer and is now beginning to fall apart. Your tires are either spinning on dirt or you are getting painfully stuck in muck that your truck looks like it should be able to handle. The visual experience of getting stuck in MudRunner is superior in every way. 2. Visuals - The game looks grating. Most colors are too saturated or washed out and it hurts my eyes. I think that SnowRunner got it more right in this regard, and the other games in the SpinTires lineage are most certainly a superior visual experience to this shlock. 3. Audio - The engine sounds suck and it doesn't feel like a real truck. Almost nothing feels weighty or powerful, and that is important to the fantasy element of this sort of game- that is, the 'trucker fantasy'. 4. Control scheme - The way in which actions and the like are controlled is horrid compared to previous games, and the menus and certain HUD elements just look grating in this game. Controls on cranes feel awkward and disjointed, like they just came up with a few sets of axis keys and didn't tune it specifically to every one of the varied cranes in the game besides the one in the first level. 5. Gameplay - Winches and fuel are essential elements of SpinTires games. Being able to transfer fuel from one truck to the other, strapping up with fuel cans to go resupply your empty truck- all of this is part of the experience. Winches are now limited only to the anemic scout trucks. I will admit that they do feel fine once attached, but the fact you can't even tow a scout that has run out of fuel back without another scout is infuriating, especially lacking the fuel transfer mechanic. 6. Other annoying things - The map now has some fog of war gunk instead of being blacked out like previous games. No discernable reason to this, and it looks awful. There's a grating narrator girl who yaps in your ear while you're trying to drive. The same effect could have been achieved far better just using text pop-ups like previous games. 7. Multiplayer - Constant glitchiness, and even falling through the map. The terrible multiplayer functionality made this a slog to try to play with my friend. This alone would have almost made it a waste of the money spent. The positives I have to say: 1. The truck parkour in the first level is fun. 2. Drawing routes and watching the trucks go is fun, but they should be able to snap to the roads better instead of falling off cliffs if the route not meticulously conformed to the roads. Closing Note The idea of building roads is really cool and interesting especially for a spintires game! It would be great if we actually got to do this in the first couple hours instead of goofing off with things we have seen before but done worse. I bought this game because it had potential and now I see that it was all squandered. Even if the Road Crafting was actually good, the mire of crap it is immersed in would make it a cherry on top of a cow pie. I hate to see how a once-beloved series has been gutted and hung to dry. Please do not buy this game and thereby support the degradation of video games as an art form.
RoadCraft
중장비 시뮬 혼자놀기 대마왕
hours of road building fun
The game is good, but every time I drive a vehicle near a maintenance center depositing sand, spreading sand, laying asphalt, compacting asphalt, the game crashes abruptly. This happens persistently, completely ruining the experience. The tracked vehicles have terrible collision physics with the terrain; it feels like they have no suspension. I regret buying the Greenway HT 500 (DLC). I thought the experience would be cool, but... it levels the terrain with great difficulty and doesn't seem to have half the traction the game claims. o jogo é bom, mas toda vez que eu passo com um veículo próximo a algum centro de manutenção depositando areia, espalhando areia, colocando asfalto, compactando o asfalto o jogo fecha de forma adrupta, isso acontece de forma persistente, estraga totalmente a experiência. O veículos que sobre esteiras tem uma física de colisão horrível com o terreno, parece que não possuem suspensão, me arrependi de ter comprado o Greenway HT 500 (DLC), achei que a experiência seria legal, mas... ele nivela o terreno com muita dificuldade e parece não ter metade da tração que o jogo alega.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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