
You're bleeding out. Every kill adds seconds. Survive a top-down, procedurally generated maze where time is your primary enemy.
Most likely between $50 and $504. How we estimate →
Checked against 8 developer-reported gamesmedian error
RKR - Rush Kill Repeat has sold an estimated approximately 78 copies on Steam, for about approximately $168 in gross revenue.
About approximately 78 copies on Steam (mid estimate), modeled from its 3 reviews — low confidence. Not a figure the developer has reported.
About approximately $168 gross, most likely between approximately $50 and approximately $504 — roughly approximately $112 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $4.1K | 22 | 91% | $5.99 | |
| approximately $779 | 21 | 95% | $1.99 | |
| approximately $911.2K | 1.7K | 96% | $19.99 | |
| approximately $41.1K | 154 | 96% | $11.99 | |
| approximately $14K | 72 | 85% | $8.99 | |
| approximately $16.8K | 254 | 89% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $348 | 54 | 80% | $0.49 | |
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 |