
There's trouble once again in River City, and this time only the girls can save the day! Using a variety of attacks, weapons, and items, these hot-blooded heroines are ready to teach the city’s lowlifes a lesson - either solo or in 2-player co-op! It’s an old-school rumble for a new generation!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't get River City Girls. + Animated cutscenes, strong themeing + A lot of voiced dialogue - Only two difficulties, and the easier 'normal' seemed impossible without grinding [i]and[/i] a lot of luck - Unlikeable, cheesy, caricaturish, shallow characters - Story and story progression did not captivate me at all; more annoying than anything - Not a brawler or fighter, more of a boring patient grinder - Problematic gameplay design and implementation - Sometimes does not trigger actions - Regularly triggers unintended actions, getting you stuck in disadvantageous and problematic positions - Often unreadable boss fights and enemies I feel like I'm missing something with how difficult, unintuitive, and excessively broad yet narrowly possible the game is. River City Girls has a ton of moves, items, and buff accessories. But everything is locked behind a money grind. When you unlock moves through level-ups or shops, your moveset expands massively, but in fights, only very little seems applicable. Whenever I wanted to use different and interesting moves and move sets, I felt punished. Whenever I was tempted to try again, I felt punished. Every fight devolves into evading enemies entirely by moving across the vertical lanes and light-attacking enemies before they react. Even then, sometimes enemies run at you not just horizontally but vertically. Some areas are very small, block your sight, making it very frustrating to fight. Every fight devolves into attacking and knocking down enemies, then waiting four seconds for them to get up again, then repeat. Some enemies have a lot of health, and this becomes a boring repetition. Even if there are a few other enemies and you can get stomps in, it can take five loops. And then the next two waves come, for the same thing again. When you attempt to run and don, when you attempt to stomp and do a short dab with a two- or three-second action cooldown, when you grab an enemy unable to move or defend yourself, when you attempt to stomp attack the one in front but stomp the one lying below - you're fighting controls and the vast multi-assigned action and ability set more than enemies. There are too many abilities and moves. Few seem reasonably usable in practice. There's a block and a deflect mechanic, but they can be broken or missed and get you into stun locks anyway. There's no evasion or escaping stun locks or knock-downs. Once you're in, it's waiting time. Boss fights seem to have unblockable moves. I felt I was missing something, but repeatedly evading does not help, letting them run into walls does not help, and blocking or attacking does not help. So, do you just eat the damage and get knocked down? You need to stock up on health consumables. But shops may be far away - so you have to track back over several screens. Sometimes you consume for health, but then get a level up which refills your health anyway, so you just wasted your spent grinded money. Really, River City Girls felt more frustrating and annoying than anything, unfortunately.
Do not buy this game if you want to play couch coop. This game has very poor controller support. With two different 8BitDo controllers you can not do local multi player. Even with two Steam Controllers you can not do local multi player. This has been an issue since launch (now almost 7 years ago) so I doubt it will ever be fixed at this point.
[h1] What I liked [/h1] The Artstyle, Music, Combos and humour - The artstyle and character designs are extremely well done, both pixel and illustration wise, the quality is extremely consistent throughout the games (except for one character in my opinion) - The Music is amazing and there's no song that misses in my opinion, The vocal tracks are a very special treat and i loved hanging around in those areas more - The combos lead to a really nice mix and match of inputs and the air juggling is very reminiscent of Guilty Gear - The humour can be either up your alley like me or a miss depending on your tolerance to take somewhat mixed quality voice acting and some corny jokes [h1] What I didn't like [/h1] - Godai from character design to the Voice acting being noticeably lower quality sounding compared to the rest of the cast, And his very intrusive and unappealing design left me wonder why did included him in the first place, he doesn't even lead to anything special other than being a nuisance throughout the game (No personal hate to Jacksepticeye tho, he's cool) - Certain Areas in the game are covered with hills and the transparency for the hills are way too low and the camera is locked in certain fights leading to a very awkward tussle with the camera and enemies [spoiler] - The boss fights Hibari, as well as the Secret boss [/spoiler] [spoiler] - Hibari is a very unenjoyable bullet hell boss with Trash mobs that distract you from trying to land a proper hit to bring her down by her own needle [/spoiler] [spoiler] - The Secret boss has an unavoidable attack pattern for the 3rd phase and a move for the entire fight that can take away half of your health if your not careful, plus the fight itself is unfun and kind of a lame sendoff compared to the Sabuko if you went for the normal ending [/spoiler] - The stun duration on enemies, It felt inconsistent the entire game with no tell as to when they're able to be hit which caused a bunch of whiffs and wasted special attacks, when enemies got up they usually will whale on you with a 3-4 hit combo that is unblockable because of it too - also The vertical? part of the game, no idea how to desribe it but i felt like you had to be extremely aligned with the enemy's Y-axis to even to be able to land a single hit, and it sucks because the enemies can hit you no problem from any part of that Axis Overall the game is a [b] 5.0 to a 6.5 out of 10 [/b] to me, The Artstyle and Music are worth playing River City Girls for if you're willing to put up with a few Frustrating boss fights, character and odd timings. strongly recommend getting on a low discount/free instead of full price
Love this game so much!! Such a fantastic beat ’em up with super fun gameplay, lovable characters, and a lighthearted story that stayed charming the whole way through. One of my favorites for sure.
I love River City Ransom. It's my favorite game to pick up every 6-12 months and just play for a few hours. As such, I really really really wanted to love this game. However, this game does not capture the fun of that game. Farming for cash sucks and is wildly inconsistent, as you can kill 4 bad guys and get $5, or get $0.75. You never seem to get any stronger, even if you level up, as bad guys seem to just level up with you. It locks you in fight screens that you can't escape from at random times, and then if you die, you lose a bunch of your money, and it takes forever to get that money back bc of the idiotic cash farming system. And Bosses represent such wild difficulty spikes, that you end up losing all your money and banging your head against a wall trying to get past them. I found myself yelling "F you, you stupid F-ing game!" far more often than I enjoyed playing it. Just not a fun game.
This thing is fairly broken avoid.
I just completed my fourth playthrough on this game, and it is always just as fun to play through each and every time, and for a good reason too. The way this game was designed is extremely polished and well done, whether that be the map, the respawn system, or even non gameplay related things like the graphics and how well the characters are written. It's no wonder I keep coming back to this game! I'm gonna start off by just pointing out how perfect the gameplay execution is. The map is extremely easy to read, and you always know where to go. It's nearly impossible to get stuck on the story because of how easy it is to follow. The respawn system is also absolutely amazing, and I wish more RPGs took this path too. The idea of not really losing progress, but rather money when you die is a really good way to execute a death system in a game with a story like this, and honestly that, alongside how easy the story is to follow, makes the pacing in this game absolutely perfect! The fact that you're never spending time figuring out where to go, and that you can pick up right where you left off if you die makes the experience of playing through this game very smooth and enjoyable! On the topic of non gameplay related aspects, I found the graphics to be fantastic. If you know me, you know I really have a thing for pixelated graphics, and River City Girls manages to execute these graphics super well, while also making the game not look like an older game too! I've found that other games I've played with pixel graphics (Shantae and the Pirate's Curse) often look like they're older than they actually are. Now I have absolutely no issue with that, but I find that the fact that this game can use these pixelated graphics and also make the game look super modern is very neat. It's not something I'm used to, and it definitely gives the game its own unique twist that makes it stand out. On with the characters, I honestly found nearly every single one of them absolutely loveable! They all have their own unique and well written personalities, and it just makes the story so much fun to go along with. Whether it's Kyoko's awkward yet friendly personality, or Misako's assertive and aggressive behavior, I can almost guarantee you'll love at least one of the main characters, and probably a handful more too! I love how no two characters have the same personality, and how there is so much variety in dialogue. The story, the dialogue, it never gets boring. It keeps me sucked in the entire time. River City Girls is one of the few games I have absolutely no complaints about. Not one minor flaw whatsoever. The map and story are super easy to follow and you never get stuck on them, the pacing is spot on, the graphics are very pretty, and the characters are just loveable in every way! I believe that this game is extremely accessible to literally anyone because of how well it plays. If this game looks interesting to you in any way, I urge you to just give it a spin. You won't regret it!
Absolutely bangin' soundtrack. Did not expect that.
1. 怪物血量太厚:普通小怪都特别肉,一套连招下去掉血很少,全程刮痧,打斗节奏拖沓,爽感全无。 2. 强制锁地图:触发战斗后直接封锁活动区域,没法拉扯走位、逃跑规避,只能硬着头皮死磕,自由度很差。 3. 过度堆怪:同一场景一次性刷新大量敌人,怪物密度过高,极易被围殴,操作空间被严重压缩,玩起来又累又烦躁。 4. 怪物倒地起身无敌帧过长:击倒后无法持续追击,刚准备补伤害就进入无敌判定,打断连击节奏,清理群怪效率更低,搭配厚血+堆怪,重复消耗感极强。
Sem dúvidas um dos melhores jogos que já joguei, ele não foi feito para ter uma história magnífica ou para te marcar mas foi um dos primeiros jogos que joguei por vontade própria e que me deu vontade de jogar outros jogos do tipo, é engraçado, bonito, bem feito, tem boss difícil e fácil, as músicas são boas e a dublagem é perfeita. Recomendo para pessoas que só querem jogar um jogo engraçadinho com um grau alto de dificuldade :]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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