
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 3.25/day in the week after.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
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Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ROA2 fast paced party fighter that sort's the roster off of what element they "belong too" or "use" Sounds fun, but it's not.. i wish it was, i so wish it was. TLDR 2/10 not a party fighter, competitive feeling and speedy. Way too many buttons for a "fast paced" fighter, the face buttons are. fast attack. *ill touch on this* heavy attack, special. jump. Shoulder button's are when it get's odd.. shield. counter? grab *more on this in a second.* shield + move = dodge.. *sounds normal but the pacing feels heavy and fast for what the game WANT'S to be.* the fast and heavy attacks should be a single button instead of two different ones.. charge the strong attack *only* to make it recoil and do more damage.. ok great but why have charge attacks for strong only, light attacks feel like a gamble that's not worth it unless it's NAir or dash.. The grab system tries to be advanced when it shouldn't be. you are allowed to hit the enemy once then chose a direction to throw or just choose to throw.. *quick or strong only. not special.* HOWEVER if you pick an attack and the enemy picks the same attack they counter the grab. the game requires a lot of ADVANCED fighting techs that i personally hate with a passion.. just play smash bros on an emulator and save the money!! the characters here don't feel like actual characters, they feel like gimmicks that are trying WAY to hard.. *a lot of build up for a super fast paced game.* *got it on sale with the WORKSHOP BEING NEWLY APPROVED, but workshop crashes the game on startup and the Workshop is filled with "empty models" that are meant to be place holders for current projects.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like this game
good game
I know this is ♥♥♥♥♥♥ up to say but I just want to say that yes that ♥♥♥♥ I did with my cousins was real. No I'm not talking about it anymore than that, just move the hell on dude. Life has it's wierd moments okay man?
Pondria un mas o menos en la recomendacion, a ver: La jugabilidad es ehm digamos entretenida, la premisa de los elementos y tal es buena, sin embargo el gameplay en si es algo tosco, no es facil moverse en el aire, no tienes muchas formas de regresar con ciertos personajes y encima la mayoría son ultra leeeentos. 2.-Todos los enemigos de online con los que me han tocado ya saben jugar, no he podido ganar ni siquiera una sola partida online porque ya todos saben hacer combos en el aire, cosa que repito no es facil de esquivar porque todo el movimiento aéreo es lentisimo. 3.-el intento de hacer combos es poco intuitivo haciendo que tengas que ir a ver un tutorial o algo asi para ver que cosa combina con cual sé que no llevo mucho tiempo jugandolo, pero ese tipo de matchmaking donde ya todos saben usar un personaje y yo queriendo intentar aprender no me puedo ni mover xd
8 out of 10 Generally Meh. I want combo trial's
What an amazing platform fighter! The core of the game has a little bit of something for everyone, regardless of your platform fighting background. There's a little bit of game feel from melee, project M, and Ultimate, as well as the original RoA. I have a number of friends that play different games and all of them feel at home in Rivals 2. Even more casual players have a lot to look forward to, with the items and stages that are currently in being a lot of fun, and the upcoming full release of workshop support allowing for an infinitely expanding roster (and if you've ever player RoA 1, you'll know the workshop tends to attract both serious, well thought out characters, and also some that are just silly/fun). The character kits are some of the most interesting and fun of any platform fighter, each character feeling carefully handcrafted, with every move having a use, and each with unique gimicks you don't see in other fighters. Every character has something you can place/interact with on the stage, which creates a unique form of gameplay that you don't find in other platform fighters, while universal tools like parry make sure these interactables (and projectiles) are never too oppressive. I've seen some complaints in the revies about the performance, but I have not experienced any issues myself, with the game performance or the rollback netcode. My main PC is pretty powerful, but I also frequently play on my steam deck, and it runs fine there as well. 10/10, my favorite platform fighter by far, and I can't wait for full workshop support in the next few months!
Tiene demasiado potencial para ser un smash bros killer
Super jeu.
Good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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