
Fighties 2 is a fast paced 2D platform fighter. It is the second Fighties game.
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Languages: English
Reviews
Fighties 2 is a sequel with enough potential to be better than the original. The new mechanics are interesting, old characters are completely revamped with new abilities, and the art style for this game is great. However, with only 6 characters currently in the game, and a lack of game modes, there isn't enough to do to warrant more than an hour of gameplay for a casual player. I'd wait until the game officially releases until making a purchase
I don't write reviews often, but Fighties was one of my favorite games that I feel often got overlooked. Fighties 2 is already looking incredibly promising. The combat is expanded, the fights last longer and are more intense, and all the while keeping it's simplistic charm and unique character playstyles. All characters now have 2 powers and 1 defensive power, which varies their playstyles tremendously more than Fighties 1. While every character had a dash and a dodge roll before, the defensive power replaces that so now a character's movement options depend more on the type of character they are. [list] [*]The Boxer is a speed-type, that can move while attacking, flash step in any direction and has a counter that teleports them. [*]The Ninja is an all-arounder with an upgradable projectile, the ability to disappear into smoke, and a leaping attack that dodges a lot of projectiles. [*]The Shotgun Girl is all-range with limited ammunition which she recovers over time, but fires quickly, can dodge roll, and also has the spread shot of her shotgun. [*]The Deer Knight is a defensive-type but now has zoning from the help of it's deer familiar that runs around on the field and can be controlled with the special button. [*]The Robot is bullet-hell-like and can fly around freely with it's defensive ability, can fire quick weak bullets and activate auto turrets, that all slowly deplete two battery bars that replenish over time. [*]The Puppet Master is a zoning character that has three separate puppets that can melee attack, shoot projectiles or defend depending on the puppet. [*]And the [spoiler] Owl Girl [/spoiler] is a tricky-type that has a double swinging normal attack, and two separate projectiles that she can teleport to after throwing them, which can be used for super clever plays. [/list] There is also the inclusion on an "EX" system, which can power up any move or action for the cost of an energy bar that you recover upon landing attacks and being attacked. Dashes can cover twice the distance, projectiles can upgrade into larger projectiles, and attacks that normally clash with each other will instead have priority. It's an elegant system that encourages being aggressive but also timing your attacks. There's also the addition of extreme knockback for adjacent attacks, including ranged attacks. Which allows you to get some breathing room between characters and not allow melee characters to auto combo enemies to immediate death. Also, the overhaul of graphics to hand drawn is an overall huge upgrade. The effects feel weightier and characters are lively and have dynamic animations. Even the boss fights are better done than the previous in my opinion. Each boss only has 1 life but with a larger health bar. They have "phases" where they can't be hit while throwing out waves of attacks, and then return to a normal fight. All in all, I'm excited to see where this goes because right now I think the combat is dynamic and fun, while also challenging against the AI. The developers seem to really just enjoy throwing fun, unique ideas for characters at the wall to see what sticks. And I'd be sad to see this game not get attention just because it only has 7 characters and 2 arcade modes right now. I feel like the main re-playability is playing this game with friends. But I'm excited to see them make some fun single player modes because I really enjoyed the boss fights they have as of right now. Also, I'm very excited to watch this roster flesh out into an incredible game.
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Absolutely amazing, while the first game is still my favorite, this game separates itself with new gameplay and style rather than being just a rip of the first game with added content. Even in it's unfinished state, it's still very interesting with "ex-moves" to spice up the gameplay and the same fast pace that made Fighties my favorite fighting game. For now, the arcade mode only has 1 arcade and it's easy mode only for now but given how good the arcade was in Fighties, I expect the second game to expand it's arcade massively.
do not buy this game.. the developer is taking forever with the development and there isn't enough content not worth any money at all in its current state. And the coop isn't the same as the original no coop. By that being said the game isn't worth anything DO NOT BUY IT you'll waste your money.
An unexpected improvement from the first game with new mechanics and more moves per character. The boss battles at the end of arcade are challenging, especially the afro samurai guy (Last boss). Some weird decisions and nitpicky things would be: -Weird placement of the delete save being on the main menu and not out the way in the options screen -Not being able to change controls from the main menu (able to from the pause screen though) -The controls reset back to default every time the game loads -No movelist/explanation of character EX properties/effects Would like for the return of other characters like sniper, iceman, claw, lightning, needle, and the guy with the smoke bomb (cant remember his name). Keep up the good work guys.
через столько лет братья выпускают вторую часть и она просто потрясающа, мощь как новая механика мне очень понравилась и самое крутое что теперь кукловод хорошо играется, потому что в первой части его куклы не телепортировались к нему сами и было весьма проблематично играть за него, теперь же я закончил за него две компании и полностью доволен, жду обновлений)
Nice
This is so beautiful! Just beat the first arcade and I already love this. I played A TON of Fighties 1, so I was familiar with what to expect. But the visuals are absolutely incredibly, I saw the screenshots and video, but when you get into your first fight, it's just wonderful. I'm unsure how to unlock characters so far, last time there was an in-game currency to do so, and as I said I beat the first Arcade and that didn't unlock anyone, so I'm not too sure about that part. Biggest criticism, DO NOT put the "Delete Save" at the bottom of the Main Menu!!! Put it in Settings! And if you are going to put it in the Main Menu, put it ABOVE "Exit" not below it. The bottom item should basically always be Exit, not "DELETE Literally all your progress". I didn't expect this game to ever release, I really hope this is PPG coming back to it and not a "well I guess I should just finally release it" because I'd love to see more Fighters in the future. It's well worth the money either way, but Fighties 1 had such a big roster, I'd love to see this one grow as well. Anyway, now I'm done with this review so I can play more!
Currently loading screens work less than half the time.
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