
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 3.25/day in the week after.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
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Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game! Beginner friendly mechanically, good for people looking to get into platform fighting games. Kinda cheesy, kinda spammy, but good time especially with friends.
Selon moi le meilleur platform fighter auquel j'ai joué de ma vie, je vous explique : Pour avoir énormément apprécié le premier jeu, j'ai juste adoré celui là, de base j'étais un joueur ssbu mais le problème de ce dernier c'est que le online est terriblement mauvais et je trouvais parfois le jeu un peu "mou" Et bah RoA 2 c'est tout l'inverse, le jeu est nerveux, dur mécaniquement, et les devs update régulièrement le jeu, 'fin il répond à mes attentes, mais malheureusement il y a 2 gros points négatif à souligné : - L'optimisation : Depuis les dernières maj, j'ai rarement des coups de freeze en pleine game (ça m'est arrivé 3 fois mais quand même), en espérant que les devs esseyeront de régler ce soucis car l'optimisation d'un jeu est quand même important (PS : de ce que j'ai pu voir je ne suis pas le seul à avoir des soucis d'opti) - Le mode ranked : je suis désolé mais selon moi, il est totalement mal foutu, je m'explique, par moment sois tu tombe sur une personne qui a rank de plus que toi (exemple : je suis gold et je peux par moment tombé sur platine ou plus qui me défonce sans trop de soucis), et aussi j'ai cru voir que des gens s'amusent à smurf, du type ils déclarent forfait instant et du coup ça leur fait perdre des points mais le problème c'est qu'ils auront plus de chance de tomber sur des bronze, silver...ok on en apprend en faisant défoncé, mais le problème c'est que l'écart est tellement énorme que ça en devient trop frustrant. Malgré ses 2 défauts, le jeu est trop kiffant et resteras pour moi le meilleur platform fighter malgré ses défauts (Aussi dernier conseils, il est préférable de jouer à ce jeu avec des potes ou avec des membres d'un serveur discord)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buen juego, muy recomendado, se siente divertido y los servidores funcionan bien. Los gráficos son muy lindos también y los personajes se sienten únicos.
Game is fun as heck idk what else to say, play this ish also orcane is cute AF
To start, this is clearly a very well made game with a lot of fun potential and good ideas, that being said, I cannot recommend this game. I will say, I'm not super experienced at fighting games, and I'm not very good, but I WANTED to learn, I wanted to get better and improve, and I thought I would give that a try. I played against bots until I could be the hardest every time, it took, half hour maybe? not long, and thought hey i'll play my ranked matches, lose, and get better against actual opponents. Played those, lost all 5, basically didn't take a stock, super discouraging, didn't get to move, didn't get to play the game, didn't have any fun. But hey now that I'm stone league, I can work my way up right? Wrong, still didn't get do to anything, basically didn't get to move, every hit a combo, rapid dodge, ledge grabbing/guarding, etc, etc. I don't know if this community is just so old that even the worst players are seasoned veterans who can gate keep any player dumb enough to not have 1000000 hours in a fighting game, or if it has the worst smurfing problem of all time, but the games just 0 fun. Bots are so stupid easy, you learn absolutely nothing, go online, and there's literally 0 room to learn, improve, or have fun. Point being, if you have a TON of experience in brawlhalla, smash bro's, rivals one, or other games like it, give it a go! I bet you'll have fun, if you want to get into a fighting game and try to improve or have fun, RUN, don't give this game a second thought, don't buy it, don't waste your time, go play something else with a larger community in a game that's actually playable and don't waste your money
I want to love this game, but the state it's in leaves me with no other choice. While the art and music are fantastic, the gameplay is just too messed up to be fun. For one, It's borderline impossible to find lower level matches. This is because the most of the few people who play the game anymore are the experienced/pro players. Casual mode is almost completely unplayed and matchmaking at silver or lower takes hours. Then when you do get into a match your opponent will probably be playing an S tier character. So if you didn't also pick a top tier, you're basically guaranteed a loss. The reason why this is possible is because of how egregious the balancing of the characters is. The top tier characters are given the most bizarre ilogical combinations of great stats with no downsides. Like having crazy speed and reach (Clairen) or high damage and reach (Zetterburn.) Like the reason why you have to give characters debuffs is to balance out their positive stats, hence the term "balancing," because without them you just create god-tier forces that can be used with the smallest fraction of a braincell and still achieve high levels of success. The team even aknowledges that there are completely overpowered characters in the game, but say it's apart of a "healthy fighting game ecosystem," like wtf? You can't just have automatic win buttons, it ruins the whole point of picking a character. Instead of finding which fighter compliments your playstyle, your best bet is to pick the meta characters. You'll probably win even if you don't understand them! Like this literally renders everyone else obsolete. Why would I spend hours mastering a low tier character just to even come close to winning against the S-tiers. I know this game isn't catered towards casual players. It's supposed to be like Smash Bros. Melee after all. And it does have it's positives (i.e. the art direction is fabulous.) But there's no place to start as a new competitive player. You can't get better at the game because everyone else is so far beyond you (either because of genuine skill or playing the best characters.) I hoped that the game would improve as it went, and while it has, it hasn't been to enough of an extent to make it fun for me to play again.
esta lleno de tryhards, el juego esta muerto no lo compren
First off I DO NOT think this game sucks but I do have complaints. Truly I wish that I could play this game it looked like a lot of fun as someone whos played every Smash Bros game for the last 18 years and playing others like it like Multiverses, Brawlhalla, and even ROA1 this one just feels so sticky when it comes to attacks (I understand skill issue) but I cannot for the sake of my mental health and gaming accessories play this game any longer. The big issues I personally ran into are the controls menu being extremely cluttered and a bit unorganized often having to dive way deeper than what felt necessary to find what I needed (I was able to eventually find a control scheme that I really liked) I also found when first loading the game is my control profile would not save between game modes and would constantly have to quit the match in order to put it back however thankfully this was fixed after reloading the game. My biggest complaint however and again (skill issue) is the attack buffering, the attack buffering is very small, a universal 6 frame buffer where as SSBU has this absolutely made it in my opinion impossible to truly get into this game mixed with an insane amount of landing lag on basically everything it felt like I was trying to run in my dreams If I hear that they add a option to allow players better buffering through customization options that would be awesome but until than I can't do it Please play the game if you haven't already, have fun, get good. Bye
Just started with this game!
Original review: Gamecube Controllers dont work properly ingame. Which is a shame, especially since they worked like a charm in the first game. Guess the priorities lie elswhere development-wise. If you dont care about that and use a generic xbox-like pad, then i guess the game is alright. Edit: I changed my recommendation from negativ to positiv, because the developer reached out to me and i was able to solve my GC-controller issues. I tried alot of things with my settings beforehand, like the modes on the controller adapter or multiple steam input setups. None of them would solve the problem, that the c-stick had switched directions ingame. When the developer told me that console mode on the adapter should work, i gave it another try. So i booted up the game and there was no response from the controller on the title screen. Which is probably why i disregarded the console mode before. But when i hit the enter key on the keyboard, a message appeared which let to a quick setup of the GC-adatpter. Afterwards, the c-stick worked properly ingame. Hope this helps someone running into the same issue. Thanks to the developer Dan Fornace, who responded to my review. I accidentally did not allow comments on my original review. If i did, members of the community would have had a chance to help me out aswell.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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