
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!
The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.
Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
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Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WHERE THE ♥♥♥♥ IS Sylvanos MY BOY! Great game otherwise cant wait for the workshop to grow
I loved the update for casuals/party modes! A fear I had was they'd add very chaotic stuff only, but there's a handful of new stages that are more beginner friendly. On the other hand, I'm in love of how absurdly strong most of the items are. Also Pro Tip: you can play with up to 8 players with Crews (multiple players per team, up to 4 teams per game). Mechanics are superb. It's basically the spiritual successor of Melee: insane speed with more accessibility, AND higher peak potential. I'm loving the slow journey of learning every single one, both global and character-exclusive techniques. What I can't deny though is if you want to play outside of private lobbies, you must do it at peak hours, else they might be empty. Though it could be just me being able to play on one single server if I want a good (and even decent) ping lmao. Still I can't stop being thankful there's a server in my country of all places. Performance is very good... Offline, and online on 1v1s. Once there's 4 players and with casual features on an online session, framerate is borderline decimated. Fingers crossed they'll fix this soon. There's only cosmetics for the ingame store, so the fear about other players having an advantage due to more money doesn't exist in this game. You can even play normally to earn those cosmetics, though the grind can get insane once you want a bigger amount, unless you spent real money (which I gladly paid a bit at this point, this game deserves it imo). Also all upcoming characters are free. Again, paid content is only cosmetics. And holy, every character is so unique. Love them overall. And yeah this game looks beautiful. Some stages could get more animations, but at least the art style is really there. PS: thanks friend who gifted me this random game on my wishlist, it reincarnated my inner Smash fan who was in a very deep sleep lmao
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm having fun playing this game casually with friends, but it's because we're furries and choosing to have fun with the furry game. Character actions and movement are not conducive to casual play. Many 'fun buttons' from Smash are shortened (in range and duration), complicated, and otherwise nerfed, making them unintuitive and unwieldy. Totally appropriate for its primary audience that's mastered platform fighter movement... But I like when a character is fun out-of-the-box, you find simple uses for each of their moves, and you can pepper in fancy stuff at your leisure. Only 2-4 characters are like that. Was hoping the casual-focused Fun-For-All update would smooth the gap. But the items and hazards aren't a hit with my friends. And [i]I love casual Smash.[/i] It just doesn't compare. They're balanced to be nuanced and less disruptive than Smash equivalents, contextualized in the world and art style of [i]Rivals[/i], lacking the shorthand of simple, toony iconography... adding a significant learning curve to have fun [i]in the silly for babies mode.[/i] I'd like to play more with em, but friends'd rather not, and it's rare to get a Casual game online at more than 2. At this rate they'll have to make another set of items and hazard stages that are more obviously fun in a Fun-For-All-For-Real-This-Time update. I'd only recommend this game if you wanna play it seriously and/or are a furry. If you could play Smash Ultimate with better online, I would recommend that 9.999 times out of 10.
only losers play this game
If you like any smash bros, or any other platform fighter, this is a good one. Everybody is ♥♥♥♥♥♥♥♥ in a fun way, the game has pretty solid balance once you get the hang of it, and it's approachable. The deep technical skill and fun movement iconic to the genre is far less mechanically daunting in this game. You will have fun hitting people, and if you give yourself the time to learn the intricacies, it's a fun competition.
I've tried my best to like this game over the course of its lifetime, but it seems like each update the game gets worse and worse to play. The game is less optimized than before, runs poorly on some devices (luckily not mine, but some of my friends weren't so lucky), and latency has gotten worse overtime to the point the game feels sluggish and mushy no matter how high your fps is. The bugs get worse every single update, the game frequently crashes, and generally the game just feels worse than when it came out. The balancing is horrible, and no update has actually fixed it. The developers seem to actively ignore player feedback in favor of what they see as broken, and it has resulted in a game that's an unbalanced mess. Even when the devs do make the right call on nerfing a top tier character, they do it with band-aid fixes that either barely change anything at all (e.g. adding 1 extra frame to Clairen tilt attacks, which doesn't change her insane combos, her grab game, or how tipper stun makes comboing extremely easy) or don't fix the underlying problem with the character and instead makes it less fun to play them (e.g. Kragg up-b and side-b nerfs, which does make his offstage play less effective, but in the least engaging way possible that practically removes a core aspect of his gameplan). Meanwhile, low tiers suffer in this game, not being given any real balance changes at all. This makes for a meta that somehow feels volatile and stagnant at the same time. I want to like this game, I really do. But the blatant ignorance of the devs and the sorry state the game runs in right now just makes it not worth it to play over something like PM or Melee for me. I simply can't recommend anyone play this game right now.
I don't often leave reviews but this game is just that horrible. To go from such a unique and well made game as rivals 1 to this buggy, un-responsive, poorly done hitboxes is extremely sad. Why try to be a smash clone when you did your own thing SO well the first time? Going 3D just leads to so much jank. If you want a new and fresh 2D fighter go get A Few Quick Matches instead.
Is not as fun as the first game. Feels like it lost what made the series a great addition to the platform fighter genre.
Game is terribly optimized - loading times are horrendous. Options they display don't even work (Ex. In arcade LT + RT + Y = runback. No it doesn't. It just brings you to the game over screen anyway.) If you mess up in arcade and are trying to mash through, don't worry you can accidentally press B and ruin all your progress! It won't ask if you're sure - it's just gonna send you back to the character select and you can think about what you've done. Could complain about ranked but what's the point - just a scrub right? xd
This game only rewards counterhitting. 90%+ of all interactions are won by mixing up shield, parry, spotdodge, and CC. Because most moves have 0 end lag after them, the defense was cranked up to 11 to compensate. Probably the worst fighting game I own, when movement, spacing, footsies and advantage barely matter at all.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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