
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!
The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.
Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
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Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A disappointing follow-up to my favorite game in the platform fighter genre. I'm not sure I would say that it is a "bad" game, but I certainly wouldn't recommend that anyone buy it. If you are someone who really loved the original RoA, steer clear of this sequel. They removed everything that made the original title unique (RoA2 adds back in shields, spot dodging, ledge grabbing, and weakens the parry) and offered nothing but "floor hugging" in return. Outside of the highest competitive tiers, the new defensive options result in a passive and boring neutral game. If you are a diehard Melee player... just play more Melee. To end on some positive notes, I will say that the character designs remain solid all around. It is refreshing to see a game bring an original cast instead of reusing a popular IP. Also, I suspect RoA2 will be a fun addition to the FGC tournament scene for the next couple of years. Pro Melee players are the crowd who will get the most out of this sequel.
For high-level competitive play, this is the best plat fighter currently on the market. My dude, it's not even close. Sad that it reaches that status while still being unfinished and having the barest-bones single-player mode, though. I wish I had the amount of free time to give this game the level of obsession it deserves.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el juego esta bien cumple pero esta muerto no se encuentra jugadores online, busca partida, busca y nunca encuentra, si lo quieres para jugar con un amigo en local con otro joystick cumple, pero si quieres rankear y jugar competitivo online olvidate no encontraras jugadores esta muerto el online.
♥♥♥♥ this game Rivals 1 better
I liked rivals of aether because it wasn't just smash for PC. It has its own identity and ideas and Rivals II simply feels like the devs abandoned that identity to reach a broader, specifically the smash, audience. Every platform fighter is unfortunately being compared to smash and thus trying to be like smash. I'll keep playing Rivals I. This is not a bad game game but I still won't recommend it.
This game would be great if I played Melee 20 years ago.
Even if you love 2d platform fighters you will never enjoy this game. Only 300 players a day all of which have a 500 hour head start on you and you aren't going to learn playing with them. Good luck with the offline play, bots play nothing like humans and that's all you got no fun modes to even play and learn.
After over 200 hours in this game I can safely not recommend it to the average person. While I'm not the best, I consistently rank in upper plat and have had experience in other platform fighters. The years of updates while introducing exciting new material seem to fall flat after a week or two. The barrier to entry is higher than other fighting games, platform or not, and the return on investment is mediocre at best. It's difficult when every other casual game you queue for turns into a sweat fest, and is often riddled with bad manners. For someone who casually plays platform fighters, there are far better options to have a fun night with your friends or play casually. For veterans, you'll find no end in frustrations with a combat system that is a jack of all trades but master of none. Nothing feels better when compared to another platform fighter. If you're new to the platform fighting scene, steer clear. You will have to put in an incredible amount of time and effort just to constantly fight smurfs, rude players, and player base that acts like they want to help the casual/new player scene, but act completely different once the mask of anonymity goes on.
WHERE THE ♥♥♥♥ IS Sylvanos MY BOY! Great game otherwise cant wait for the workshop to grow
I'm having fun playing this game casually with friends, but it's because we're furries and choosing to have fun with the furry game. Character actions and movement are not conducive to casual play. Many 'fun buttons' from Smash are shortened (in range and duration), complicated, and otherwise nerfed, making them unintuitive and unwieldy. Totally appropriate for its primary audience that's mastered platform fighter movement... But I like when a character is fun out-of-the-box, you find simple uses for each of their moves, and you can pepper in fancy stuff at your leisure. Only 2-4 characters are like that. Was hoping the casual-focused Fun-For-All update would smooth the gap. But the items and hazards aren't a hit with my friends. And [i]I love casual Smash.[/i] It just doesn't compare. They're balanced to be nuanced and less disruptive than Smash equivalents, contextualized in the world and art style of [i]Rivals[/i], lacking the shorthand of simple, toony iconography... adding a significant learning curve to have fun [i]in the silly for babies mode.[/i] I'd like to play more with em, but friends'd rather not, and it's rare to get a Casual game online at more than 2. At this rate they'll have to make another set of items and hazard stages that are more obviously fun in a Fun-For-All-For-Real-This-Time update. I'd only recommend this game if you wanna play it seriously and/or are a furry. If you could play Smash Ultimate with better online, I would recommend that 9.999 times out of 10.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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