
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
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About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 80 reviews with recorded playtime.
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a furry, I am 100% willing to admit that I was drawn to this game pretty much entirely by its very appealing art style and anthro character designs. I do not play this game online because I'm not even CLOSE to "gud" enough to not get totally creamed but I've been having a plenty fun enough time playing against bots in the offline modes. If you're a fan of Super Smash Bros. Melee (and I do mean Melee, specifically), then you'll feel right at home with the mechanics here.
Jogabilidade incrível, essencial para qualquer apreciador de SMASH BROS
Quieres jugar un juego donde te hacen un combo 0 100 y no puedes hacer nada para escapar del mismo? Quieres morir con combos de agarre que son imposibles de escapar? ¿Quieres ver como todos usan los dos mismos personajes por que se creen que son Fox de Melee? Este es tu juego, el 1 es mejor en todo, esto es una puta basura y un insulto a tu tiempo Ah si, ni se te ocurra acercarte a alguien cargando un ataque cargado, que el end lag es inexistente, te lanzará 3 mas
no recomiendo si eres casual
Very fun platform fighter, need I say more?
it's the best non-monopoly plattform fighter with a wide cast of characters and playstyles. the only thing it's bad about is it's played mostly by sweaters and toxic tea-bagging ♥♥♥♥♥♥♥. love it 8/10
ROA2 fast paced party fighter that sort's the roster off of what element they "belong too" or "use" Sounds fun, but it's not.. i wish it was, i so wish it was. TLDR 2/10 not a party fighter, competitive feeling and speedy. Way too many buttons for a "fast paced" fighter, the face buttons are. fast attack. *ill touch on this* heavy attack, special. jump. Shoulder button's are when it get's odd.. shield. counter? grab *more on this in a second.* shield + move = dodge.. *sounds normal but the pacing feels heavy and fast for what the game WANT'S to be.* the fast and heavy attacks should be a single button instead of two different ones.. charge the strong attack *only* to make it recoil and do more damage.. ok great but why have charge attacks for strong only, light attacks feel like a gamble that's not worth it unless it's NAir or dash.. The grab system tries to be advanced when it shouldn't be. you are allowed to hit the enemy once then chose a direction to throw or just choose to throw.. *quick or strong only. not special.* HOWEVER if you pick an attack and the enemy picks the same attack they counter the grab. the game requires a lot of ADVANCED fighting techs that i personally hate with a passion.. just play smash bros on an emulator and save the money!! the characters here don't feel like actual characters, they feel like gimmicks that are trying WAY to hard.. *a lot of build up for a super fast paced game.* *got it on sale with the WORKSHOP BEING NEWLY APPROVED, but workshop crashes the game on startup and the Workshop is filled with "empty models" that are meant to be place holders for current projects.
Honnêtement, c'est ma pire expérrience online que j'ai jamais joué :(
amazing
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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