
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
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About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Floorhug saps all the fun out of this game...
Can the Devs please add dashing out of shields and aerials? Being forced to double tap to dash out of shield is really annoying. Coming from Rivals 1, the absolute freedom of movement is what made me enjoy the game so much. Also, I know controller players have to time their dashes, but why not remove that timing requirement so everyone can auto dash? The "skill cap" argument is annoying because, with all the ways to cancel your dash in Rivals 1, why would I ever not want to be always dashing? Let me focus on learning the dash cancels and tech to get my tilts out. To say this again, I know controller players have to time or double tap to get out of their dashes, but why not create an auto dash option for controllers too? Much like L-canceling, it doesn't create new options it just makes the game more frustrating to play. That aside rivals will also be my favorite plat fighter.
If you like fast paced button mashing this is a well polished and smooth button masher with plenty of mechanics to sink your teeth in. However, if you like exchanges where you can reliably punish and make reads against even a cracked out adderall fiend because you outplayed, not just out-mashed your opponent, look elsewhere. Really cool game with a lot of potential but not a fun game once you get into it. Gets you hooked but is a hollow experience with diminishing returns.
smash bros but good
as much as i want to like this game its just not fun. call me ass or garbage or whatever but ive played plat fighters my entire life and this one is by far the most frustrating. no character is fun to play against, they will all make you question what the devs are thinking. so many aspects of this game are great, maybe the gameplay is just not for me. i encourage you to try it if you think you might enjoy it, If you're looking for something to scratch a competitive plat fighter itch and for some reason you dont want to play slippi, this is a ok alternative.
Best platform fighter that is not smash bros. The season pass and plethora of skins in this game makes it fun to actually grind and play online compared to Elite Smash GSP in SSBU. The one thing I dislike about ranked in this game is that your rank is tied to you instead of individual characters. It makes me not want to play or try out any other characters for the fear of losing rank.
Used to be my favorite fighting game ever and I've been playing it since 2016. The balance decisions suck and every time I log on and fight someone I'm reminded why I stopped playing. From a casual point of view this game is.. just fine. Especially with items on. But competitively this game is beyond uninteresting imo. shields in this game are too strong. I understand they wanted to appeal to more platform fighter players but the way they are now is not it. CC is too strong for how easy it is. You can buffer moves after CC. Why does the game feel so defensive that I feel like I'm playing ultimate at times? If i wanted to play a game where people are holding shield all game attempting to shield grab me for 50% I would literally go play ultimate. Why include all these PM/Melee mechanics if you're going to have the game play like this? On top of that there are a few characters that have been just straight up ridiculous with how easy but viable they are at every level of play, These matchups feel awful regardless of who you're playing because the character(s) is so easy but oppressive. If you played the game you know who I'm talking about. The counterplay is there but the counterplay is not only unintuitive to new players it's also insanely boring. I can't get friends into this game because these reasons.. Everyone quits. I've been playing platform fighters since Smash 64 on / off in brackets and just casually on wifi. You will lose repeatedly if you're a new player way more than you would lose as a new player on a traditional fighter. There are less new players coming to this game and the system mechanics do not help keep new players around. Regardless of anyone feels about floorhug / cc. It does not belong in a game with such a lenient buffer this game is a mash fest and if you have never played a game with these mechanics it feels horrible to play into. Not only that the developers do not know how to nerf characters. There's a chance you character will literally be nerfed to be not only worse than the rest but clunky and feel like ♥♥♥♥ to play. Meanwhile a certain character(s) are still running around doing the same BS since day 1. This is not a scrub quote go look at the communities reaction. Compare a character like Olympia to Clairen or Zetter and ask why would you ever play her? and this is only ONE example. At launch every character felt strong so these issues weren't as apparent but as time goes on they repeatably nerf characters but the same 2-3 are still belligerent and drooling on their controller against you meanwhile you're required to be way more precise than you need to be to counterplay them. Take Clairens recovery for example, you edge guard her obvious recovery but you get hit with the last frame of her up-b and you get tippered through the stage. Now imagine if you're a new player and you get hit by that. Do you want to lab how to edge guard her or do you just stop playing the game because this is your 5th match fighting her? the community for as small as it is "acts" welcoming but underneath that a lot of them including a few top players are toxic. If you're looking for a fighting game where the average player will run matches back this is not the fighting game for you. I've had to put my steam profile on private numerous times due to people raging about the game. It does not help that they put a big PROFILE button in the lobby menu so these guys can rage in under a minute lmao. It's cliquey and tightknit. A lot of people feel "fake". A top player got basically kicked out of the community for no reason because other top players didn't like them. Don't get me wrong though there are a lot of great personalities but those people are not originally from the Rivals scene originally. The positive about this game is that Dan Fornace is awesome and so is Workshop. Genuinely a great dude and I want nothing more than this game to continue to get better but it's really not worth it if you are trying to play competitively you'd have so much more fun on a traditional fighter or just simply playing Ultimate or Melee.
worth full price and on-sale is a steal
W
i like it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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