
"Do you think a house can dream?" Ritual Static is a surreal first-person photography horror game following a young man in his childhood home the day before a big move. Surf the television, sink into static, and rot in the dark.
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About
Ritual Static is a surreal first-person photography horror game following a young man in his childhood home the day before a big move.
Use a digital camera to explore an ever-changing haunted house. Take pictures during the dreaming day and waking night. Surf the television, sink into static, and rot in the dark.
Features:
Search for family keepsakes in perverse configurations
Meet eclectic characters in unique circumstances
Take pictures of beloved artifacts to feed an insatiable appetite
Celebrate loneliness with iconic television specials
Play a charmingly violent choose-your-own adventure game to blow off steam
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I sent a photo of one of the characters to a friend and the response was "Who deepfried homelander?" Honestly tho the game was really nice. The story was very confusing, so I had fun theorizing while I was playing. Definitely a game you can't finish nor understand by playing once, which I LOVE. I'm really looking forward to more games like this. And for 3$ this was so worth it!
I wouldn't call myself an expert on horror games, but this game has captivated me with its incredibly, distinctly emotional psychological impact. It's not one that will make you jump, but one that draws you in and leaves a sour feeling in your gut. It feels less like a game and more like an emotional impression that digs into your mind and lingers like a tattoo.
Super cool creepy game. Not outwardly scary, but there is tension. The story isn't clear, and a lot is left to interpretation, but what you do put together is disturbing. I'd love to see more explanation/lore to this
Killer vibes. 'Skinamarink: The Game, but Better Than the Movie'
just got done playing, and I just don't know where to start. the atmosphere is absolutely oppressive in the best way possible, I felt like I was being suffocated slowly as the world got darker. I don't think I'll ever quite understand the the story, but it made me feel both sad and nostalgic, like I was taking one last trip down memory lane whilst slowly dying in a coma. I can't recommend this game enough, just prepare yourself to feel sad? what an incredible piece of art <3 im gonna go pet my dog for like 3 hours or so
you're a kid, and in the middle of the night the only light emanates from the solar star stickers on the ceiling of the room; they're falling, but not into your room. you're lying on a narrow bed, afraid to move for fear of waking your parent. but they're not there, and you don't know if they'll ever come back; there are no doors.
Just finished and I’m so blown away. I can’t think of another game that has this same energy of being equally nostalgic, paranoia inducing, and sad. I definitely see the Skinamarink comparisons but the movie it most reminds me of is I Saw The TV Glow. I get that same feeling of suburbia being an adolescence trap and their being an evil being that won’t let us escape and be our true selves with the people we love. I hope more horror games in the future don’t just try to be grim, trippy, foreboding, or shocking but try to capture this more somber and understated mundane dread.
This was a very lonely experience with creepy atmosphere. Good design and story. I like this game. Thank you dev(s)
Really scary game :)
What an amazing piece of art this game is, made me tear up a little during the end. I can also see the heavy inspiration from Skinamarink. 10/10
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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