
Ritual: Crown of Horns is a violent, horde mode, top-down fast-paced action game set in an alternate Wild West, an absurd, acid-fueled vision of hellish frontier.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 58reviews | 69% | — | $22.4K |
| $1.99−90% | 54ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Для любителей игрушек с видом сверху зайдёт,слишком однообразно как по мне.
Играбельно, почилить на работе или после работы. Советую брать только по скидке.
Ritual: Crown of Horns is a punishing and stylistically bold top-down action game that merges twin-stick shooting with horde survival and a distinctly macabre “weird western” identity. Developed by Draw Distance and published by Feardemic, the game drops players into a twisted frontier where gun smoke, arcane rituals, and demonic cults collide. Rather than chasing the breezy power fantasy common to many arena shooters, it leans hard into tension, restraint, and repetition by design, asking players to survive through discipline, positioning, and a growing understanding of enemy behavior. The premise establishes a grim partnership at the heart of the experience. You play as a betrayed gunslinger resurrected by a witch, bound together by necessity and revenge. Most encounters revolve around defending her while she performs dangerous rituals that attract waves of increasingly aggressive enemies. This framing gives each mission a clear objective and an ever-present sense of pressure, as your role is not simply to eliminate threats but to hold the line long enough for the ritual to complete. The narrative is delivered sparingly through stylized cutscenes and environmental flavor, favoring mood and implication over exposition, which suits the bleak tone of the world. Combat is fast, lethal, and intentionally unforgiving. Enemies swarm from multiple angles, often forcing constant movement and careful target prioritization. The arsenal blends familiar western firearms—revolvers, shotguns, rifles—with occult-tinged tools and spells that add crowd control or burst damage. Ammunition management and reload timing matter, and careless aggression is quickly punished. Success comes from reading the flow of a fight, thinning mobs before they surround you, and knowing when to reposition rather than stand your ground. Spells and power-ups can swing the tide temporarily, but they are not a substitute for solid fundamentals. Progression exists, but it is deliberately conservative. Between missions, players spend earned currency to unlock weapons, passive upgrades, and spell options, shaping a loadout that fits their preferred approach. This sense of growth is tangible but measured; the game resists letting you outscale its threats, instead keeping difficulty high even as your toolkit expands. As new enemy types and hazards are introduced, earlier strategies can become unreliable, encouraging experimentation and adaptation rather than rote optimization. The result is a loop that rewards mastery and patience more than raw reflex. Difficulty is one of the game’s defining characteristics, and it is not shy about it. Early stages can feel brutal, and later encounters demand near-constant focus. Replaying missions to earn upgrades is often necessary, and the learning curve can feel steep for players accustomed to more forgiving shooters. That said, breakthroughs are deeply satisfying. When positioning clicks, weapon choices align, and a chaotic wave is dismantled cleanly, the game delivers a powerful sense of earned competence that few horde shooters manage to achieve. Visually, Ritual: Crown of Horns commits fully to its occult western aesthetic. Dusty arenas, scorched earth tones, and bursts of infernal color define its environments, while enemy designs lean into grotesque silhouettes and ritualistic iconography. The presentation is cohesive rather than flashy; models and animations are serviceable, but the strength lies in art direction and atmosphere. Sound design reinforces the mood with heavy gun reports, unsettling enemy noises, and a brooding score that underscores the relentless nature of each encounter. Over longer sessions, repetition can surface, as the core objective—defend the ritual against waves—remains consistent throughout. Variety comes primarily from enemy mixes, arena layouts, and loadout experimentation rather than radically different modes or mechanics. For some players, this focus sharpens the experience into a concentrated test of skill; for others, it may feel narrow. The game is clearly designed with a specific audience in mind: players who enjoy difficult action games that demand persistence and reward incremental improvement. Ultimately, Ritual: Crown of Horns stands as a distinctive, hard-edged indie shooter that commits fully to its vision. It blends horde survival, tactical shooting, and occult western flavor into an experience that is as punishing as it is atmospheric. It may not appeal to those seeking a relaxed or varied action romp, but for players drawn to demanding combat loops, grim aesthetics, and the satisfaction of hard-won progress, it offers a memorable and uncompromising descent into a corrupted frontier. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
абсолютная нелепость от сюжета до игрового процесса.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4M | 128.2K | 97% | $9.99 | |
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| — |
| 0 |
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| $1.8M | 8.3K | 92% | $8.99 |
| $861.3K | 2.1K | 67% | $19.99 |
| $520.9K | 2.2K | 72% | $19.99 |