
RITE is a high-speed, precision platformer where you must conquer a series of challenging trials, a rite of passage for every Nim.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RITE is a honestly an odd platformer, not in the sense that it has strange mechanics or graphics, but more so that there are clearly elements that only someone with enough experience in platformers wouldknow, but also mistakes that a rookie does. For instance, why does some of the levels in the final area require you to do the same thing +1? If you need to do a section of a level by pure logic if you do that two times in a row is going to be harder, and if you do it three times in a row is even harder, but that is just cheap difficulty, and I'm talking about the levels where one coin is put at the end door that you need to reach before activating it otherwise you are not going to get the coin on your way out. It is not good at all that the challenge of some of those levels boils down to that +1 where others have different sections with the coins that require a complete different strategy (there is even one that increases the gap between the walls by one block each time so the timing of your wall jumps change throught the level, and levels like that proves that even with the slighest modification, the player will be tasked to find different strategies to something that look the same but is not, and be rewarded for it). On the other side of things, you have levels like the Coyote one that doesn't require it to be completed but it is indeed necessary to get all the coins, that is excellent in every sense of the word, Coyote should always provide you with an extra margin of error as well as not being a must to finish a level, but using it properly will reward you with an extra challenge as developers can put bonus if the player is able to use it. Again, something an actual good developer would take into account when designing a platformer. The difficulty of the game is solid overall, not too much nor too little, a good middle ground (if you decide to go for the 100% like I did, otherwise it would be an easy game). If there is something I would say I actually dislike is that the air movement is way too fast for its own good, and the falling speed is ridiculous, it feels like gravity hates you which presents a problem when you need to fall down and time it for a one block gap surrounded with spikes, and even more problematic if you need to do that multiple times in a row. Another thing that I think is really bad is that when descending while holding a wall, there is a slight increase in speed less than 1 second after you first touch the wall, and that slight increment does create issues because in combination with the falling speed and air movement you will more than likely reach the wall at different points of it, thus creating incosistencies when trying to play certain parts of the levels. Despite the aforementioned flaws, RITE does indeed deliver to something I was hoping, having a good experience most of the time while playing a platformer. Sure, its not The End is Nigh levels of enjoyment but it was nice still, and would recommend it if you want to play for a few hours a good game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun platformer that becomes pretty challenging mid-way through. Very straightforward and very fun.
Gorgeous artstyle, the game is very aesthetically pleasing. Terrific platformer, controls are fluid, level design is excellent, rewarding when you beat that level you get stuck on, great challenge throughout, loved it.
Game does not work at well. Attempting to play it on a Steam Deck but at the title does not respond to any inputs. There is a post from the developer back in January stating the game was updated to be playable on the deck; however, as of now I cannot get past the title screen. Edit: Game runs with GE proton 10.8
One of the best pure platformers I've played. Elegant level design, becoming exponentially more challenging as you continue. Super rewarding and well made all around
I played a little of this on the Switch first before picking it up here, and let me be clear: This game is just epic! I'm not a platformer fan usually, but if it is great I love them. This is definitely one of them that has moved to the top of my list. My only gripe so far is that the jumping can feel floaty, but I am getting comfortable with it. Get this game!
Played on debian, had to use antimicrox to use my 8bitdo controller. The controls are smooth and te level design is top notch. The final and optional world is really hardcore, be careful if you want to try it xD
全ステージクリアさせて頂きました。とても難易度が高くやりごたえのあるゲームでした。BGMも荘厳でナイス。 追加DLCお待ちしております。
For the price it's a fun little game, great bitesized precision platformer that holds its inspirations on it's sleeve.
La música y el pixel art son muy bonitos, el control es simple, ágil y fluido y los niveles son cortos pero exigentes. El ritmo del juego es frenético pero va decayendo a medida que los niveles se hacen más complicados. El salto de dificultad en el último mundo es enorme, con muchos niveles que pueden requerir de cientos de intentos para completarlos.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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