
RITE is a high-speed, precision platformer where you must conquer a series of challenging trials, a rite of passage for every Nim.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Precision platforming at its finest.
全160ステージをクリアしてコインも収集しきったためレビューを書きます。 [h1] 総評 [/h1] よくまとまった精密プラットフォーマーです。 これがワンコイン近くの価格で遊べるのはすごいことですね。 序盤は簡単に感じますが徐々に難易度が上がっていくので簡単すぎてダレることはないと思います。 むしろ、最後の2割のステージの難易度の上がり方が急なように感じました。 そこまでのステージにある収集物をコンプリートすることでアンロックされるようになっているためですかね。 とはいえSuper Meat Boy, N++, Celesteあたりをを遊んで楽しくクリアできた人はこのタイトルも問題ないかと思います。 [h1] 良いところ [/h1] [list] [*]自キャラの動きが軽快で操作感が良い [*]各ステージは1画面に収まるサイズなので画面内に突然現れる初見殺しの要素がない [*]地形のバリエーションが豊富なので飽きがこない [*]BGMが良い [/list] [h1] 賛否が分かれそうなところ [/h1] [list] [*]地上と空中で移動速度が異なる [*]落下速度が速い [*]ジャンプの分解能(ジャンプボタンを押す長さとジャンプの高さの関係)が細かすぎる ボタンを押す長さが1Fでも変わるとジャンプの高さが変わります また、ボタンを押す時間の誤差が2Fぐらいしか許されていない地形が終盤にはあります [*]コヨーテジャンプ(地面から足が離れた後も数Fだけは空中でジャンプができるようになっている救済要素)を使うことを前提としたステージがある [/list] 自分はこれらに苦しめられましたが、難しさや面白さを作るのに一役買っているため悪いところだと言い切れませんでした。 ですので「賛否が分かれそうなところ」としておきます。
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played a little of this on the Switch first before picking it up here, and let me be clear: This game is just epic! I'm not a platformer fan usually, but if it is great I love them. This is definitely one of them that has moved to the top of my list. My only gripe so far is that the jumping can feel floaty, but I am getting comfortable with it. Get this game!
Gorgeous artstyle, the game is very aesthetically pleasing. Terrific platformer, controls are fluid, level design is excellent, rewarding when you beat that level you get stuck on, great challenge throughout, loved it.
Game does not work at well. Attempting to play it on a Steam Deck but at the title does not respond to any inputs. There is a post from the developer back in January stating the game was updated to be playable on the deck; however, as of now I cannot get past the title screen. Edit: Game runs with GE proton 10.8
Played on debian, had to use antimicrox to use my 8bitdo controller. The controls are smooth and te level design is top notch. The final and optional world is really hardcore, be careful if you want to try it xD
One of the best pure platformers I've played. Elegant level design, becoming exponentially more challenging as you continue. Super rewarding and well made all around
Fun platformer that becomes pretty challenging mid-way through. Very straightforward and very fun.
1画面に収まったステージをクリアして進めて行くアクションゲームです。 操作感は良いが、言い換えるとキャラの動きが速すぎるとも言えます。 自分の操作に問題なかったかを確認できる前に次の動きを入力し始めなければならず、 後半に行くほどステージの癖を見抜き、そして自分の体に覚え込ませる必要があります。 各面ごとに求められる動き方は様々で、似ているようでも異なる味付けを感じる事ができます。 むしろこのオブジェクトの種類数でここまで複数の難易度・テクニックのステージを用意できるものだと感動しました。 まだクリアまで半ばなのですが、同じ面を30分も続けていると気付いた時、私はもう手遅れなのだと思いました。
RITE is a honestly an odd platformer, not in the sense that it has strange mechanics or graphics, but more so that there are clearly elements that only someone with enough experience in platformers wouldknow, but also mistakes that a rookie does. For instance, why does some of the levels in the final area require you to do the same thing +1? If you need to do a section of a level by pure logic if you do that two times in a row is going to be harder, and if you do it three times in a row is even harder, but that is just cheap difficulty, and I'm talking about the levels where one coin is put at the end door that you need to reach before activating it otherwise you are not going to get the coin on your way out. It is not good at all that the challenge of some of those levels boils down to that +1 where others have different sections with the coins that require a complete different strategy (there is even one that increases the gap between the walls by one block each time so the timing of your wall jumps change throught the level, and levels like that proves that even with the slighest modification, the player will be tasked to find different strategies to something that look the same but is not, and be rewarded for it). On the other side of things, you have levels like the Coyote one that doesn't require it to be completed but it is indeed necessary to get all the coins, that is excellent in every sense of the word, Coyote should always provide you with an extra margin of error as well as not being a must to finish a level, but using it properly will reward you with an extra challenge as developers can put bonus if the player is able to use it. Again, something an actual good developer would take into account when designing a platformer. The difficulty of the game is solid overall, not too much nor too little, a good middle ground (if you decide to go for the 100% like I did, otherwise it would be an easy game). If there is something I would say I actually dislike is that the air movement is way too fast for its own good, and the falling speed is ridiculous, it feels like gravity hates you which presents a problem when you need to fall down and time it for a one block gap surrounded with spikes, and even more problematic if you need to do that multiple times in a row. Another thing that I think is really bad is that when descending while holding a wall, there is a slight increase in speed less than 1 second after you first touch the wall, and that slight increment does create issues because in combination with the falling speed and air movement you will more than likely reach the wall at different points of it, thus creating incosistencies when trying to play certain parts of the levels. Despite the aforementioned flaws, RITE does indeed deliver to something I was hoping, having a good experience most of the time while playing a platformer. Sure, its not The End is Nigh levels of enjoyment but it was nice still, and would recommend it if you want to play for a few hours a good game.
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Where this game's players are, estimated from review languages.
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