
An Anti-Coin Collection Platformer inspired by Japanese folktales. Befriend an assortment of ghosts and ghouls as you explore the world hidden in the dusk.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very different. Its signature mechanic of losing access to bridges as you gather coins is interesting, although not necessarily what you'll love it for. You'll love it for the fantastic art, music, level design, and connection with Japanese folklore. Levels (and bosses) are thoughtful and enjoyable. The platforming/physics can be a little finicky.
This is a really cute puzzle game with amazing artwork in a setting based on Japanese folklore. Usually you have to collect all the coins, but in this game you want as few coins as possible--only enough to pass the level. The blocks with numbers on them will disappear when you are holding that amount of coins when touching them. It's a very innovative puzzle idea that works really well with the platforming. In addition to the coins, there are other collectibles that you do want to be picking up. But, to get those, you have to be even more careful with how many coins you hold. There's different yokai that will interact differently with your character too. What's more is the dev continues to provide access to previous game versions so that you can play the original 1.0 version of the game, the updated pre-achievements 1.01 version, or even the physical media release version if you want! Any publisher or dev that does this deserves praise for it. It's a cheap game with great art and an interesting concept and an amazing soundtrack! Definitely worth it!
일본 설화를 버무린 퍼즐-플랫포머 게임. 코인을 피해 가며 클리어하는 기믹이 자칫 지루해질 수 있는 부분에 긴장감을 더해줘 생각보다 재밌게 플레이했다. 참고로 마네키네코 코인은 챌린지 해금을 위한 것이고, 카세트테이프는 게임내의 OST 컬렉션을 위한 것이므로 꼭 전부 모을 필요는 없음
太小众了这个,靠自己吃的金币来决定可以踩踏的方块,这个设计比较特别,中间还有一个光影互换的游戏设计,除此以外,游戏就没有什么特别出众的地方了,在大地图上选择关卡,因为没有中文,我自己啃下来的感觉是这个小女孩掉进了冥界,然后打败大魔王回到人类世界的故事?玩完之后没有留下什么深刻的印象。不追求收集什么的话,两个半小时就可以通关,难度一般。
Its got a gimmick in that coins make platforms and blocks appear or disappear - depending on your count. A gimmick that the game makes excellent use of, explores uses of i havent expected and in general produces level design that had me gripped about this mechanic despite me not expecting not much out of this. You can tell that this game was produced with no small amount of attention, making the most of its relatively short lenght (if you ignore the collectibles), prompting you to replay and view levels under a different context each time, planning ahead for how many coins to collect and when, especially if you do try to get the collectibles. If you're used to pixel perfect platformers though, i've got to say that the controls here are not exactly tight - nor does the game demand such tight control of you thankfully - i've ran into odd collision boxes, slid off things i feel i shouldnt have, failed jumps i feel i should've made easily sometimes. Despite these issues, this game has prositively surprised me and given me well worth my money, i can only advise you to look past the aesthetic if its not for you and look into exploring these mechanics yourself.
O jogo é divertido, tem uma arte bem bonita é tem boas musicas, eu adorei a sua mecânica das moedas, sua gameplay responde muito bem porém o jogo não tem suporte para controle; Eu tive um bug com o jogo que eu entrei no chão, mas foi algo bem especifico. Rising Dusk é um bom jogo com uma mecânica diferente que vale apena ser jogado é eu o recomendo.
This game deserves far more recognition and success. Seems like it is largely a one man effort, and that's amazing given the number of things it does par excellence. The gorgeous pixel art style, the heavenly and relaxing Japanese inspired music, the unique Japanese mythological theme, interesting puzzle-platformer game design with counter-intuitive coin avoidance and the reasonably long play time. The couple of things holding it back are the high difficulty level which is compounded by the sometimes weak controls for a game this reliant on perfect jumps. It doesn't help that games nowadays have lowered the bar in terms of difficulty compared to say the NES era, so many would not be patient enough to stick it through. Those who do though would find a rich and memorable experience.
Anti-capitalism platforming action! Fun game with great visuals, fun boss battles and enjoyable puzzle platforming. I would have played to completion but I hit a wall after clearing the east and west caves and could no longer progress. I'm assuming this is due to completionest reasons (I did not collect every cat etc it's just not how or why I play games) regardless of the literal wall though I'd recommend this game just on the amount I did play which is about 90% of the stages. My only recommendation would be enabling controller support otherwise solid 8/10 easy and worth the price.
A very fun Donkey Kong-like classic platformer with a puzzle twist: the more coins you collect, the less platforms you have access to, limiting your mobility or straight up forcing you to restart from a checkpoint (or the level beginning if you've been especially greedy). Of course, you still need coins to purchase collectables, so it becomes a clever balancing act of choosing how heavy to make your coin wallet and when. Plus, the game throws twists on the twist: some platforms [i]require[/i] a minimum amount of coins, some paths require you to deliberately collect coins to get through them, and so on. There's also a nice selection of additional bonus levels, ranging from mazes to straight-up puzzles. I will say, though, that some of the levels required for progression can get too precise on the how and when of coin collecting, which makes them more difficult then they should. All that said, definitely a unique platformer to try out.
Wll I recommend this? For 5 Bucks? Yes! It's an interesting little I would almost say puzzle platformer. I personally enjoy the oldschool graphics so thats pretty nice. The controls are a bit floaty, so perfect execution ist not always easy. You can "slip" off or on many little rocks to jump on, if you cannot completely reach the top of a rock you may still jump on it if you almost reach standing ground. So there is a little help to counter the floaty controls. If you want to collect everything in a level, you have to basically play them multiple times. Mostly you can split it into two routes, no coin and many coin route. Slight variations to those but basically you have to play most levels these two ways to get all the collectibles. Which is ok, makes you get more out of a level and because you can only collect some coins in a level because some will make you die, you actually have to think just a little bit before you do a thing. That unfortunately means, you have to somewhat memorize the path before going for it. That is not a problem in most levels. I found 2 Auto-Scrollers so far, and by God I hate them. Slow pace you cannot do anything against, long traversal times for small areas and you have to waltz through the whole thing, before you can really know, which coins are safe or needed to pick up. These 2 Levels I found so far suck, they are also the worst when it comes to foreshadowing which coins are good and which are not, rest of the levels are good until now. Hitboxes on some enemies are a bit strange, espescially when going against tanukis, it is kind of annoying. So that is a little flawed. Launching creatures into the air by jumping into them from beneath, sometimes will make them walk on air for a short duration. So it isn't perfectly made, but this bug at least rarely ever hurts you in any way. Also it crashes sometimes, espescially when entering the shop, so you will have to restart the game sometimes, but no progress will be lost at least. The soundtrack is quite unique, I think basically every level has a unique sound, so thats pretty cool. Haven't played it to the end yet, but I am pretty entertained.
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Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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