
An Anti-Coin Collection Platformer inspired by Japanese folktales. Befriend an assortment of ghosts and ghouls as you explore the world hidden in the dusk.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
(๑•̀ㅂ•́)و✧ (⊙ˍ⊙) (ง •_•)ง
Don't let the graphically awkward large numbers on the blocks deceive you. This game is otherwise quite beautiful, and design-wise has good attention to detail. Progressing through the game is most often quite easy, but it is in collecting the optional golden cats and cassette tapes where the meat of the game lies. Great music, unique and interesting puzzle mechanics, lovely Japanese fairytale vibe. Some stuff I didn't like: - Too many auto-scrollers (forced speed through the level--and it's SLOW). Especially the vertical level near the end suffers from this, since you can die a lot near the top and have to suffer through the whole thing again. - You can collect quest items (and Yokai Remains) before knowing what they are even for, then when you deliver them you don't get the dialogue you would have gotten without them. Even after beating the game, I didn't even know [spoiler] Yokai Remains were required to beat the game[/spoiler] until I started looking at speedruns.
Pretty neat puzzle concept where the number of coins you have can either create no blocks or usually cause you harm making you think about how many coins you collect. This does result in very trial and error heavy gameplay, because you can't predict what type of block might exists, including cases where you want to collect a specific number of coins to get to an area (but you only know this after you get to that point), although this mostly locks you out of getting cat statues. I also got really frusturated at the final boss which forced me to go through an auto-scroll part at the beginning multipe times just to get to the boss (until randomly it gave me a checkpoint before the boss). I don't mind level portions before bosses, but because it was auto scrolling I was forced to go at a specific speed and not allowed to go faster, wasting time for no reason. The level that's layed out like a Zelda dungeon was great, and it was a fun navigation puzzle that uses the games coin mechanic well. There are also temple puzzles that you unlock by collecting cat statues and they are very tough and heavy on managing the coin collection. These also do a good job of taking advantage of the games main mechanic (very contained so you can't get unlucky because you didn't know what will come up later in the level) and also rewards you for trying to get the cats. You also keep the cats even if you die getting them which is nice. I also liked the non-linear progression and secret exists. Overall cool concept, but very frusturating execution a majority of the time which feels like it rewards you more for being lucky and replaying levels to get past very specific coin counts at times.
A 2D platformer where collecting coins causes platforms and obstructions to appear or disappear depending on the number of coins you're carrying at the time. This gives it puzzly aspect which also incorporates spatial manoeuvring as you try to grab, or avoid, coins at appropriate times. Clever and charming, this game is criminally overlooked. It starts off as "oh, this is kind of a cute platformer" but then gradually reveals how well thought out its central mechanic is. I recommend this to people every chance I get.
Хорошая, милая, добрая игра. В некоторых отзывах есть жалобы на управление, типа для платформера оно слишком неточное - есть соскальзывания с краев, например. Считаю эту проблему несущественной, т.к. тут не требуется пиксельно-точного платформинга, для комфортного прохождения не обязательно быть ветераном адских хаков на Марио)
This is a 2D retro pixel platformer with an old Japanese folk take theme (you can see the kappas in the screen shots). The game has a singular gimmick, to solve the various platformer puzzles, you must collect (or avoid) the right number of coins. As you can see in the screenshots, blocks have various numbers on them, when you collect that number of coins, the blocks destabilise. While you can remap the controls a little, the mapping doesn't work well. The game does display in full screen, but resolution is fixed and graphics options are otherwise fixed, so the game falls beneath minimum standards for PC. Despite being released in 2018, the game uses retro 2D pixel "art" as a substitute for acceptable modern PC graphics. This makes the game look quite ugly and jaggy. There could be some potential with the game if it was developed properly for PC and featured up to date graphics.
I recently came back to finish since this got a new update which was a nice surprise to see I must say i really found it really interesting the idea that you must take into account how many coins you get in order to progress or get any of the collectibles of which none of them felt unfair to get, it was just to know what to do and in some cases plan ahead And some of the recent additions to make the game more challenging like changing the numbers to Kanji or removing checkpoints were also welcome I would recommend this to anyone who wants a good time that has a unique idea
Waste of time and money, which is sad
Didn't know I owned this, but that didn't really matter...
Even with some blocks having partial hitbox problems, it's still a little unique gem, both for the mechanics and for making every single coin matter so much, and without making it in a casual rage game. A real shame this game it's so hidden
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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