
An Anti-Coin Collection Platformer inspired by Japanese folktales. Befriend an assortment of ghosts and ghouls as you explore the world hidden in the dusk.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://youtu.be/PXIHe9e8hIo Deceptively simple style hides deeply complex and rewarding puzzle design. Platforming controls are solid allowing players to own their success and failures.
For someone who knows no ♥♥♥♥ about Japanese folklore this game is pure abstraction. I have no idea what I've played, but it has really cool design.
A tough one to judge. Since the price point, I'll thumbs up, but I'm far from as enthusiast about it. Why? Because while there are things Rising dusk does right, there's just about as many things that are lacking. The pros: -the idea of avoiding coins (but not entirely) is pretty original and provides variety in a pretty worn-out genre (platformer nr 12'047 so to speak) -the puzzles are interesting in design -visuals and sound are okay (I wouldn't say stellar, but probably better than can be expected) The cons: -controls could be bit tighter. I felt like I was doing worse than I should be doing in spots -you often won't know whether or not you need coins until after you've passed parts. Be prepared to go back to the (fairly scarce) last checkpoint often -the visuals and theme are just sort of "there". I have honestly no idea what I'm supposed to be working toward
Not my cup of tea, but clearly a well designed little puzzle platformer. There is this cool mechanic that revolves around collecting or AVOIDING to collect coins in a level, depending on where you want to go etc. There are even enemies that steal coins from you and you suddenly realise every enemy is positioned with a purpose that can either help or hinder you from reaching platforms. Visuals are pretty ugly but soundtrack is actually quite good.
I do not support precision platformer where the devs implement the tap to short jump and hold to high/long jump. With the glitches the game has where you cant jump from on top of other characters head makes the game frustrating with that jump system. Some of the times the input does not even register for me. I tried, and almost close to the end but this is too frustrating to go on so I am just leaving it here. I never supported games with this kind of jump system and I never will. The games was actually fund and interesting, the puzzles and visuals of yokai from Japan were very good. But all ruined because of this precision platformer ♥♥♥♥♥♥ jump system. If you wanna spend hours trying to solve 1 lvl then be my guest, hopefully you can avoid the glitches but I wont go any further than this.
This is a really interesting idea but the game requires some precision platforming and the controls are not good enough for that. It's a shame because this is absolutely the kind of game I would play and love if the controls just felt better.
[h1]Don't wait until the night...[/h1] Rising Dusk is best described as a puzzle-platformer that's pretty tough. You have to think about where you want to go, how many coins you want to avoid, how many you need to reach certain objects and keep both eyes wide open for hidden items and passages. Many levels have multiple paths to follow and the temple challenge levels especially require you to put on your thinking cap. Theoretically you can finish the main game in under 4 hours, but there's so much more to discover that you'll easily sink in double that amount. Undeniably, part of why lies in the graphics. Beatiful pixel-art character models and backgrounds, coupled with music that is very good in parts (in others this can fall a little short of the mark). The attention to detail is spectacular, in a word. Though the unnamed MC is cute, the real stars of the game have to be the many yokai you encounter, including their #1 fan Gaijin Goombah who is scouring the square on a lookout for ninja's. Each and every one of them is gorgeously portrayed herein. Gameplay wise, the game does like to mess with your mind a little. Some levels require you to re-think the way you normally approach levels in this game. The controls are mostly tight, but hitboxes can be a little iffy on pc/enemy and projectile/pc both... Rarely pc/platform. Since there are savestatues in various points of a level, its somewhat forgivable though. [h1]Conclusion[/h1] Would I recommend Rising Dusk? [u][b]DEFINITELY[/b][/u] It has a few minor nit-pick issues, like Onibaba's randomness, but for a mostly solo developed game its nothing short of breathtaking. If you aren't convinced by the storepage screenshots and things... it's just 5€, cheaper than a cup of subpar coffee, sooooo... can't go wrong with it, eh?
视觉和游戏性都很顶👍
Good game. Worth buying. Worth playing. Get it now!
Very good
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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