
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мясо
I love my wife
very good
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.8M | 467K | 99% | $9.99 | |
| $83.2M | 116.8K | 96% | $29.99 | |
| $84M | 137.3K | 89% | $34.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $82.4M | 52.3K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60M | 88.5K | 85% | $39.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $23.6M | 44K | 91% | $49.99 | |
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.5M | 6.2K | 76% | $8.99 | |
| $4.2M | 12.7K | 72% | $17.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tomb Raider 2 quel enfer à compléter ! J'en rigole parce que je viens de le finir à 100% mais il m'aura quand même fallu plus de 4 mois ! Comparé au premier, l'histoire est un peu plus longue, une vingtaine d'heure à vu de nez je dirais, mais reste globalement dans la même construction que le premier, sauf que c'est dans la neige et pas pour la même chose. Mais c'est prenant quand même. Le gameplay maintenant, alors, on reste sur un "Tomb Raider" mais ça se complexifie un peu quand même, notamment avec les compétences et les crafts, plus poussé que dans le premier opus. Ce que je trouve dommage, c'est que le jeu a "peur", il a peur de faire utiliser son propre système de craft justement. Je m'explique, par moment on a besoin de flèche particulières pour avancer, comme des flèches explosives, mais au lieu de faire en chercher, le jeu en pose à coté, et si on loupe son tir ? Pas de panique, elles respawn... Je trouve ça dommage parce que ça nous enlève toute pression, pourquoi faire attention à compter ses flèches pour ne pas les gaspiller, ou ne pas les louper dans une configuration comme ça ? Pour ma part je trouve que le système de craft complexe qu'ils ont voulu mettre dans un jeu d'aventure comme Tomb Raider est une connerie, mais quitte à en mettre un, autant le faire jusqu'au bout et peut-être que ça plaira. A part ça, j'ai pas grand chose d'autre à reprocher au jeu de base qui contient même pas mal de petits succès drôle et amusant à faire, la narration est équilibré entre Histoire, Plateforme et Tombeaux, les 3 ingrédients d'un Tomb Raider bien fait. Concernant le 100%, bonne chance, déjà pour éviter d'avoir le jeu à faire 3 fois, il faut jouer en difficulté max, et mettre tout ses points de compétence dans l'EXP et le Heal, désactivés à la base dans ce mode. Ensuite, il faut comme d'habitude récupérer l'ensemble des collectibles dispo partout, partie "fun" du 100%. Le plus dur commence après ça, notamment avec 3 modes: Endurance : il faut survivre le plus de temps possible dans la neige, en faisant attention au froid et à sa dose de nourriture, et en fouillant des tombeaux et en tuant les trinitaires qui tenteront de vous arrêter. Réveil Glacial : un Survival de zombie, ou vous devrez désactiver 3 tours avec des énigmes pour arrêter l'épidémie. Attaque de score : le pire de tous pour moi, vous refaites chaque niveau du jeu, en créant des combo de points grâce aux objets récupérés ou les ennemis tuées, à la fin de la partie, les cartes que vous avez sélectionné au début de celle vous offrent un multiplicateur de ce score et vous devrez atteindre l'or dans chacun des 27 niveaux du jeu. Ces 3 modes sont plutôt expérimentaux, et pas forcement nécessaires, je garderais quand même Endurance qui nous montre un autre aspect de Lara mais qu'on aimerait voir dans le jeu directement. En plus de ça, il existe aussi des succès liés au mode online, qui comme le premier, est soit fermé, soit vous prendrez 40min à lancer une partie de cheater. Faites aussi attention au nombreux succès buggés du jeu, qu'il faudra se give obligatoirement. Pour finir, je dirais que j'ai personnellement préféré le premier, je suis pas fan de la neige pour Lara Croft, on en a vite trop et c'est bourratif, c'est pour ça que j'ai hâte de commencer Shadow !
非常值得玩
7.5 流程拉的太长了,相比前作升级了剧情演出,但玩法并没有太大突破。 且部分解密令人厌烦。
This is a solid sequel to the 2013 reboot. This one has a lot more action involved so I recommend playing with keyboard and mouse. Easier to point and shoot. The DLC does give lots more content to the game. I enjoyed the campaign when I originally played it on PS4 many years ago and upon revisit I also enjoyed it. From a gameplay viewpoint, this entry is a total improvement on its prior entry. Climbing feels smoother. Shooting feels better. There's more skills to choose from. The crafting system feels more involved. Overall this game achieves the 'Survivor' vibe this trilogy goes for while also making Lara feel more accomplished/professional compared to the last game. However, I don't have all nice things to say about this game. I don't care much for the multiplayer mode... Lara's Nightmare mode... Cold Darkness mode... really almost all the additional modes and such feel pretty boring to play. Lara sort of lacks character in this entry? It does not really feel like any part of her is 'challenged' in this game--other than the fight for her own survival, of course. I suppose this entry sort of builds on the idea of the past game--that the Croft name has been tarnished by what happened to her father--but I think so much of it is kept so vague that it does not feel it adds all that much to 2013 Lara's story. Especially after finishing Shadow's campaign I can't help but feel like little to no character progression really happens in this installment. That's not necessarily a bad thing. It just means you won't care much for cutscenes lol. If you're like me and games are mostly about, well, the 'game' part, then this entry's campaign is pretty good. The grapple axe brings a lot of fun and additional ways that you can interact with the play environments. Probably my favorite part of the game honestly. The development of Trinity as a overarching bad guy for the Raider franchise I think is a pretty smart move. There are always human enemies she faces both in the og games and these new ones. So having an umbrella company for them to all work for from here on out is useful from a storytelling perspective.
it was oke
god perfecto cada uno mejora
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.